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  • Instruments

Music Boxes

PC version

  • Internal Item ID : 576

Placed Music Boxes

Placed Music Boxes in their inactive and active states. Click the image to view a summary of each row.

Desktop only

A recorded Music Box can be played back in one of two ways:

  • Equipping it as an accessory.
  • Placing it as furniture and activating it, either by the âš·  Interact button or with wires .

There are currently 88 / 42 / 34 different Music Boxes available.

  • 1 Recorded Music Boxes
  • 2.1 Recipes
  • 8 Footnotes

Recorded Music Boxes [ ]

Crafting [ ], recipes [ ].

  • A Music Box will not record if the game's music volume is set to 0.
  • A Music Box will always sell for 2 , regardless of whether it has recorded anything.
  • Activating a recorded Music Box that has been placed will cause all players in the vicinity to hear its music.
  • Music Boxes will record other placed Music Boxes. This is useful if multiple music boxes are required for a large area.
  • On 1920x1080 resolution, the range is ~180 feet. (Measured with in game compass.)
  • On 1680x1050 resolution, the range is ~165 feet.
  • On 1600x600 and 1600x1024 resolution, the range is ~160 feet.
  • On 1440x900 resolution, the range is ~150 feet.
  • On 1366x768 resolution, the range is ~145.5 feet.
  • On 1360x768 resolution, the range is ~145 feet.
  • On 1280x720, 1280x768, 1280x800, 1280x960 and 1280x1024 resolution, the range is ~140 feet.
  • On 1176x664 resolution, the range is ~133.5 feet.
  • On 1152x864 resolution, the range is ~132 feet.
  • On 1024x768 resolution, the range is ~124 feet.
  • On 800x600 resolution, the range is ~110 feet.
  • The Title Music Box is crafted with "Overworld Day." It cannot be crafted with "Alt Overworld Day". It must also be crafted with "Underground," not "Alt Underground".
  • The Title Music Box cannot be crafted in Crimson worlds, as the recipe was made before the Crimson was introduced. However, it is possible to use another world that has Corruption in it, or ( ) to purchase Corrupt Seeds from the Dryad by housing her in a Graveyard in Hardmode.
  • While the Title, Journey's Beginning, Alt Title, and Day Remix Music Boxes have to be crafted first, they can be recorded, along with any other Music Box.
  • Unlike most equipped accessories, an equipped Music Box is not visible on the player.
  • The Music Box is currently not obtainable. Although it can be added via inventory editors, it is not fully coded (resulting in unexpected appearance), and will disappear upon being equipped, or upon leaving the world.
  • Music Boxes can also receive a random modifier if they had a pre-existing modifier and were placed down and picked back up. This will only work with Music Boxes that had a modifier before being placed and will not work with normal Music Boxes (meaning Music Boxes that did not have a modifier before being placed).
  • When playing back the Space Music Box, there is still a 50% chance of playing the old music. The same is true for the Ocean Music Box.
  • The console exclusive Space and Ocean tracks have since been integrated into the game and official soundtrack as "Space Day" and "Ocean Night" respectively.
  • The Journey's end music box behaves differently depending on if it is equipped in a social slot or accessory slot. Equipping it in a social slot only plays the music while equipping it in an accessory slot plays the full credits sequence.
  • The Journey's end music box can be obtained by equipping an empty music box during the credits sequence or by purchasing it from the Princess after defeating the Moon Lord .
  • Event and boss music may take multiple attempts to record, due to the random time required. Stretching these encounters for maximum time offers a better chance at a successful recording.
  • Despite the fact that you need the music to be turned on for recording Music Boxes, you can always turn off the system's volume, which the game can't detect.
  • The Music Box (Tutorial) was initially crafted with Console-/Mobile-exclusive Music Boxes. With the exception of the Music Box (Tutorial) itself, these Music Boxes are no longer exclusive, as of 1.2 .
  • Prior to 1.3.0.1 , the Music Box (Title) required the most number of ingredients of any crafting recipe in the game.
  • The six music boxes required to craft Music Box (Alt Title) reference the songs that were originally exclusive to Terraria's console editions. The Desert, Ice, and Boss 5 themes were integrated into the desktop version with the 1.2 update, with the remainder being integrated in 1.4.
  • The twelve music boxes needed to craft Music Box (Journey's Beginning) contain the twelve original tracks composed for the 1.4 update.
  • Despite being unrelated to the Pirate Invasion event, the Music Box (Boss 4) resembles the golden furniture dropped by most pirate enemies. This is because Boss 4 was the original theme to the Pirate Invasion prior to 1.3 .
  • The Music Box (Corruption) and the Music Box (Eerie) have identical designs, apart from color. The same is true for the Music Box (Martian Madness) and the Music Box (Lunar Boss), as well as the Music Box (Boss 1) and the Music Box (Dungeon).
  • The "Morning Rain" Music box is a recycle of the Tutorial level song used in Console and pre-1.3 Mobile versions. Otherwise you can get the original tutorial song on console version, as in there still is the music box. The same goes to Space Day and Ocean Night, but the music boxes in Console version are the same as the normal post-1.3 Desktop/Mobile Space and Ocean music boxes.

See also [ ]

  • Music , a descriptive list of the various Terraria music tracks.

History [ ]

PC version

  • Desktop 1.4.3 : Added Music Box (Aether).
  • Desktop 1.4.3 : Added Music Box (Deerclops).
  • Desktop 1.4.1 : Music Box (Journey's End) will play the Credits in-game when placed in an accessory slot. Using it in a social slot will only play the music.
  • "Journey's End" renamed to "Journey's Beginning".
  • Added a new Journey's End music box, but unobtainable without the use of inventory editors, mods, or cheats.
  • Music boxes are now 20 times more likely to record music per tick.
  • Added the following music: Journey's End, Windy Day, Space Day, Ocean Night, Town Day and Night, Storm, Slime Rain, Graveyard, Underground Jungle, Surface Night Jungle, Duke Fishron , Morning Rain, Console Title, Underground Desert, Queen Slime , Empress of Light , Terraria: Otherworld soundtrack.
  • Music Boxes now make an audio indication that they have recorded.
  • You can now place Music Boxes in your vanity slot to listen to them.
  • Desktop 1.3.4 : Added Old One's Army music.
  • Desktop 1.3.3 : Added Sandstorm music.
  • Sprites updated.
  • Added the following music: Hell, Goblin Invasion, Pirate Invasion, Martian Madness, The Towers, and Lunar Boss.
  • Desktop 1.2.4.1 : Fixed the bug where the wiring system was not activating Doors , Music Boxes and Fountains properly.
  • Updated graphics and each music box now has a unique design.
  • Reverting back to randomly having a chance to record music.
  • Music notes now come from music boxes.
  • Now records music instantly once equipped (previously had a random chance of doing so while equipped).
  • Will no longer turn into an Ankh Charm when trying to record the Pumpkin Moon music.
  • Will no longer duplicate on tables.
  • Desktop 1.2.1 : You can no longer reforge Music Boxes.
  • Desktop 1.2.0.3 : Fixed a bug that caused the music box to record instantly.
  • Desktop 1.2.0.2 : You can no longer use the music box dupe glitch.
  • More music added.
  • Music box/chest duping no longer works.
  • Desktop 1.1.1 : Fixed a bug with copying of recorded Music Box upon placing on wood platforms.
  • Desktop 1.1 : Introduced.

Console version

  • Console-Release : Introduced.
  • Switch 1.0.711.6 : Introduced.

Mobile version

  • Mobile-Release : Introduced.
  • 3DS-Release : Introduced, but unobtainable.

Footnotes [ ]

  • ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 2.18 2.19 2.20 2.21 2.22 2.23 2.24 2.25 2.26 All Otherworldly tracks will only play if the player is visiting a world with the 05162020 seed, or if Terraria: Otherworld music has been toggled on .

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File : Music-Journey's Beginning.mp3

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Music-Journey's_Beginning.mp3 ‎ (file size: 1.23 MB, MIME type: audio/mpeg )

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Core Keeper Wiki

Terraria - Journey's Beginning

  • Edit source

Terraria - Journey's Beginning is a music sheet . It can be played using a Music Sheet Stand .

Obtaining [ ]

Place this item on a Music Sheet Stand, then press Interact with object with an instrument in hand. You must be standing within a couple of blocks in order to automatically play the song.

This music sheet plays " Journey's Beginning " from Terraria , composed by Scott Lloyd Shelly.

History [ ]

  • 0.5.3.0-c612 : Introduced.

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**REPORTED**   Replaced Journey's Beginning Song Weirdness with Music Packs

  • Thread starter Clooless
  • Start date Mar 30, 2021
  • PC Terraria - Bugs & Help
  • PC Bug Reports

Clooless

Wall of Flesh

  • Mar 30, 2021
As of Terraria 1.4, the Title screen track is now split into an Intro and Main parts (numbers 50 and 51). The Intro plays for a fixed length of time until the Main track begin playing. The Intro track will not loop. Meaning you will be met with silence until the fixed time has passed. Click to expand...

mega.nz

21.34 MB file on MEGA

mega.nz

10.81 MB file on MEGA

  • Mar 31, 2021

steamcommunity.com

Steam Workshop::Undertale Music Pack

steamcommunity.com

Quality Assurance

I've shown this report to Yorai, but I don't have anything conclusive to share yet. Just wanted to give you a heads up.  

MadaxTheShadow

MadaxTheShadow

Official terrarian.

I would to clarify that track 50 does NOT need to have a fixed length. I don't know how trigger segfault came to that conclusion, but I have had track 50 in older versions be both a minute long and only a few seconds, worked perfectly for each. Music packs do loop 50, though, rather than transitioning to 51  

Wamulous

The Destroyer

  • Apr 6, 2021

I have this problem as well. My custom file for 50 is only a few seconds long and the idea was that it's supposed to transition into 51 for a (hopefully) flawless loop. However, the game keeps on looping 50 which results in the player never getting to hear the intended loop. Also not sure if it's just me, but after the Re-Logic intro fades to black, the game lags slightly which causes the custom title music to freeze for a split second and then continue playing. The game never seems to lag like that when track 50 is left to default.  

LuciousTPK

  • Jun 4, 2021

I am having this issue myself, I tested all three audio formats, I tested different lengths, I even tested it by recording the intro audio and then replacing the intro audio with the intro audio itself within the resource pack and the same issue comes up. I also downloaded other resource packs with track 50 replaced as well and the same issue comes up. I get this distinct feeling that track 50 is hard coded in some different way that sets it apart from the other tracks that got looked over when the resource pack system got implemented. My theory is that the code that tells the game to loop audio isn't the code that is used when playing audio from the resource pack in question (especially when the resource pack uses three different audio formats while terraria uses the .xmb format instead). Instead enabling a resource pack likely flags what triggers are used for the tracks that are being replaced as disabled and instead a seperate line of code tells the game to call for the audio from the resource pack and loops that audio instead. I believe the issue is that this extension to the triggers calls for the track to be looped, which makes sense since 99% of the tracks are looped, but when that bit of code was copied into each trigger with minor edits the specification that when track 50 is called that it should only play once might have been skipped over. This is just a theory from someone who has not seen the code, nor understands how it works at all, but seems like a reasonable assertation of how such an issue could exist.  

  • Aug 13, 2021

I've done a bit of testing in the most recent version, 1.4.2.3, and it appears this bug is fixed for all but ogg format. If Music_50 is a wav or mp3, the track will properly* change to whatever is chosen for Music_51, but only if it is an ogg will it continue to loop. However, Music_50 will still experience a small skip if it is longer than the Re-Logic intro, regardless of filetype. Also, and maybe it's just a symptom of using different filetypes in the same music pack, but it seems mp3 and wav are a bit rough with looping- there's a little skip I hear on looping Music_51 that only happens with wav and mp3. *There's also a skip when transitioning from Music_50 to Music_51, however due to the looping bug still being present with ogg formats I am not able to see if this particular skip still happens when using ogg.  

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journey's beginning terraria

journey's beginning terraria

COMMENTS

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    Song that plays on the title screen.-----Composer: Scott Lloyd ShellyConsider supporting Re-Logic by buying the OST here: https://store.steampowered.com/app/...

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  8. Music Boxes

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  9. Journey's Beginning (Title Screen)- Scott Lloyd Shelly (Terraria OST

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  11. MP3 File : Music-Journey's Beginning.mp3

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    Terraria - Journey's Beginning is a music sheet. It can be played using a Music Sheet Stand. Place this item on a Music Sheet Stand, then press Interact with object with an instrument in hand. You must be standing within a couple of blocks in order to automatically play the song. This music sheet plays "Journey's Beginning" from Terraria, composed by Scott Lloyd Shelly. 0.5.3.0-c612: Introduced.

  17. **REPORTED**

    So as I understood how the "Journey's Beginning" song worked pre-1.4.2, based on this small statement in the second paragraph of this tool page: Tool - Quick Wave Bank - An easy, no-hassle Wave Bank creator As of Terraria 1.4, the Title screen track is now split into an Intro and Main parts...

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