Pokémon Red and Blue/Safari Zone
- Pokémon Red and Blue
Table of Contents
- Walkthrough
- Raising Champions
- Completing the Pokédex
- TMs and HMs
- Species strategies
- Walkthrough summary
- Pallet Town
- Viridian City
- Routes 2 and 22
- Viridian Forest
- Pewter City
- Cerulean City
- Routes 24 and 25
- Routes 5 and 6
- Vermilion City
- Diglett's Cave
- Routes 9 and 10
- Rock Tunnel
- Lavender Town
- Routes 7 and 8
- Celadon City
- Rocket Hideout
- Pokémon Tower
- Saffron City
- Silph Company
- Routes 16 to 18
- Fuchsia City
- Safari Zone
- Routes 12 and 13
- Routes 14 and 15
- Cinnabar Island
- Pokémon Mansion
- Power Plant
- Routes 19 and 20
- Seafoam Islands
- Viridian City Revisited
- Victory Road
- Indigo Plateau
- Cerulean Cave
Speak to the gate attendants to receive 30 Safari Balls. To catch any wild Pokémon you find, toss Safari Balls at them. Often you'll have to throw food or rocks to distract certain Pokémon, so try many different combinations when a particular Pokémon keeps escaping. When you run out of Safari Balls, or walk 500 paces, you'll warp back to the gate automatically.
- 1 Catching safari Pokémon
- 2 Learn how to Surf
- 3 Don't forget the fish
- 4.1 Main area
- 5 Lost teeth and HM04
- 6 New Pokémon
Catching safari Pokémon [ edit | edit source ]
The nice thing about the Safari Zone is that you don't have to fight with Pokémon before you can catch them. Unfortunately, you can only catch them with the weak Safari Balls they provide you.
But you do have a few new options: you can throw rocks at Pokémon, making them angry. This makes them easier to catch, but they run away more quickly. Or you can toss out some bait, which makes them stick around longer, but they'll be harder to catch, despite the idea that they are distracted while eating food.
To make matters worse, the rarer the Pokémon, the harder they are to catch! You may see a Chansey only one time in twenty, but when you do, you'll probably need to nail her with two rocks before you can snare her in a Safari Ball. That's not to say you couldn't snare a Chansey, or any Safari Zone Pokémon, for that matter, without throwing rocks, but it makes it much, much more likely. And since she runs at a hair trigger, it may take ten or twenty tries until you can catch her, so be patient - really patient. Here's the icing on the cake: you only get 500 paces (steps) and 30 Safari Balls.
Learn how to Surf [ edit | edit source ]
You'll be able to get around a lot better if you can cross the many ponds here, so your top priority should be to get to the Secret House (containing HM03 ) in the northwest corner of Area 3 .
This is more complicated than it sounds, especially in under 500 steps.
- From the main entrance, head right to the wall, then go up and right into Area 1 .
- In Area 1 , continue forward and in the patch of grass go up onto the cliff, then go left and down the cliff. Go right, then up and left around the cliff then continue forward to Area 2 .
- In Area 2 , go up the cliff in the patch of grass, then go left and down to get off the cliff. Go left, then up through two patches of grass, then go right. At the house in the corner go left and follow the path to Area 3 .
The house is just ahead, but don't forget to grab the Gold Teeth while you're in the neighborhood (see below). HM03's Surf can be taught to just about any Water Pokémon, and is a surprisingly strong Water attack when used in battle.
Don't forget the fish [ edit | edit source ]
Fishing is a great way to pick up some rare Pokémon, especially since it doesn't count against your "time." You need the Super Rod to catch high-level Pokémon, but the Super Rod can also catch a Dratini (or in Yellow, a Dragonair), the best of the fishing lot. He may be dangling at the end of your rod, but you'll still need to use some stones to seal the deal.
Safari Zone [ edit | edit source ]
Main area [ edit | edit source ].
The Main Area contains an island, and if you can reach it, you can claim a valuable Nugget .
Return here later with the Super Rod to catch some new Pokémon.
Area 1 [ edit | edit source ]
In Area 1, the Poké Ball on the ledge contains a Carbos . To the left of the house nearby, you will find a Full Restore . On the patch of ground that extends into the lake, a TM37 can be found in the grass. And close to the entrance to Area 2 there's a Max Potion on the ground.
Return here later with the super rod to catch some new Pokémon.
Area 2 [ edit | edit source ]
There are just two treasures to find in Area 2: a TM40 between two trees, and Protein to the left of the house.
Area 3 [ edit | edit source ]
Searching Area 3 is vital in order to find the Gold Teeth , which lie just to the south of the left entrance to Area 2. To the left of the teeth, you will find TM32 , while south of the teeth, you can collect a Max Revive . In front of the Secret House is a statue that seems a bit out of place compared to the others: examine it for a Revive . Make it all the way to the bottom-left corner of Area 3 to find a Max Potion .
Lost teeth and HM04 [ edit | edit source ]
Seems like you just got a new HM, doesn't it? Well, there's one more in Fuchsia City , and then you'll have the whole set.
It's HM04 , which the Warden will hand you when you return the Gold Teeth you found in Area 3 . Use this on one of your larger Pokémon, and he'll learn Strength, a technique that lets you bat aside boulders like the one on the right side of the warden's office.
Use Strength on the boulder in the Warden's house to get at the Rare Candy that's just beyond your reach, and make sure you have easy access to the Pokémon you taught it to, since it will be a necessary item in later dungeons.
In battle, Strength doubles as a basic attack, comparable in power and accuracy to Tri Attack and Drill Peck. Like all HMs, it can't be unlearned, so give it to a Pokémon who needs a source of damage and doesn't get a lot of good skills, like your brand new Tauros .
New Pokémon [ edit | edit source ]
Red and Blue players can fish up one of these Water-type Pokémon if they really want to. Psyducks start with nothing in the way of viable attacks and don't get good stuff like Fury Swipes and Hydro Pump until much later. They can do some damage with Surf, but their stats are just too low, even after evolving into Golduck .
Slowpokes, on the other hand, grow to be strong. Water and Psychic makes for a weird combo, but Slowpoke (and its evolved form Slowbro ) learns some strong techniques in both, and have good enough stats to make good use of them. Most notably, Slowbro is the best user of Amnesia, which is monstrous in Red and Blue because it gives a simultaneous, and tremendous boost to Slowbro's offensive and defensive abilities!
Exeggcute evolves into the powerful Exeggutor, who has high stats and great resistances, including the rare Ground one. Like Drowzee, it can learn Hypnosis, which is useful when combined with Dream Eater. Teaching it Psychic (via TM) is recommended, as it is a very powerful STAB attack when combined with Exeggutor's great Special stat. In competitive gaming, Exeggutor is regarded as a staple in most teams due to it being a reliable sleeper and the number one Ground-type counter. Unfortunately, appearing at a very low level and having a very slow experience curve makes it very hard to make Exeggcute useful in-game. Consider other Grass- or Psychic-types to help you beat the remaining gym leaders and Elite Four.
Rhyhorn's low level, low Speed and Special, late evolution, lack of non-TM STAB moves, and many weaknesses mean Rhyhorn can't really shine in game. However, its evolved form is a true staple of competitive Pokemon. Rhydon has some of the most impressive stats in the game, with an outrageous Attack and Defense, and great HP to boot. Rock + Ground is an extremely destructive attacking combo, and is essential defensively too to stop powerful Electric-types like Zapdos and Jolteon, as well as check Normal-types like Tauros and Snorlax. It might not be impressive against the Elite Four, but raise one up to trounce your friends in link cable battles.
Chanseys are really rare in every version, and they're a pain to catch, since you need to nail them with a couple of rocks before you stand a chance of snagging one with a Safari Ball.
But you may find it worth your trouble of grabbing one. Here are some of Chansey's highlights. She may look absolutely ridiculous, but her Hit Points are literally off the scale, and best of all, she's the only Pokémon in the game who can learn Softboiled. That obscure skill comes from TM41, (get it by surfing across that pool in Celadon City ), and can heal your other fighters outside of battle! That's an incredible ability... It's too bad Chansey's so weak in battle, with the lowest Attack and Defense in the game (but an OK Special). Low Speed and offensive abilities make her a poor choice for the in-game adventure. Despite these failings in-game, Chansey is a staple of the competitive environment. Her incredible Special bulk makes her irreplaceable when dealing with Special Attackers like Starmie, Alakazam, and Lapras. If it is attacking on the Special side, you can at least switch in Chansey and Paralyze it with Thunder Wave, making fearsome enemies much easier to deal with.
Grass Pokémon are good against Water, Ground, and Rock, and fairly resistant to a couple of other types. So they're pretty good in some situations, but Tangela is nothing special. They appear really late, and don't have stats to rival even Victreebel or Vileplume, and are far inferior to stronger Grass-types like Exeggcutor and Venusaur.
You can only get one this early in Yellow, and Yellow has an added bonus, since that's the only version in which Tangela can learn Vine Whip.
Tangelas are hard to get here, though. They appear extremely infrequently, and it takes a couple of rocks to soften them up to the point where they can be captured.
If you like goofy-looking Pokémon, you will definitely like Kangaskhan. Her attacks aren't great, but at least she can use a lot of Hitmonchan's Normal attacks (including the built-in Comet Punch) without having to deal with her general feebleness in other areas. But for a normal Pokémon, Tauros certainly has better stats.
Instead of the Pinsir in Blue, Red players get Scyther (Yellow players can get both). Scyther is part Bug and part Flying, an unfortunate mixture in that it leaves him vulnerable to six different attack types.
He's quick, sturdy and strong on the attack, but like Pinsir comes with no Bug-type attacks. His weaknesses make him a little risky to use under normal circumstances, but he sure looks cool.
Pinsir, available only in Blue and Yellow, is the strongest of the straight Bug-type Pokémon. This is isn't really notable since Pinsir gets no Bug-type attacks, but still is vulnerable to all four of Bug-type's weaknesses. Pinsir has decent stats, but it is basically a late-to-appear, low-level Normal-type with no STAB and more weaknesses. Not worth the effort to hunt down outside the Pokedex.
Yet another Safari Zone Pokemon built for competitive battles, rather than in-game battles. Tauros come at a low level, and are extremely difficult to capture, making adding one to your team quite the challenge. Furthermore, they don't learn anything but Normal-type attacks on their own. However, Tauros has a fantastic Attack stat, and is one of the fastest Pokemon around (which means it also has one of the highest critical hit rates around). Awesome Speed and power, combined with its high chance to get critical hits and the sheer power of Body Slam and Hyper Beam make tauros king of competitive battles. It also gets Earthquake and Blizzard, making it a fearsome foe even to Ghost- and Rock-type enemies.
The Dratini family are the only Dragon-type Pokémon in the game. As types go, Dragon gives good defensive bonuses because it has resistances to Fire, Water, Thunder and Grass, and is weak only to Ice. On the downside, there aren't really any Dragon-type attacks for them to take advantage of (except for Dragon Rage, which does 40 damage, no matter what type the user is). Coming so late and at such a low level, Dratini are not much use in-game, but the fully evolved Dragonite can be a real nuisance in competitive matches by using its bulk to set up Agility and abuse Wrap.
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Safari Zone mechanics
Pokemon red version — guide and walkthrough (gb).
Guide and Walkthrough (GB) by zerokid
Version: 2.8.1 | Updated: 08/24/2024
- Previous: Catching mechanics
Table of Contents
- Next: Pikachu's friendship
- Introduction
- Gameplay hints and tips
- Walkthrough
- Pallet Town
- Viridian City
- Viridian Forest
- Pewter City
- Cerulean City
- Sea Cottage
- Cerulean Gym
- Underground Path (Routes 5–6)
- Vermilion City
- Diglett's Cave
- Vermilion Gym
- Rock Tunnel
- Lavender Town
- Underground Path (Routes 7–8)
- Celadon City
- Saffron City
- Celadon Game Corner
- Rocket Hideout
- Celadon Gym
- Pokémon Tower
- Fuchsia City
- Fuchsia Gym
- Safari Zone
- Power Plant
- Fighting Dojo
- Saffron Gym
- Sea Route 19
- Sea Route 20
- Seafoam Islands
- Sea Route 21
- Cinnabar Island
- Pokémon Mansion
- Cinnabar Gym
- Viridian Gym
- Victory Road
- Indigo Plateau
- Cerulean Cave
- About the games
- Version differences
- Title screen
- Overworld menu
- Stat modifiers
- Status conditions
- Catching Pokémon
- Pikachu's Beach
- In-game trades
- Connectivity
- Pokémon evaluations
- General items
- TMs and HMs
- Battle items
- Pokémon list
- Pokémon #001–#010
- Pokémon #011–#020
- Pokémon #021–#030
- Pokémon #031–#040
- Pokémon #041–#050
- Pokémon #051–#060
- Pokémon #061–#070
- Pokémon #071–#080
- Pokémon #081–#090
- Pokémon #091–#100
- Pokémon #101–#110
- Pokémon #111–#120
- Pokémon #121–#130
- Pokémon #131–#140
- Pokémon #141–#151
- Stat determination
- Evade and accuracy
- Critical hits
- Damage calculation
- Encounter tables
- Catching mechanics
- Pikachu's friendship
- HP bar colour
- Dual-type effectiveness message
- Obedience mechanics
- Hidden items
- Bugs and glitches
- Cinnabar Island wild Pokémon glitch
- Old Man glitch
- Trainer-Fly glitch
- Experience underflow glitch
- Stat modification glitch
- Stoneless Evolution
- Revisit the S.S. Anne
- Battle Professor Oak
- Version history
In the Safari Zone , special mechanics come into play which mean that you cannot catch Pokémon by traditional means and must instead try to influence your catch chances by throwing rocks and bait at the target Pokémon.
While fighting in the Safari Zone, you will have four option in battle:
- Throw a Rock
- Throw some Bait,
- Throw a Safari Ball
- Run (this will always succeed)
Throwing a rock or some bait influences these values in certain ways:
1. Throw Rock
- Increase R by a random number between 1-5, up to a maximum of 255.
2. Throw Bait
- Halve C and round it down.
- Increase B by a random number between 1-5, up to a maximum of 255.
When you throw a Safari Ball, your catch chance is then:
min(C + 1, 152) × 86 ÷ 256 ÷ 151.
This is derived from the formula in the catching mechanics section for throwing a Safari Ball at a Pokémon with full HP. This formula ignores some rounding, but it should be accurate enough.
At the end of each turn, further modifications to the above values are made:
- If B > 0, the Pokémon is eating. Decrease B by 1. Divide S by 4 and round it down.
- If R > 0, the Pokémon is angry. Decrease R by 1. If R becomes zero this way, then C reverts to its original value. Double S.
- If X < S or the Pokémon's Speed stat is greater than or equal to 128, the Pokémon will run away.
You'll notice that the best chance you can hope to get is
152 × 86 ÷ 256 ÷ 151 = 33.82%,
which is just over once every three tries. Sadly, this is as good as your chances get in the Safari Zone.
Safari Zone
A Safari Zone (Japanese: サファリゾーン Safari Zone ) is a special Pokémon preserve where Trainers can enter and participate in the Safari Game (Japanese: サファリゲーム Safari Game ) to catch rare wild Pokémon .
Safari Zones can be found in the following regions :
- The Safari Zone in Kanto , located north of Fuchsia City .
- The Safari Zone in Johto , located north of Route 48 beyond the Safari Zone Gate in Pokémon HeartGold and SoulSilver .
- The Safari Zone in Hoenn , located north of Route 121 .
- The Great Marsh in Sinnoh , located north of Pastoria City .
- 1.1 Differences between games
- 1.2 Similar examples
- 2.1.1 Pokémon the Series: The Beginning
- 2.1.2 Pokémon the Series: Diamond and Pearl
- 2.2 POKÉTOON
- 4 In other languages
In the games
The mechanics of the Safari Zones are similar to each other. Most have a $ 500 entry fee, a step limit, a series of distinct areas with different wild Pokémon in each, and 30 Safari Balls , with which players may catch the Pokémon they come upon. The most important of their specific mechanics, however, is that Trainers do not initiate Pokémon battles with the wild Pokémon, but instead must catch them without battling them. The wild Pokémon within Safari Zones are capable of fleeing at any given time.
Differences between games
- The Johto Safari Zone has no step limit.
- In Pokémon Omega Ruby and Alpha Sapphire , the Hoenn Safari Zone does not use typical Safari Zone mechanics, instead functioning like normal routes .
- Pokémon: Let's Go, Pikachu! and Let's Go, Eevee! effectively do not have a Safari Zone; the area that used to be the Safari Zone is replaced with GO Park , while the zoo area in front is referred to as the "Safari Zone" instead.
Similar examples
- Johto 's National Park is somewhat similar to a Safari Zone, being a nature preserve for Pokémon and having a thrice-weekly Bug-Catching Contest which shares several aspects with a Safari Game.
- Kalos 's Friend Safari area, located in Kiloude City , also bears some similarities with Safari Zones, differing in the available wild Pokémon (which are dependent on the Nintendo 3DS Friend Codes of other players) as well as allowing Poké Balls of any variety as opposed to solely Safari Balls.
- The Pal Park in all Generation IV games bears some superficial similarities to a Safari Zone, being a special area where only a specific type of Poké Ball can be used, featuring possible Pokémon species that otherwise cannot be found, and where the player cannot battle the Pokémon found there. Additionally, in Pokémon HeartGold and SoulSilver , the Pal Park is placed in Fuchsia City where it replaces the Safari Zone.
- In Hisui , the Safari Zone was not yet established, but the main gameplay of Pokémon Legends: Arceus is similar to the Safari Zone.
Unova , Alola , Galar , Paldea , and Kitakami have neither a Safari Zone nor anything similar to or resembling a Safari Zone.
In animation
Pokémon the series, pokémon the series: the beginning.
The Kanto Safari Zone appeared in the banned episode EP035 as the location where Ash caught his 30 Tauros .
Pokémon the Series: Diamond and Pearl
The Great Marsh appeared in Cream of the Croagunk Crop! as the site of the Pastoria Croagunk Festival , hosted by Crasher Wake . It is also where James first met his Carnivine as a child.
A Safari Zone was an important location in PT14 , where the episode's protagonist, Meg, interacted with several wild Pokémon while spending time with her uncle, who had recently taken over the management of the place.
- In the Generation II games, there is some data for a beta Safari Zone in Fuchsia City , but it was ultimately unused.
In other languages
- Articles needing more information
- Safari Zones
- Pokémon world
- Locations by type
- Game mechanics
- Methods of obtaining Pokémon
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Appendix:Pokémon Red and Blue Walkthrough/Safari Zone
The Kanto Safari Zone is a special Pokémon preserve in Kanto that Trainers can enter to catch wild Pokémon.
In the Safari Zone, when a wild Pokémon appears, Trainers cannot send out Pokémon to battle it. Instead, Trainers must face Pokémon only with simple tools, and catching a Pokémon becomes much more reliant on luck, as Pokémon are able to run away from the Trainer at any time. Trainers may throw Bait to make a Pokémon less likely to run, but this also makes it harder to catch. Conversely, throwing Rocks will make a Pokémon easier to catch but more likely to run.
- 2 Wild Pokémon
- 4 Safari Game
The Safari Zone is divided into four areas:
- The Center Area: where the player enters the Safari Zone
- Area 1: east from the Center Area
- Area 2: north from the Center Area
- Area 3: west from the Center Area
Wild Pokémon [ ]
- Center Area
Safari Game [ ]
Pokémon are made easier or harder to capture by modifying the Pokémon's catch rate . At the start of an encounter, two counters—an "angry counter" and an "eating counter"—are set to 0. Whenever Bait is thrown, the angry counter is reset while the eating counter increases by a random value between 1 and 5 (but to no more than 255). The opposite occurs if a Rock is thrown: the eating counter is reset and the angry counter increases on the same basis. The catch rate is doubled (to no more than 255) whenever a Rock is thrown, but halved (rounded down) whenever Bait is thrown.
At the end of each turn, if either the angry or eating counter is nonzero, it is decreased by 1; if the angry counter is decreased to 0, the modified catch rate resets to the Pokémon's initial catch rate. A random value between 0 and 255 inclusive is generated, and if this is less than half of the Pokémon's Speed rounded down (if the Pokémon is eating), double the Speed (if the Pokémon is in a neutral state), or four times the Speed (if the Pokémon is angry), the Pokémon escapes. A Pokémon will also always escape if its Speed is 128 or more, even if it is eating.
- 1 Appendix:Pokémon Ultra Sun and Ultra Moon Walkthrough
- 2 Appendix:Pokémon Colosseum Walkthrough
- 3 Appendix:Pokémon XD: Gale of Darkness Walkthrough
IMAGES
VIDEO
COMMENTS
In the entrance gatehouse to the Safari Zone, pay the requisite ₽500 to enter and receive 30 Safari Balls before heading inside the Safari Zone proper. In Yellow Version, if you bother...
Safari Zone. Routes 12 and 13. Speak to the gate attendants to receive 30 Safari Balls. To catch any wild Pokémon you find, toss Safari Balls at them. Often you'll have to throw food or rocks...
This is the Pokémon Location guide for Safari Zone in Kanto. Choose which generation of games you're playing to see the Pokémon and capture methods.
In the Safari Zone, special mechanics come into play which mean that you cannot catch Pokémon by traditional means and must instead try to influence your catch chances by …
Tips: Don't walk unless you need to get to another part of the safari zone, different parts of the zone have different rare pokemon. Instead of walking, turn in place so no steps are used. …
The Kanto Safari Zone (Japanese: サファリゾーン Safari Zone) is a special Pokémon preserve in Kanto that Trainers can enter to catch wild Pokémon. It is owned by Baoba. For $ 500, the player can play the Safari …
A Safari Zone (Japanese: サファリゾーン Safari Zone) is a special Pokémon preserve where Trainers can enter and participate in the Safari Game (Japanese: サファリゲーム Safari Game) to catch rare wild Pokémon. Safari …
The Kanto Safari Zone is a special Pokémon preserve in Kanto that Trainers can enter to catch wild Pokémon. For 500, the player can play the Safari Game and receive 30 Safari Balls. …