USS Voyager

Voyager warp range by player level, 8472 hostiles, hirogen loot and species 8472 exchange, common anomaly sample exchange, rare anomaly sample exchange, commerce exchange, voyager refit claim.

The Voyager has one of the most complicated chain of requirements to get all its loot. Scopely released the graphic below to help you follow what you have to do.

So basically you kill Hirogen Hostiles to get relics, which get you the mats you need to summon 8472 hostiles, whose loot lets you get Voyager travel tokens for the Voyager to mine Common and Rare Anomoly Samples, which get turned in for more loot.

In the refinery, you have access to ship parts for normal ships, the Amalgam, the Cerritos, the Franklin-A and the D'vor Feesha. This is by far the quickest way to get 4* and 5* ship parts.

There is a Silver Blood Voyager flying around the Delta Quadrant. To find it, you just use the summon ability like you normally would, and it has a chance of being summoned if it's in the system. Eventually you'll probably encounter it. When you do and kill it, you'll get a chest that pops up eventually in the Voyager refinery.

armored voyager refit

USS Voyager

armored voyager refit

A legend on par with the USS Enterprise, the USS Voyager embodies the phrase “Where no man has gone before.” Shortly after its launch, the USS Voyager was cast over 70,000 light years away from home into the Delta Quadrant, unwillingly becoming the first Federation vessel to successfully traverse the Delta Quadrant and make numerous first contacts. During its seven-year journey, this ship became more than a research vessel - it became a home for its diverse and skilled crew. Apart from the emotional value, the USS Voyager is one of the most technologically advanced ships in the Federation fleet, including the upgraded sensor equipment and the capability of reaching a cruise velocity of warp factor 9.975, making it one of the most suitable ships for the exploration of the Galaxy. 

Embark on a thrilling adventure, collect Artifacts, and uncover the hidden wonders of the Delta Quadrant by building the USS Voyager. Let your journey unfold as you delve into uncharted territories and rise as a legendary explorer.

How can you add the USS Voyager to your fleet?

To acquire blueprints for the USS Voyager, you need to reach Operations Level 30 and defeat Hirogen hostiles in the Delta Quadrant. Collect Hirogen Relics as spoils of victory, and refine them in the Voyager refinery. Once you reach Operations Level 34 and have gathered all the blueprints, you can build the USS Voyager.

The USS Voyager enables you to acquire Isolytic damage Artifacts and ship parts for various vessels, including the Cerritos, Amalgam, G4 ships, and more.

Advanced Sensors (active) uncover hidden hostiles in the Delta Quadrant, such as the elusive Species 8472. This state has a cost, Deuterium Canister, duration, and cooldown.

Astometrics Scan (active) scans a player's ship and reveals the location of their station. This state has a cost, Deuterium Canister, duration, and cooldown.

Deuterium Canister can be found after refining Hirogen Relics in the USS Voyager Refinery. Hirogen Relics can be found in the Delta Quadrant systems on Hirogen Hostiles.

How to upgrade it?

To upgrade the USS Voyager, you need to refine Exotic Biotoxins and Anomaly Samples . These valuable materials need to be refined in the Voyager refinery, harnessing their true power to enhance the starship's capabilities.

Exotic Biotoxins can be acquired from Species 8472 Bioships in the Velixys system, while Anomaly samples can be mined from systems such as FSEP-505, FSEP-3819, FSEP-247, and FSEP-001.

Important note : Species 8472 Bioships are elusive and can only be spotted while using Advanced Sensors.

USS Voyager research nodes will further enhance not only the ship itself but also provide fleetwide buffs. From the Below Deck Assembly (unlocks Below Deck slots in officer presets), to the Artifact Hunting Extraordinaire (adds a bonus roll of Artifact rewards in the common and rare Anomaly Sample refinery), Dismantle Tinkering (increases base scrapping speed for all ships), and Ship Maintenance Efficiency (increases the base cost efficiency for repairing all ships); these nodes are an invaluable addition to your buffs. 

USS Voyager

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Carnac's Guide to Star Trek Fleet Command

M54 – Now, Voyager

Carnac | May 9, 2023 May 9, 2023 | Events

The year was 1995. It had been two years since a Star Trek series starring a former Benson regular debuted on television. It was also the first time in almost thirty years that a Star Trek series showed up on a network TV lineup, launching the new United Paramount Network on January 16th.

To refresh your memory, it was competing in the Monday at 8 pm timeslot with Coach, The Nanny, Melrose Place, and The Fresh Prince of Bel-Air. For those of you under 30, shows used to air at specific times during the week. Maybe you could tape them to watch later, but half the time that didn’t work.

And now I feel like Gilbert Gottfried doing his old Groucho Marx impression .

Like TNG, and DS9 before it, it got off to a bit of a rocky start. The Kazon are still the most annoying Trek villains to me of the franchise, and Ceska just never worked for me. But they later found their footing, established their characters, and got people to not hate Neelix as much as they did at the start. For me, it never reached the pinnacle that DS9 reached, but the last few seasons were strong.

So here we are, 28+ years later, and now Voyager has come to Star Trek Fleet Command. And we’ve got the Delta Quadrant, the EMH, and B’Elanna Torres in the game, for starters. We’ve got a new building, and a whole new Armada system (that builds on a whole old Armada system.)

Maybe it’s just because I’m crazy tired from work and running around after my kids this month, but I’m kinda looking forward to exploring the Delta Quadrant. It’s always fun to explore.

More is coming. Probably a ship. Janeway and Tuvox, and a Seven of Nine article that will top the Carol Marcus article for the number of clicks that exactly related to game-strategy. Somehow we’re going to get Neelix in the game, though I can’t even begin to imagine how he’s going to work.

And you know there’s a Tuvix reference coming in the game.

And without comment, I’ll leave this here. If you know, you know.

armored voyager refit

New Building – The Artifact Gallery

armored voyager refit

So another arc set, and another new building. To be fair, the last few (the Armory, Mess Hall, and Command Center) have all been really useful, without costing any gas, ore, or crystal, so they’ve all been wins.

This new one, the artifact hall that you’ll be able to construct starting at level 26 will allow you to collect and upgrade artifacts. (Yes, upgrading an artifact seems like an odd concept to me, sort of like finding a chariot from ancient Egypt and upgrading it with a cd-player. But that’s as may be.)

The building itself, (located on the far left of your base) gives you nice bonuses to your hull health and shield health. It also gives you a bonus to your “Artifact Tokens.”

You’ll unlock the building and your first artifact from the Artifact Gallery Intro Missions. And the good news is that you can get these missions for free. Yes, there will be options to spend money on this feature in the near future.

The artifacts will give you various permanent buffs. Think of these like researches, or like Bajoran Favors. The word on the street is that these buffs will make a noticeable difference.

In order to unlock these artifact buffs, you’ll need to collect artifact shards, which you’ll create from artifact tokens. There will be two types of artifact tokens: standard and premium.

You’ll get tokens by defeating formation armadas. And speaking of those…

Formation Armadas

armored voyager refit

After adding solo armadas, and then Borg solo armadas, now we go the other way. Formation armadas.

These will involve the simultaneous destruction of three connected armadas. Each of the sub-armadas (that look like Species 8472 bioships ) can have up to four players, for 12 players in total. Now you will get an armada chest for defeating one node of the Formation Armada, but you’ll won’t get any artifact materials unless you defeat all three.

Probably the most groundbreaking thing is that you’ll be able to complete these armadas with players from other alliances. Each node can only have players from one alliance, but other alliances could complete the other two nodes.

Like the Artifact Gallery, you’ll need to be ops level 26 or above to participate in these. It’s also not dependent on your Armada Control Center. The lowest available Formation Armadas will be level 30, but level 26 players should be able to defeat these (and reach them) if they work together. In total, there will be six different levels of uncommon Formation Armadas to start with.

You’ll launch these with new Formation Armada Directives, and you’ll get some of these for free each day through daily goals.

Each node will need to be launched with its own directives. So Armada A, Armada B, and Armada C will all need to be launched. They’ll operate on 15-minute synchronized timers, so the timer will start when the first armada is launched. The second and third timers will then sync up to the first.

You cannot start a formation armada if one of the nodes is damaged or missing. You’ll have to wait for them to respawn, and this time frame should be shorter than deep-space armadas, but longer than solos. But that’s as precise as I’ve been told. They are supposed to be a bit harder than normal FKR Armadas.

The last thing you’ll probably be asking yourself is “Where does a body find these newfangled Formation Armadas?”

Fair question.

Since it’s the Voyager Arc, you’ll find them in the Delta Quadrant, of course.

Delta Quadrant Space

Sorry Dean Wormer, but there is delta here.

About the Delta Quadrant. The vast section of space that was the setting for Star Trek Voyager is also the setting for the game this month.

There are two points of entry for the Delta Quadrant. One will be at the bottom of your screen after you restart your game (after updating your client in the app store.) This one is called the Border of the Alpha Quadrant and is accessible for players level 26+.

armored voyager refit

The second will be found in the top of your screen, above Federation Space and is for players level 34+. This one is called the “Depths of the Delta Quadrant.” Now you’re searching for the USS Voyager as it continues its journey home. (Not it’s Voyage Home, that’s got whales.)

The Delta Quadrant will contain new systems, in addition to “lost hostiles” pulled there by the caretaker. You’ll also come across Hirogen Hunters, who’ll have inflated loot and power, and should be harder to kill than other ships of their level.

It’s also where you’ll find “planetary missions.”

Two New Officers. One of them is Holographic. The other is not.

armored voyager refit

And with a Voyager Arc, we’ve got the first two Voyager officers, B’Elannah Torres, and the Doctor. Both of them have below-deck abilities, (so no Emergency Command Hologram here.)

He’s an epic science officer, whose officer ability will increase your armor, shield deflection and dodge for two rounds every time your ship takes damage from a non-armada hostile. His below-deck ability increases the resources gained from hostiles.

She’s a rare engineering officer, whose officer ability is also hostile-based. When you take damage, she the opposite of the Doctor, increasing your offensive stats (armor piercing, shield piercing and accuracy), though only for one round each time.

Her below-deck ability is also something new. She can trigger a hull breach on hostiles for one round, so you can pair her with your hull-breach crews. Not quite sure how big an impact this will really make yet, but it’s different. It’s the first below-deck ability to trigger hull-breach, burning or morale. Granted it’s only for hostiles, but it’s noteworthy.

There are lots of missions this month, focusing on the Voyager Storyline. You’ll have 10 core missions for players 34+, 10 “Planetary” side missions, and the three Artifact Gallery Side Missions.

And this month, SNW Part 1 missions come to the Holodeck.

Other things to look out for this month

  • Species 8472’s Energy beam. Always looked cool on Voyager, and gives you a 20% piercing buff against all armadas. It’s currently only available for purchase.
  • There are also three new prime nodes, prime ex-borg credit efficiency, defiant cost efficiency, and prime interceptor wrecking. The last of the three will give you a 300% damage buff when fighting other player’s interceptors.
  • For those of you into avatars, we’ve got the Doctor, B’Elanna, a Hirogen Hunder Ship, Delta Flyer, and Species 8472 Ship. The new frames are Species 8472, Warp Core, and Artifact Hall.
  • New hailing frequencies are an old-time pocket watch and a choosy Doctor.

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This was the view from my office yesterday.

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So my main gig is helping charities raise more money with their golf tournaments, and we’re looking for on-course representatives to run games.  I get to help charities, network with golfers, represent an eco-friendly product and get paid to do it. And we are hiring. If you’re interested in learning more, click here .

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  4. Refit Uss Voyager

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  5. Star Trek Voyager Refit 2 by jmw326 on DeviantArt

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  1. Armored Warfare

  2. Armored Warfare. А можно мне не баланс 3.0?))) Статья мейла о будущем игры

  3. STBC: Armored Voyager vs. Star Destroyer (Hit it and quit it)

  4. USS Voyager refit

  5. Armored Warfare. Все о марафоне "Патриот."

  6. Armored Warfare: Проект армата. RDF/LT, Exp/ Tank, VFM 5. Розыгрыш кодов

COMMENTS

  1. STFC: Armored Voyager Refit

    By unlocking the Armored Voyager Refit in STFC, you will gain access to a new daily claim that provides Voyager Materials. You can encounter legendary Star Trek characters, locations and storylines in this thrilling video game, Star Trek Fleet Command (STFC).. Scopely, the game's developer, regularly updates the game to ensure that gamers have the most seamless gaming experience.

  2. Voyager Armored Refit does what? : r/startrekfleetcommand

    You can easily get more than enough Species chests per week to do double chest pulls. The refit refinery chest drops 500 deuterium canisters, exotic biotoxins, and "voyager travel tokens" - but I'm not sure what systems the token opens. It's different from the delta quad mining systems or delta quad borg systems.

  3. NEW: Armored Voyager Refit

    Scopely introduced a lot of interesting stuff in Star Trek Fleet Command you need to know about for fun gameplay. In this Video I introduce you to the new Ar...

  4. Ship Refits

    USS Hydra Refit: USS Hydra: Increases the mining rate of ore by 200%: 80: Event Store: Armored Voyager: Voyager: Adds another refinery claim to the Voyager refinery. 120: Pay Store: Enterprise NX-01 Picard Refit: NX-01: Increases impulse speed of NX-01 by 30 and adds a refinery for sigma and regular steel, trit and dil. 120: NX01 Refinery ...

  5. STFC: Armored Voyager

    The Armored Voyager refit can be purchased for approximately $99.99 in STFC's "Offers" tab and it unlocks a new daily claim feature.. Star Trek Fleet Command is an adventurous video game that follows the Kelvin chronology of the popular franchise, Star Trek. You can therefore encounter the same legendary characters, storylines, vessels and locations in the game as those in the series.

  6. Update 58: Lower Decks II Part 1

    Armored Voyager Refit. Unlocking this refit will provide a new daily claim providing Voyager Materials; Prime Fleet Commander Gift. Increase the amount of Fleet Commander Materials from the daily claim chest: 100% more rare skill points; 250% more rare shards; 250% more common shards;

  7. USS Voyager

    USS Voyager. The Voyager has one of the most complicated chain of requirements to get all its loot. Scopely released the graphic below to help you follow what you have to do. So basically you kill Hirogen Hostiles to get relics, which get you the mats you need to summon 8472 hostiles, whose loot lets you get Voyager travel tokens for the ...

  8. STFC Voyager Parts Refinery Deep Dive

    The Voyager loop is confusing and has multiple steps. But there are extra refinery options that you can take advantage of that will speed up, or help you cat...

  9. Refits: Ship Skins and Projectiles

    Unlocking at level 15, Refits provide a variety of visual cosmetics to help you personalize your ships and gain additional ship power. Types of Refits. Ship Skins - applied to the ship itself. Projectiles - different animations for the projectiles of your ship. Refits can have different rarities: Common, Uncommon, Rare and Epic.

  10. Highlight: Star Trek Fleet Command

    I breakdown the new Voyager ship abilities, blueprint sourcing and discuss some of the refinery options. -- Watch live at https://www.twitch.tv/tiberius2187

  11. STFC Database

    The largest Star Trek Fleet Command (STFC) information site, featuring information on ships, officers, systems, hostiles, research and more.

  12. STAR TREK Fleet Command

    The discovery of a lost Federation probe marks the beginning of a journey almost 70,000 lightyears in the making. Adrift in the farthest reaches of the Delta Quadrant, the crew of the USS Voyager have spent the last several years on a steady course for home, all the while searching for a means to expedite their perilous journey.

  13. Voyager worth getting? : r/startrekfleetcommand

    Voyager does vastly amplified damage to Delta Quadrant hostiles, much like the Franklin does to the Swarm or the Vi'Dar does to Borg. The REAL selling point is the "Astrometrics" ability, which means it can target a ship and show where it's station is. It's for raiders to be able to flush out hidden stations.

  14. USS Voyager

    Once you reach Operations Level 34 and have gathered all the blueprints, you can build the USS Voyager. The USS Voyager enables you to acquire Isolytic damage Artifacts and ship parts for various vessels, including the Cerritos, Amalgam, G4 ships, and more. Abilities. Advanced Sensors (active) uncover hidden hostiles in the Delta Quadrant, such ...

  15. STAR TREK Fleet Command

    Armored Voyager Refit. Unlocking this refit will provide a new daily claim providing Voyager Materials; Prime Fleet Commander Gift. Increase the amount of Fleet Commander Materials from the daily claim chest: 100% more rare skill points; 250% more rare shards; 250% more common shards;

  16. returning weapon refits & ship skins? : r/STFC_Official

    You need to score top 3 to get a decent number of shards. I think I got 20 and 60 are needed. In any case the only point of the skin is to do better at swarm armadas which are basically pointless in the first place. You can occasionally get Jaylah shards from them but the rewards are crap.

  17. STAR TREK Fleet Command

    You have the Conn! Enjoy your favorite game in a more immersive experience.

  18. Voyager, Arc 2

    The Voyager Loot Loop. You'll start by destroying Hirogen hostiles to gain Hirogen Relics. You'll exchange those relics for Deuterium canisters (which powers Voyager's Active Ability.) You'll then use that active ability to scan for cloaked 8472 hostiles. Then you'll destroy those hostiles for Exotic Biotoxins (which sounds like the ...

  19. Now, Voyager

    M54 - Now, Voyager. The year was 1995. It had been two years since a Star Trek series starring a former Benson regular debuted on television. It was also the first time in almost thirty years that a Star Trek series showed up on a network TV lineup, launching the new United Paramount Network on January 16th.

  20. STFC Database

    The largest Star Trek Fleet Command (STFC) information site, featuring information on ships, officers, systems, hostiles, research and more.

  21. The Defiant or Voyager. : r/startrekfleetcommand

    But as is today, get the defiant. It helps sourcing for DS9 officers. They are excellent for armadas. It's also a long grind to get a free one. Voyager can be had in 50 days or less for free if you complete the arc events. So far, it's for artifacts and padding some other grinds. Not as useful as officers.

  22. Voyagers Endgame Ablative armour: early programmable matter?

    When Discovery gets to the 32nd century we see how prevalent programmable matter is. It creates beds, used in console controls and all the way through to the detached nacelle system on Discovery's retrofit. During the events of Endgame, Admiral Janeway acquires the ablative armour generator to help expedite Captain Janeways return to the ...

  23. U.S.S. VOYAGER

    RuthlessNate56 • 9 yr. ago. For those not in the know, the Full Circle refit is based on the most recent Voyager novels by Kristin Beyer, which have actually been pretty good. The books follow a different timeline than STO does. The STO timeline borrowed from the books pretty heavily for the first year or two after Nemesis, but diverge pretty ...