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LIVING CAMPAIGN
Welcome to the shackleton expanse.
Despite continuing tensions with the Romulans, and now with the recently encountered Dominion, Starfleet remains focused on its mission of exploration. A key area in achieving that end is a massive swath of unexplored territory at the edges of known space within the Beta Quadrant. Informally known as the Shackleton Expanse – after the renowned ancient Earth explorer Ernest Shackleton – this remote region spans dozens of sectors containing hundreds of uncharted systems. Until recently, little was known about the Expanse save for what little data long-range sensor probes had collected and the stories and legends that were culled from independent traders who claimed to travel in and near the Expanse.
Two Eras, One Story
The Star Trek Adventures Living Campaign (2017-2019) consisted of two separate but related storylines: one set in the original series era (beginning in mid-2269) and the other in The Next Generation era (beginning in mid-2371). The original series missions follow the U.S.S. Lexington , a Constitution -class starship exploring the furthest reaches of the Beta Quadrant in 2269. The Next Generation missions can be played using one of the 3 available pre-generated canonical starships, the U.S.S. Venture , U.S.S. Thunderchild , or U.S.S. Bellerophon ; or can be played using a starship of the players' creation. Each season of each era’s storyline consisted of several adventures playable sequentially or individually based on the desires of a given gamemaster and the crew of players. The Living Campaign's first 'season' ended in 2019. The entire Living Campaign was revised and reimagined and added to a wide variety of new content into the Shackleton Expanse Campaign Guide , available now online at our two webstores and your favorite gaming retailer.
The Original Series (2269)
The Original Series era's first season includes the following missions:
- “ Adrift ”: On route to Dourap IV to help with a d’kar fever outbreak, the ship encounters a subspace anomaly which disables warp drive and leaves the ship drifting at high sub-light speed toward the Klingon border. The crew must fix the ship and deal with intercepting Klingons, while trying to determine what is responsible for the ship’s problems.
- “ Abyss Station ”: A small outpost called Abyss Station orbits and monitors Omega Draconis A*, a unique black hole. A nearby planet, Omega Draconis I, contains odd sentient lifeforms. When a powerful force looks to use the black hole as a weapon, the crew must gather information from the planet’s inhabitants while making sure the weapon is not activated.
- “ Fury of the Hive ”: Starfleet asks the ship to check dilithium mining colony Coriolanus IV. When the ship is attacked by a "beehive" vessel, and the colony appears to have suffered a similar fate, the crew must race against time to figure out what is attacking, and how to stop it.
- “ Bacchus’ Irresistible Call ”: The crew is ordered to the Bacchus system to investigate anomalous sensor readings, and also determine if several escaped criminals are hiding there. The strange ruins on the planet provide evidence of a powerful race that once dwelt there, a mystery that could advance Federation technology in breath-taking ways.
- " We Came Forth... ": After the events of Bacchus’s Irresistible Call , Admiral Banna Stoker orders the Lexington to investigate the fifth planet around 51 Pegasi that was referenced in the data recovered from Bacchus IV. While exploring the ruins of an ancient structure on the planet, the crew are transported to an impossibly massive space station at the edge of the Milky Way Galaxy.
- " Simplicity ": Admiral Stoker arrives aboard the U.S.S. Lexington , ordering the crew to investigate another site from the map found on Bacchus IV, resulting in a conflict with Starfleet itself.
- " Punishment and Crime ": The crew of the U.S.S. Lexington arrives at an uninhabited moon. As they wait for Starfleet’s follow-up orders, an unexpected coronal flare from the nearby star causes the ship to temporarily shut down – and reveals that the tech on the moon’s surface isn’t derelict or disabled.
The Next Generation (2371)
The Next Generation (2371) The Next Generation era's first season includes:
- “ Decision Point ”: The characters are part of a rescue mission to locate the S.S. Tesla , whichcrash-landed in a remote wilderness area of Orgun III. The planet is suffering from geological upheaval, as well as atmospheric electromagnetic interference, forcing an away team to take a shuttle to the surface to investigate.
- “ Doomed to Repeat the Past ”: Starfleet has received a backchannel communique from the Klingon Empire requesting aid for a plague that had been thought dead for centuries. Starfleet has deployed the U.S.S. Thunderchild to the B’el’th paH star system to provide relief and bring what the Federation knows about the virus, its origins, and its cure.
- “ Fading Suns ”: The Venture is delivering scientific equipment to Epsilon 19, a scientific research station in the Osarin system, deep in the Shackleton Expanse. The star of the Osarin system is collapsing at an unusual rate and is mysteriously emitting triolic waves of increasing strength. Epsilon 19 was constructed to monitor the star and determine the reason for its rapid decay, as well as find the source of the triolic radiation.
- “ Convoy SE-119 ”: Starfleet must escort a convoy of merchant vessels carrying supplies from Narendra Station to a small research outpost deep within the Shackleton Expanse. Because the exploration of the Expanse is a joint concern between the Federation and the Klingon Empire, the Players’ vessel is supported by a Klingon cruiser, the K’Vort -class bird-of-prey I.K.S. MupwI’ (Hammer) , under the command of Captain Akul.
- “ Tug of War ”: Extended stellar and planetary survey missions to a remote part of the Shackleton Expanse near Sigma Librae and the Romulan Star Empire find an interesting planetary system that contains two Class-M planets that orbit each other, that show signs of a sublight spacefaring civilization that has recently destroyed itself.
- “ Signals ”: A month ago, Starfleet picked up an unusual alien signal emanating from the Seku system, deep inside the Carina Nebula. The runabout Susquehanna was initially dispatched to investigate, but the crew failed to report and is presumed lost. Starfleet must investigate the source of the signal and locate the missing runabout.
- " We Are the Stars ": Following the discoveries on Seku VI during the episode Signals , Starfleet has ordered all starships assigned to Narendra Station to the region around the Alpha Toryui star system. They are to assist in the recovery of a civilian archaeological team and in assisting a Starfleet Corps of Engineers Geospatial survey platoon from Alpha Toryui II after long range sensors detected that the primary of the system was days from gravitational collapse and becoming a supernova.
- " Assessor's Gambit ": A scientific and strategic meeting aboard Narendra Station leads the crew on an investigation for lost Federation probes, to a planet teeming with ancient power.
- " The Displaced ": A council of war is held aboard Narendra Station. Renewed hostilities with the Tzenkethi and possible Changeling infiltrations throughout the Alpha and Beta Quadrants have heightened tensions on the station. In addition, the current threat of a Romulan incursion into the Shackleton Expanse, raises its head again in the Candidate Three system.
LATEST MISSIONS:
Punishment and Crime (2269) Download File
The Displaced (2371) Download File
PREVIOUS MISSIONS:
Adrift (2269) Download File
Decision Point (2371) Download File
Doomed to Repeat the Past (2371) Download File
Fading Suns (2371) Download File
Abyss Station (2269) Download File
Convoy SE-119 (2371) Download File
Fury of the Hive (2269) Download File
Tug of War (2371) Download File
Bacchus' Irresistible Call (2269) Download File
Signals (2371) Download File
We Came Forth (2269) Download File
We Are The Stars (2371) Download File
Simplicity (2269) Download File
Assessor's Gambit (2371) Download File
Players and Gamemasters can use any of the following starships, present in the Shackleton Expanse, or one starship of their own creation.
Starbase 364 and the Shackleton Expanse Download File
USS Venture NCC-71853 Download File
USS Lexington NCC-1709 Download File
USS Bellerophon NCC-74705 Download File
USS Thunderchild NCC-63549 Download File
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Published Dec 4, 2019
Enhance Your Star Trek Adventures With These Free Resources
It's #NationalDiceDay, so join the Star Trek RPG galaxy with these helpful tips!
StarTrek.com
There are a few things you need to play a game of Star Trek Adventures . You'll want at least one copy of the rules, though more than one will speed up game play. Same goes for the 20-sided dice to determine whether your characters succeed or fail. You will also need something to record character details and notes for events on the game. Then there are the optional things that might make gameplay a bit more comfortable, like a nice snack spread or spinning tracks off Star Trek soundtracks to get players in the mood.
We’ve scoured the internet for resources that will make your game easier to prep, more immersive and more fun. There are plenty of great options from Modiphius , the producers of the game, but we also wanted to focus on free and easy things that will make your game feel more authentically like Star Trek .
A Character Generation Website
Everyone playing Star Trek Adventures needs to make a character. That’s your gateway into the setting. Making characters for the game is a bit of a mini game because you follow your character through their upbringing and early career in Starfleet. These decisions can be chosen by the player or rolled randomly for those who like the challenge of assembling a character from elements that might be contradictory.
You can also make a Star Trek Adventures character online right here . This creation tool allows players to make main characters, starships, and supporting characters. It supports the main three eras of play ( Enterprise , Star Trek , Star Trek: The Next Generation ) and also lets users choose what supplemental books they have access to for additional species and talents. If you don’t own those books, building characters through this tool offers a great way to try before you buy. It’s also a great tool even if you’re not playing the tabletop RPG thanks to the lifepath system. The process creates characters and ships with interesting histories and dramatic hooks that can launch fanfiction just as easily.
Looking for a little extra immersion? Load up the website and PDF on your tablet or touchscreen computer and skip the paper and pencils. Flipping through the rules on handheld tablets adds a perfect amount of futuristic- Trek flavor.
A Living Campaign
RPGs are often supported by pre-written adventures. These are great to read as inspiration, to pull bits and pieces from to use
in your own stories or even to be run off the page for those times when you need a pre-built story because you haven’t had time to put an idea for a session together. Star Trek Adventures has dozens of adventures for sale as individual episodes or in collections like These Are The Voyages and Strange New Worlds . But it also has a massive campaign that can be played for free that spans multiple parts of the Star Trek timeline.
The Shackleton Expanse campaign not only offers a brand new part of the galaxy to explore, it offers missions set in the 2269 era of The Original Series and the 2371 era of The Next Generation . Any mission can be customized for any era, but these two timelines play to the long history of the Star Trek timeline. An ambitious Game Master might even decide to run two separate games of Star Trek Adventures with a different group in each era influencing each other. Play groups that want to be part of the living campaign can choose to be on one of the four ships included in the campaign: the Lexington in The Original Series era, or the Venture , Thunderchild or Bellerophon in The Next Generation era.
What is a living campaign? It means that, after each adventure, there’s a small questionnaire the group can send back to the company talking about the details of their game. The game designers and developers take this feedback into consideration and incorporate it into the next adventure of the game. That means players and game masters taking part influence this piece of the Star Trek setting after every new adventure is released!
Visualizing Your Character
Drawing a character adds even more life into their portrayal. You may not be an artist or be unable to afford to hire one to draw your character. That’s okay! There are still plenty of ways you can visualize your character without going the most common routes.
Screen Capture : There are about 556 hours of Star Trek media between the shows and movies. The next time you watch something, keep an eye out in the background for characters who might fit your character’s description. All it takes is a screen capture and quick crop or two to send to a game master as a character portrait.
Star Trek Online : The character creator for Star Trek Online has a lot of great options in its free to play mode. For those groups willing to buy a few costume packs, those options expand the options for crewmembers by a lot. A screenshot and a crop also works here too, but the extra control allows for more custom looks and alien type characters.
Miniature Maker : Star Trek Adventures offers an excellent line of miniatures for iconic characters. For those unwilling or unable to customize their own, this online miniature maker is surprisingly robust. Customize your character with the proper uniform and props, print them out, cut and fold, and your character exists in the real world. Even for games that don’t use miniatures, taking the time to create these cut-outs can breath another dimension into your Star Trek Adventures character.
Start Playing Now
You can download this Quickstart PDF right now to start playing Star Trek Adventures . It includes six premade characters, an essential rules brief, and a copy of the episode “Signals” featuring a lost runabout, Romulan intrigue and Ferengi negotiations! All you need are dice and friends to play.
Have any favorite tips and tricks of your own for playing Star Trek Adventures ? Let us know on Twitter , Facebook , and Instagram !
Rob Wieland (he/him) is an author, game designer and professional nerd who developed the adventure classifications for Star Trek Adventures. He lives in Milwaukee, Wisconsin with his wife, two cats, and future Starfleet Admiral daughter.
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[Star Trek Adventures] Where I read the Living Campaign
- Thread starter Dave999
- Start date Sep 26, 2019
- Tags living campaign star trek star trek adventures
Active member
- Sep 26, 2019
Star Trek Adventures Living Campaign
- Sep 27, 2019
The premise of the Living Campaign is it's basically two dozen adventures set in both the Original series era and the TNG era. The campaign gives the Gamemaster a region of space called the Shackleton Expanse, named after Ernest Shackleton. Basically, give the player characters their own little part of the galaxy to explore away from canon. I think this is a good method for letting players think they're part of the larger universe. I enjoy it in Star Wars and here it is reasonably well-developed PDF for it. I'm more interested in TNG than the OS so I'm going to do it first. TNG Adventure 1#: Decision Point The characters are part of a rescue mission to locate the S.S. Tesla, which crash-landed in a remote wilderness area of Orgun III. The planet is suffering from geological upheaval, as well as atmospheric electromagnetic interference, forcing an away team to take a shuttle to the surface to investigate. Review : The player characters are meant to investigate a civilian scientific vessel that has gone down in a star system with two inhabited worlds. The first world is a Medieval one and the second is a 21st century equivalent one by Lemures (because Lemures). The scientists have crashed into Lemure planet and been taken prisoner by them in violation of the Prime Directive. It's pretty much completely exposed now and if the players investigate, they will be captured by the local security forces. The problem with this is the gamebook completely ignores the players possibly putting on disguise. However, the idea is the players get taken by the Council of Lemures and find out the scientists have joined with them to try to save the Lemure's planet [which is dying, Krypton style]. The player characters are essentially blackmailed into going to investigate why their planet is going to explode within a few days and fix it. Also, because the Prime Directive is borked anyway. The player characters proceed to head down to the planet core and find it has your typical Star Trek ancient alien junk. The player characters can fix it but only for about six months. The civilian scientists then reveal that they have a plan to help the Lemure people immigrate as many of their people as possible to the Medieval Planet. This is technically not against the Prime Directive because they're civilians. The civilians can only help the Lemure people a little, though, when if the PLAYERS devote the resources of their ship to help then they can save a million of the Lemure people rather than 100K (if the scientists help) or 5000 if the Lemures are forced to go it alone. This will involve GROSSLY violating the Prime Directive, though. The thing is, I can't imagine ANY Star Trek player not helping, or worse, zapping the scientists so they can't help. I can't think of any more grossly anti-Star Trek thing. Mind you, leading a bunch of 21st century aliens to the Medieval planet next door WILL cause all manner of shit but that's life. However, it only says there will be "dire" consequences if they do. I wonder if the next adventure gives advice on how to follow this up. Overall, a solid first start but I'm not sure why the story rests on the idea of "to commit genocide" or "not commit genocide" as its first moral decision.
4th of Eleven
Why do they need to go to the medieval planet? They've got six months to find an alternative, uninhabited planet, and those have never been presented as rare in Trek. It feels like a false dilemma. EDIT: And, given that they're building interplanetary craft and are either aware of alien life on the other planet already or just about to make contact, does the Prime Directive really apply to them?
Blackwingedheaven
Crystal human.
4th of Eleven said: EDIT: And, given that they're building interplanetary craft and are either aware of alien life on the other planet already or just about to make contact, does the Prime Directive really apply to them? Click to expand...
4th of Eleven said: Why do they need to go to the medieval planet? They've got six months to find an alternative, uninhabited planet, and those have never been presented as rare in Trek. It feels like a false dilemma. Click to expand...
Living Campaign
In the email dated November 6th that announced that the Ops book was shipping, it said that the next Living Campaign missions were ready to download, but the newest ones are the ones from the summer. Was that overlooked or included accidentally?
That was just an advert for the LC, sorry about the incorrect wording.
Any word on when the next set of adventures will begin to be released?
That’s alright. Just thought I’d check. Thanks for the info. One other question regarding the campaign: SPOILER ALERT (For Doomed to Repeat the Past) YOU HAVE BEEN WARNED At the end of “Doomed to repeat the past”, agent Sigmund hails the PCs and a disabled Romulan Warbird can be seen nearby. It seems that no further explanation is given and the story the follows says nothing of it. Any info on that?
That whole subplot was so weird (even her intro) that I am planning rewriting her role to suit my campaign, tying it to something else. I didn’t see any further info on it in subsequent adventures.
Where can I download the scenarios?
It seems like the OP was never addressed or I somehow missed the response. Is Living Adventures still active? If so, when is the projected release date for new materials?
Yes it is still active. 2 adventures (1 set in 2371, 1 set in TOS era) were released just a couple of months ago. Projected releases are whenever they have written adventures approved for release. Not entirely sure when that is.
Thank you for the response! I’m glad that it is still active.
Season 1 of both TOS and TNG storylines was completed a couple months ago. More material to come, but we’re working out the release schedule and trying to figure out where it all fits in.
All LC files are available here: https://www.modiphius.com/livingcampaign.html
Thank you! Any idea how many seasons they will be?
Not at present. It’s all TBD.
We’re still in the middle of the season 1, and I’ve laid seeds for adventures from the standalone adventures and These are Voyages adventures in case we need to fill time. Garrett
It has been almost 2 years. Will there be a season 2?
There can be as many seasons as you want. The upcoming Shackleton Expanse campaign book (due in Q2 '21) will contain a 10-part epic campaign and a ton of mission briefs and adventure seeds and setting info that GMs and players can spin into all kinds of stories. Sky’s the limit.
But what about official Living Campaign seasons?
Living Campaign was transformed into the campaign setting, with the first season’s episodes reimagined and folded into the book. Additional adventures and content are in the book to enable game groups to create as many seasons as they want to for their campaigns.
Question about the campaign with spoilers
Am I right to think that if the group does nothing to save the humanoid lemurians and just partially repair the artifact they will reappear unscratched with the planet at thé end of the campaign. They may want to go back if they were displaced
You have the right to destroy the spoiler once answered
They will reappear, but you may want to re-read the fate of that planet in the finale mission. I don’t think anyone is going back to that planet once the finale is done
Related Topics
Continuing Mission
Living Campaign Supplemental: Lower Decks Adaptation
You may be playing through the Star Trek Adventures Living Campaign by Modiphius. I’m running my players through Season One of 2371, and I tried an idea: what if we put a few of their Supporting Characters through their own Side Trek adventure in the 2371 era, using some of the existing modules? No Main Characters, just a few stranded Lower Decks characters?
Spoilers abound below, so stop reading if you’re not a GM!
My campaign is set in 2371. I adapted two adventures, one from 2269 and the other from 2371, to create the Side Trek. They are “We Come Forth to Contemplate the Stars” and “Tug of War”. They work in any time period as a connected pair, and you’ll need to tweak a few things, as follows.
To start the Side Trek, start the scenario in “We Come Forth to Contemplate the Stars”, setting the scene of an exploration. However, tell your players to pick or create Supporting Characters to staff the away team for the Lower Decks Side Trek; no Main Characters. Established Supporting Characters will have an easier time. Tell them that no Crew Support points will be available, and that they may be stuck with these characters for a while.
The adventure proceeds as planned, but as soon as they have been chased down the tunnel and be caught in the blue light, switch perspective back to the ship. The crew aboard the ship sense the planet about to explode, and have very little time to pull away or suffer catastrophic damage from the planetary destruction. The away team is presumed dead…but then switch back to the away team’s perspective as they are transported away. The adventure progresses the same, until the end of mission. Instead of returning to the planet of origin, they must now figure out how to access another gateway on a different planet.
You can then insert another adventure at this point, for a cliffhanger, or simply continue with the second mission. You can reward the Supporting Characters by allowing them an extra activation of an unactivated Talent, Value, or Attribute increase.
Once they travel to the new planet, they arrive on one of the planets for “Tug of War”. Instead of having a starship from which to investigate the pair of planets, they must reconstruct the mystery from the ground, using their ingenuity to survive. You can expand upon the adventure with hostile underwater creatures (see this article for some krakenesque creature stats). I placed the gateway underwater, to make it even more difficult to try and re-activate the gateway. Some challenges include trying to get a derelict boat to work, all the while being attacked by the kraken creatures. They may be forced to jury-rig an S.O.S. subspace signal, trying to attract a passing starship.
It could be any ship that makes sense to your campaign region. If you have a campaign villain, the starship that responds could belong to that villain! The rescue could become a hostage situation. The players should be on edge at this point – when the rescuing starship becomes endangered. This could lead to cooperation, and eventually an escape attempt. In our playthrough, it was a Romulan D’deridex they encountered before. They negotiated a truce, allowing them to leave in a shuttle if they were able to save the starship.
The adventure ends when the characters are rescued by an ally.
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STAR TREK™ ADVENTURES LIVING PLAYTEST LAUNCHES WITH THOUSANDS OF GAMERS WORLDWIDE AND STELLAR WRITING LINE-UP LED BY NEW YORK TIMES BEST SELLING AUTHOR DAYTON WARD
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Time For Some Star Trek Adventures In The Shackleton Expanse
- Thread starter robowieland
- Start date Nov 5, 2021
- Nov 5, 2021
- Replies: 15
Rob Wieland
This book is amazing, I can't rave enough about it. It has everything that you need to run a full blown original Star Trek campaign.
Ferengi are prominent in Disco?
- Nov 6, 2021
jinnetics said: Ferengi are prominent in Disco? Click to expand...
It's a great book, and far more than just a setting sourcebook. My buddy and I addressed it in this episode of our podcast.
Scribe Ineti
- Nov 7, 2021
Jeremy E Grenemyer
- Nov 8, 2021
This looks like a lot of fun!
I can't wait for this book. I love Star Trek.
Ilgiallomondadori
- Nov 9, 2021
Will pick this up, along with the Gamemaster's Guide, sooner rather than later. Star Trek Adventures is excellent.
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Get over 30 campaigns and add-ons for Star Trek Adventures with this $25 bundle
I f you aren’t planning to jump ship when the second edition of the Star Trek Adventures core rulebooks hits shelves later this month, you’ll want to check out the First Edition Star Trek Adventures Collection at Humble . This $25 bundle includes 36 rulebooks and supplements for crafting the perfect away mission or campaign set in the Final Frontier.
While the upcoming second edition of the core rulebook for Star Trek Adventures will change and refine many of the rules from the first edition, publisher Modiphius has stated that the new rules will remain compatible with all first edition supplements and campaigns.
Along with the core rulebook, Player’s Guide, Gamemaster’s Guide, and Starter Set for the first edition, this bundle features 29 other character packs, maps, and sourcebooks drawing from the classic and contemporary eras of Star Trek, including:
- Character packs to play as characters from TOS, TNG, DS9, Voyager, Enterprise, Discovery Seasons 1,2 & 3, and Lower Decks Seasons 1 & 2
- Sourcebooks for the Alpha, Beta, Gamma, and Delta Quadrants
- Map tiles for Starfleet and Klingon environments
- Star Trek Animated Series supplement
- Shackleton Expanse Campaign Guide
- These are the Voyages: Mission Compendium Vol. 1
- Strange New Worlds: Mission Compendium Vol. 2
- Federation-Klingon War Tactical Campaign
- Discovery Campaign Guide
- Utopia Planitia Starfleet sourcebook
- Klingon Empire Core Rulebook & Toolkit
- Supplements for Starfleet Command, Science, and Operations Divisions
- Lower Decks Campaign Guide
- “Lurkers” Standalone Adventure
- IDW Year Five tie-in supplement
Every Humble Bundle sends a portion of each sale to benefit a non-profit — in this case, your purchase will support Girls Who Code , an organization that aims to close the gender gap in programming and other STEM-related fields. Just remember you can always use the “Adjust Donation” drop-down menu to fine-tune how much goes to the publisher, the charity, or Humble.
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The Star Trek Adventures Living Campaign (2017-2019) consisted of two separate but related storylines: one set in the original series era (beginning in mid-2269) and the other in The Next Generation era (beginning in mid-2371). The original series missions follow the U.S.S. Lexington, a Constitution-class starship exploring the furthest reaches of the Beta Quadrant in 2269.
Anyone can access the Star Trek Adventures Living Campaign, by downloading the missions and playing aids found on this page. For every batch of missions, a survey is sent out to Gamemasters who signed up for the Living Campaign. Each survey asks specific questions about that month's adventure, soliciting input from Gamemasters and their Players as to what specific actions they took in the ...
The Star Trek Adventures playtest gives Trek fans the chance to contribute to the development of the game. They can settle into the captain's chair, seek out new life and new civilizations, give her all she's got to a warp core breach, and/or explore their own adventures in the Trek universe.. According to Modiphius, the living campaign begins today with playtest missions and will carry on ...
Convoy SE-119 is a mission for the Star Trek Adventures Living Campaign series. This mission is meant to be played by a Gamemaster (GM) and 3-6 Players and has been designed to be used for a vessel and its crew in 2371. To run this mission, the Gamemaster needs to be familiar with the mission itself, the Star Trek Adventures rules, and the pre ...
Star Trek Adventures Line Editor, Living Campaign co-editor, adventure coordin… Archive from Old Forum JimJohnson said Mar 16, 2018 Still alive. Approvals can be a lengthy process when you have a game based on an IP.
Star Trek Adventures has dozens of adventures for sale as individual episodes or in collections like These Are The Voyages and Strange New Worlds. ... Play groups that want to be part of the living campaign can choose to be on one of the four ships included in the campaign: the Lexington in The Original Series era, ...
The premise of the Living Campaign is it's basically two dozen adventures set in both the Original series era and the TNG era. The campaign gives the Gamemaster a region of space called the Shackleton Expanse, named after Ernest Shackleton. Basically, give the player characters their own little part of the galaxy to explore away from canon.
About the Star Trek Adventures Living Campaign category. 0: 635: August 15, 2018 The 20th Fleet in STA. 3: 578: August 7, 2023 STA "The Shackleton Expanse" Actual Play Campaign @Twitch. 3: 288: June 1, 2023 Question about Living Campaign in Next Generation Setting, possible Spoilers. 4: 544: ...
The Star Trek Adventures Living Campaign (2017-2019) consisted of two separate but related storylines: one set in the original series era (beginning in mid-2269) and the other in The Next Generation era (beginning in mid-2371). The original series missions follow the U.S.S. Lexington, a Constitution -class starship exploring the furthest ...
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Adventures Index. Tony Pi. July 31, 2024. This is a living index of all playable adventures in official Modiphius Star Trek Adventures releases, as well as homebrew adventures here on Continuing Mission, as well as other online sources (where known). This list will be updated when new materials are released or found, so check back from time to ...
"Decision Point" is an adventure for the Star Trek Adventures Living Campaign playtest series. This adventure is mean to be played by a Gamemaster (gamemaster) and 3-7 players, using the pre-generated characters provided. This was my first stab at playing Star Trek Adventures. And WOW! Now, my team is a little bit different.
Modiphius-Jim February 13, 2021, 6:11am 18. Living Campaign was transformed into the campaign setting, with the first season's episodes reimagined and folded into the book. Additional adventures and content are in the book to enable game groups to create as many seasons as they want to for their campaigns. 1 Like.
My campaign is set in 2371. I adapted two adventures, one from 2269 and the other from 2371, to create the Side Trek. They are "We Come Forth to Contemplate the Stars" and "Tug of War". They work in any time period as a connected pair, and you'll need to tweak a few things, as follows. To start the Side Trek, start the scenario in ...
The playtest gives fans of the legendary television series and films the opportunity to contribute to the development of the game; to sit in the captain's chair, seek out new life and new civilizations, give all they've got to a warp core breach, or explore their own adventures in the Star Trek universe. The living campaign begins with ...
I recommend the adventure in the back of the core book as a nice session 0 mission. I ran it in the TOS era and it went fine. I ran Adrift as the first proper mission, and I don't recommend it for real beginners in that it has a lot of tracking of extended tasks which can be a lot to manage, and the instructions to the GM aren't ideal.
Fans of the legendary Star Trek television series' and films will not only boldly go to the final frontier, but they will shape the voyages and missions through the Star Trek Adventures living campaign playtest. Each player will experience the game differently based on the ship they are assigned to and attendees of Gen Con will have the ...
Publisher's blurb: Two Eras, One Story The Star Trek Adventures Living Campaign (2017-2019) consisted of two separate but related storylines: one set in the original series era (beginning in mid-2269) and the other in The Next Generation era (beginning in mid-2371). The original series missions follow the U.S.S. Lexington, a Constitution-class starship exploring the furthest reaches of the ...
One of the strengths of the Star Trek Adventures line is the robust adventure support. Between the two published episode collections, the short starter box campaign, the individual PDF stories, the one page episode briefs and the living campaign adventures, GMs have enough Star Trek stories to tell that they will be well into the Beard Season of a campaign before having to write their own...
Character packs to play as characters from TOS, TNG, DS9, Voyager, Enterprise, Discovery Seasons 1,2 & 3, and Lower Decks Seasons 1 & 2; Sourcebooks for the Alpha, Beta, Gamma, and Delta Quadrants
Are there any other free adventures besides the 7 ToS and 9 TNG living campaign adventures? Have they offered any others? ... More posts you may like Related Star Trek Adventures Tabletop role-playing game Tabletop games Games forward back. Top Posts Reddit . reReddit: Top posts of July 13, 2019. Reddit . reReddit: Top posts of July 2019 ...
Well, I have an email dated November 6th that announces that the Ops book is shipping and it also says "Star Trek Adventures: Living Campaign The next instalment of the Star Trek Adventures living campaign is live on our website, as Starfleet journeys deeper into the Shackleton Expanse...