star trek voyager video game

Star Trek: Voyager – Elite Force

Game description.

Star Trek: Voyager – Elite Force is a first-person shooter video game developed by Raven Software and published by Activision. The game was initially released on September 20, 2000 for Windows and Mac OS personal computers. Aspyr Media was responsible for porting the game to the Mac OS platform. Elite Force was later ported to the PlayStation 2 console by Pipe Dream Interactive and published by Majesco Entertainment on December 11, 2001.

Download Star Trek: Voyager – Elite Force

We might have the game available for more than one platform. Star Trek: Voyager – Elite Force is currently available on these platforms:

Windows (2000)

Star_Trek_Voyager_Elite_Force_Win_Files_EN.7z (622MB)

Star_Trek_Voyager_Elite_Force_Win_ISO_EN.7z (593MB)

How to play on Windows (preinstalled)

Note: Follow these steps only if you want the original base game. You can download a pre-installed version with the expansion pack from this page: https://oldgamesdownload.com/star-trek-voyager-elite-force-expansion-pack/

  • Download and Extract Star_Trek_Voyager_Elite_Force_Win_Files_EN.7z
  • Open the “Game Files” folder and run “stvoy.exe”
  • Play the game!

How to play on Windows + Expansion Pack (install version)

  • Download and Extract Star_Trek_Voyager_Elite_Force_Win_ISO_EN.7z
  • Download and Extract Star_Trek_Voyager_Elite_Force_Expansion_Pack_Win_ISO_EN.7z which you can find here .
  • Mount “Voyager Elite Force.iso” and run AUTORUN.exe. Follow on-screen instructions and install the game.
  • Mount “Voyager Elite Force Expansion Pack.iso” and launch DEMO32.exe. Double click on efxp.dbd and then select Install.
  • During installation, they will ask you to insert a CD key – use: C5-QCLS-0FLT-00RA-0001
  • Once installation is completed, they will ask you to register. Choose “No”.
  • Download “Star_Trek_Voyager_Elite_Force_NoCD_Win_EN” from the “Additional files, patches and fixes” on this page and copy-paste the contents into the game installation directory. Confirm you want to replace the files.
  • Launch game using desktop shortcut

Additional files, patches and fixes

Star Trek: Voyager – Elite Force Patch 1.2

Star Trek: Voyager – Elite Force NoCD

Star Trek: Voyager – Elite Force Windows ReadMe (English)

Star Trek: Voyager – Elite Force Windows Manual (English)

Star Trek: Voyager – Elite Force Screenshots

Star Trek: Voyager - Elite Force Gameplay (Windows)

Similar games

Leave a comment.

Virus Detected in download. Do not download

When I click AUTORUN.exe, nothing happens.

I made a post and found a resolution here on Reddit. Hope this helps! https://www.reddit.com/r/pcmasterrace/comments/12v9x9j/help_installing_old_games_on_win_11_not_working/?utm_source=share&utm_medium=android_app&utm_name=androidcss&utm_term=1&utm_content=share_button

I cannot even. I’m trying to copy files into the “game installation directory” and I have hit a wall. Where in the heck is that?

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Star Trek: Voyager Elite Force Review

Star Trek fans shouldn't be alone in experiencing the game's exciting story-driven single-player campaign, as well as its solid multiplayer mode.

By Greg Kasavin on May 17, 2006 at 3:09PM PDT

Star Trek: Voyager Elite Force is an outstanding first-person shooter based on the most recent Star Trek TV series. Star Trek fans shouldn't be alone in experiencing the game's exciting story-driven single-player campaign that pits the Voyager crew against Klingon scavengers, the Borg menace, and other sinister forces - as well as its solid multiplayer mode.

Elite Force is consistently action-packed, but nevertheless, it features a variety of settings that will challenge and impress even some of the most experienced first-person shooter enthusiasts. Best of all, these encounters are linked together seamlessly - in fact, there hasn't been a shooter with such a well-designed, albeit short, single-player mode since Opposing Force, Gearbox's great expansion to Valve Software's groundbreaking 1998 game, Half-Life. Comparing Half-Life and Opposing Force to Elite Force is an obvious gesture, mostly because the older games' influence is so evident in Elite Force's level design. Elite Force borrows Half-Life's convention of placing health and energy stations throughout the course of the game; and more significantly, the main character in Elite Force wears a special hazard suit much like the one that Half-Life protagonist Gordon Freeman wears. Just as in Valve's game, this hazard suit - standard issue for each member of Lieutenant Tuvok's special forces team in Elite Force - helps you suspend disbelief as it absorbs damage and reports health and ammunition ratings. It's the reason your enemies can't just kill you in one hit; meanwhile, your powerful energy weapons can literally disintegrate most of your foes on contact.

The arsenal in Elite Force consists of nine different good-looking, powerful weapons, each of which has two distinct modes of fire. The weapons range from the standard-issue Federation phaser and compression rifle to the devastating photon burst, whose explosive photon-torpedo-like attack can reduce your enemies to dust. All the weapons in Elite Force are high tech, and each produce bright, impressive effects, though the weapon models themselves don't look especially interesting. But the weapons sound good, and their alternate modes of fire either give them additional functionality (as with the grenade launcher, which can alternatively launch a sticky proximity mine) or more deadly attack modes that cost proportionally more energy or ammunition. Some veterans of first-person shooters - particularly fans of Raven Software's own Soldier of Fortune - might initially believe that the arsenal in Elite Force lacks weapons that have the same sort of satisfying impact as the shotguns and chainguns of classic shooters like Doom and Quake. Meanwhile, die-hard Star Trek fans may be reluctant to accept some of Elite Force's heavy-duty weapons as definitive Star Trek technology. In any case, on closer inspection, you'll certainly agree that the game's weapon designs are well designed - they each seem strong and useful, and yet all the guns are sufficiently elegant or alien that they do seem as if they're suitable to the Star Trek universe.

Some of the battles in Elite Force are particularly intense, because you're not the only one shooting the bad guys. Oftentimes you'll have one or more crewmates in tow, who will help you out in battle. In the interest of gameplay, they don't do too much of the real work, just as your enemies will be much more inclined to fire on you than at your squad. But these characters are surprisingly responsive, and they really give you the sense that you're not doing all the fighting by yourself. This is especially true when their special skills come into play in the game's many scripted sequences - you may have to provide cover for an engineer as he hacks into a heavily defended security system or complete a multitiered objective simultaneously with several crewmembers as you keep in contact via your communicators.

The crewmembers are a welcome asset in some of the game's large-scale battles. In one early sequence, you burst through a doorway to take part in a pitched gunfight that involves several of your crew and a host of Klingon foes who fire at each other from behind barricades. This is a memorable but not uncommon type of sequence in Elite Force - the game seems to use an ideal combination of scene scripting and artificial intelligence routines to create unique fights that play out differently on multiple trials. Elite Force even has several scenes in between the main combat missions in which you're aboard the Voyager to recuperate, rearm yourself, and discuss the situation with your crew. These parts of the game not only do a great job of modeling the deck of the Voyager, but also help make the game seem consistent and realistic, rather than merely like a series of shooter levels. Being able to chat with the Voyager's crew in between missions, either before a briefing or in the locker room, lends the game a personal touch.

Unfortunately, these sequences do point to a few shortcomings that are particularly problematic in light of how good the game is in general. Specifically, the enemy artificial intelligence in Elite Force is sometimes lacking. Some of your foes might stand idle as you fire on them, while others might move in nonsensical patterns as soon as they notice you. In addition, over the course of Elite Force you'll face several encounters in which your enemies will instantly beam into the area, a device that the designers sometimes seem to use a little too frequently. Although teleportation is certainly plausible in the context of Star Trek, it can get frustrating to have to constantly contend with enemies that materialize out of thin air.

Any such frustration won't last long, because most of the missions in Elite Force are paced very briskly. You'll face new foes, find new weapons, encounter new challenges, and uncover new elements of the plot frequently yet unpredictably enough. The game pits you against some of the most popular Star Trek villains, including the Klingons and the Borg - along with several interesting new additions to the Star Trek mythos. Unfortunately, the campaign is fairly short and won't be very difficult for shooter veterans; and all the action takes place in rather close quarters. It's disappointing that the campaign is so short because it's generally so well done. Clearly, the designers' time went into creating high-quality action sequences, rather than just a lot of them - but you'll still wish there were more.

Throughout the game, the highly detailed 3D characters, including all the regular cast of the show, are easily distinguishable and also have fairly articulate facial expressions as they speak their lines convincingly. Elite Force even gives you the option to play as either a male or a female character - Alexander or Alexandria Munro, both "Alex" for short. Both the male and female alter egos are confident and charismatic characters, and the game's dialogue changes slightly depending on which of the characters you choose. Elite Force also features a great interactive tutorial that takes place in the Voyager's holodeck, whose realistic holographic projections create a makeshift obstacle course that you're instructed on how to traverse.

The holodeck is also prominent in Elite Force's multiplayer mode, which is in many ways just as impressive, and as clever, as the game's single-player mode. Dubbed the holomatch, this mode is presented as a combat-training simulation aboard the Voyager's holodeck. As such, the designers have been able to take some liberties in creating themed levels that you might not expect from a Star Trek game - among these are a medieval castle and an Old West ghost town, in addition to the more typical settings like Borg and Klingon ships. You can square off in the multiplayer levels against computer-controlled bots of variable skill levels, or against human opponents in deathmatch, capture-the-flag, or other standard multiplayer action modes.

Since the game uses id Software's state-of-the-art Quake III: Arena engine, the multiplayer combat in Elite Force is predictably smooth and fast - and it's also a lot of fun because of the good graphics and diverse levels and character models, as well as the game's fairly distinct emphasis on focused energy weapons, which require precise accuracy. The holomatch does have some problems - it's somewhat cumbersome to have to load a separate executable file to play the multiplayer game, but apparently this is because some of the game's 3D architecture is streamlined in multiplayer. Likewise, the game's multiplayer weapon balance seems skewed in favor of the rapid-firing guns like the tetryon pulse distruper, since players can move and dodge about so quickly; and some of the maps are noticeably more interesting and more complex than others.

But such criticisms are presented largely to convey the sense that, in a perfect world, Elite Force would have been better. However, given that most Star Trek games - and, in fact, most first-person shooters - aren't actually very good, then it's easy to see all of what makes Elite Force so special. It's undoubtedly one of the best Star Trek games to date, and its only rival in its genre so far this year is, unsurprisingly, Raven's own shooter, Soldier of Fortune.

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Star Trek: Voyager - Elite Force

Star Trek: Voyager - Elite Force is a singleplayer and multiplayer first-person FPS game in the Star Trek: Elite Force series.

The game received two official patches post-release. It was notable for including the looks and voices of the entire cast of the Star Trek: Voyager show; while the character of Seven of Nine had a replacement voice actress (Joan Buddenhagen), Jeri Ryan's voiceover was included in the official 1.2 patch.

In May 2001, the game received the Expansion Pack [sic] which included the Virtual Voyager game mode (where the player explores the ship and engages in various activities and a mini-game), new multiplayer maps and skins, and the automatic inclusion of the 1.2 patch.

Like most games in the id Tech 3 engine, its source code was released to the public (separately for singleplayer and multiplayer ).

General information

Availability

Demo versions, monetization, dlc and expansion packs, essential improvements.

  • Windows v1.2
  • Mac OS - Install this before the Holomatch patch
  • Mac OS Holomatch Patch

Source ports

  • ioEF (also known as iostvoyHM and EFPort) is a fork of ioquake3 by Thilo Schulz for running Star Trek Voyager: Elite Force Holomatch (multiplayer).
  • Lilium Voyager is a fork of ioEF.
  • cMod is another fork of ioEF that is used by the release hosted on The Last Outpost

Skip intro movies

Multiplayer server browser.

The main server browser hosted by Raven Software is unreliable, so the community has their own. A user-friendly browser application Pathfinder is available.

Configuration file(s) location

Save game data location, save game cloud syncing.

Video settings.

Widescreen resolution

Mouse acceleration, localizations, multiplayer types, connection types, issues fixed, installation on windows 10, low framerate / stuttering, brightness issues, "com_hunkmegs" error when playing on a custom resolution or after installing custom content, amd/ati graphics issues, says "please insert the cd" when it is in the drive already or crashes on launch with expansion cd in drive (mac), buggy shadows or black textures, other information, elite force graphic overhaul mod beta 0.90 release, sparkss elite force weapon sound overhaul, system requirements.

  • ↑ 1.0 1.1 When running this game without elevated privileges ( Run as administrator option), write operations against a location below %PROGRAMFILES% , %PROGRAMDATA% , or %WINDIR% might be redirected to %LOCALAPPDATA% \VirtualStore on Windows Vista and later ( more details ).
  • ↑ Star Trek: Voyager Elite Force | WSGF
  • ↑ Verified by User:AlphaYellow on 2024-03-27
  • ↑ Aureal A3D Central - 3D Sound Software list - last accessed on May 2023
  • ↑ Voyager: Elite Force - VOGONS forums - last accessed on May 2023
  • ↑ Star Trek Elite Force II GOG Community - last accessed on 2021-09-08
  • ↑ valiant-clan.at - last accessed on May 2023
  • ↑ gaming.trekcore.com - last accessed on May 2023
  • ↑ http://www.insidemacgames.com/forum/index.php?showtopic=33679
  • ↑ gog.com - last accessed on May 2023
  • ↑ Phoronix - List of commercial Linux PPC, Sparc and Alpha games - last accessed on 2019-11-24
  • One-time game purchase
  • Expansion pack
  • Singleplayer
  • Multiplayer
  • First-person
  • Direct control
  • Pages needing references
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star trek voyager video game

Star Trek: Voyager - How Did The Ship Get Home?

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  • Captain Janeway's alliances with the Borg paved the way for Voyager's journey home, challenging Starfleet principles along the way.
  • Admiral Janeway's daring temporal intervention provided Voyager with advanced technology to traverse the Borg transwarp hub.
  • Utilizing transwarp technology, Admiral Janeway sacrificed herself to cripple the Borg Collective and bring Voyager safely home.

Star Trek: Voyager remains one of Star Trek's most gripping narratives. It follows a lonely Federation star ship, cast 70,000 light years away from Earth by an enigmatic alien force, trying to find its way home. For seven seasons, Captain Kathryn Janeway and her crew grapple with uncharted territories, unknown species, and moral quandaries that test their resolve and their Starfleet principles.

When the alien known as the Caretaker brought Voyager to the Delta Quadrant, he started a chain reaction that would change the face of the galaxy. From Janeway's first fateful decision to save an innocent planet from enslavement and destruction, it was clear that the choices Voyager faced would be unlike anything that Star Trek had previously known . But, as the crew inched their way toward home, the repercussions of their choices would spread further. Eventually, they reached the point of crippling the most terrifying of galactic foes: the Borg.

The Borg are an unrelenting alien hive mind that seek to assimilate the galaxy, and they have done horrible things in that endeavor.

The Turning Point: Janeway's Dilemma with the Borg

Throughout Voyager's journey home, their repeated encounters with the Borg marked some of the crew's most critical and challenging moments. Captain Janeway's decision to ally with the Borg against Species 8472 was particularly fraught with moral and ethical complications. The Borg epitomized everything Starfleet opposed: assimilation, loss of individuality, and authoritarian control. Despite this, faced with the threat posed by Species 8472, Janeway made the controversial choice to collaborate with the Borg. She provided them with a weapon to combat the hostile aliens in exchange for Voyager's safe passage through Borg space.

This alliance highlighted Janeway's difficult position. Throughout Voyager's journey, she struggled to balance Starfleet's ideals with the stark realities of her crew's situation. Sometimes, it meant pushing those ideals to their limits. In the case of the Borg, Janeway's choices laid the groundwork for future interactions with the Borg and ultimately created the conditions that enabled Voyager's return to Earth.

The Temporal Prime Directive and Sacrifices

In an alternate future, a scarred and weary Admiral Janeway made a decision that would change reality. Having returned her crew home at great cost and loss of life, Janeway, now an expert on the Borg, hatches a plan to fix the mistakes of her past. The cost of her decisions had proved too much for her, and she could no longer bear to live in the reality those choices had wrought. So she hatched a daring plan, and in the episode "Endgame" (season 7, episode 5), she traveled back in time to aid her younger self in finding a quicker route home.

In Star Trek , Starfleet's Temporal Prime Directive prohibits interference with the natural progression of time, a rule designed to prevent catastrophic alterations to the timeline . However, Admiral Janeway's emotional scars from losing friends and crew over the years drove her to take drastic measures. She provided advanced technology and critical information to her past self, enabling Voyager to traverse a Borg-infested transwarp hub and return home much sooner than they would have otherwise.

The Role of Transwarp Technology in Voyager's Return

In "Endgame," Admiral Janeway's plan to bring Voyager home hinges on the use of transwarp technology . The Borg transwarp hub, a vast structure in the black depths of space, functions as a gateway, allowing Borg ships to travel immense distances instantaneously. Admiral Janeway sacrificed herself by allowing the Borg Queen to assimilate her. Unknown to the Queen, though, Janeway had infected herself with a futuristic pathogen designed to subdue the Borg long enough to let Voyager escape.

A series of chain reactions leads to the entire transwarp structure being destroyed. This led to the death of millions of drones and irreparable damage to the Borg Collective ...as well as Admiral Janeway's death. However, her actions proved successful in bringing Voyager home. The episode ends with Voyager emerging close to Earth, bypassing the dark future that had driven Admiral Janeway to her extreme act.

Star Trek: Voyager is as much about the physical journey home as it is an emotional and ethical odyssey into the complex decisions of command. In a sense, Admiral Janeway undid the choice she first made when she came to the Delta Quadrant. Her first decision had been to put other lives, and the principles of Starfleet, ahead of her crew. But years down the line, she simply couldn't live with that. In the end, she and her younger self colluded to ensure her crew's survival against impossible odds, though their success came at a massive cost of life .

How Voyager Got Home: Key Events

  • Alliances with the Borg: Captain Janeway allied with the Borg a number of times, paving the way for the conditions that would take Voyager home.
  • Admiral Janeway's Temporal Intervention: In an alternate future, Admiral Janeway traveled back in time to provide her past self with advanced technology and critical information, enabling a quicker route home through a Borg transwarp hub.
  • Utilizing Transwarp Technology: Admiral Janeway's plan involved using the Borg transwarp hub to travel vast distances instantly, destabilizing and destroying the hub in the process, which crippled the Borg Collective.
  • Admiral Janeway's Sacrifice: Admiral Janeway allowed herself to be assimilated by the Borg Queen, spreading a pathogen that incapacitated the Borg, ensuring Voyager's safe passage home at the cost of her own life.

Star Trek: Voyager

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Star Trek Voyager: Elite Force

Star Trek Voyager: Elite Force (2000)

When the U.S.S. Voyager is transported to a spaceship graveyard, Ensign Alex Munro of the elite commando force, the Hazard Team, must protect the ship during encounters with hostile aliens. When the U.S.S. Voyager is transported to a spaceship graveyard, Ensign Alex Munro of the elite commando force, the Hazard Team, must protect the ship during encounters with hostile aliens. When the U.S.S. Voyager is transported to a spaceship graveyard, Ensign Alex Munro of the elite commando force, the Hazard Team, must protect the ship during encounters with hostile aliens.

  • Brian Pelletier
  • Michael Chang Gummelt
  • Gene Roddenberry
  • Kenn Hoekstra
  • Kate Mulgrew
  • Robert Beltran
  • 10 User reviews

Star Trek Voyager: Elite Force (2000)

  • Capt. Kathryn Janeway

Robert Beltran

  • Cmdr. Chakotay

Tim Russ

  • Lt. Cmdr. Tuvok

Roxann Dawson

  • Lt. B'Elanna Torres

Robert Duncan McNeill

  • Ensign Tom Paris

Garrett Wang

  • Ensign Harry Kim

Robert Picardo

  • Seven of Nine

Ethan Phillips

  • Voyager Computer

Rino Romano

  • Ensign Alexander Munro
  • Ensign Alexandria Munro

Iris Bahr

  • Crewman Telsia Murphy
  • (as Iris Bar-Ziv)

Michael McFall

  • Lt. Les Foster

Derek McGrath

  • Crewman Chell

Tom Wilson

  • Crewman Rick Biessman
  • (as Thomas F. Wilson)

Alexander Enberg

  • Crewman Austin Chang

Leigh-Allyn Baker

  • Crewman Juliet Jurot
  • (as Leigh Allyn Baker)
  • All cast & crew
  • Production, box office & more at IMDbPro

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Star Trek: Elite Force II

Did you know

  • Trivia Most of the original cast of Star Trek: Voyager voiced their respective roles for this game with the exception of Jeri Ryan. However, Jeri Ryan's voice was added in the game's 1.02 Patch, and that Patch was also included in the game's expansion pack.
  • Goofs While checking his/her scavenger disguise in the mirror, the reflection of Munro's weapon position doesn't match the first-person position.

Les Foster : Stow it, Crewman!

  • Connections Featured in Atop the Fourth Wall: Star Trek Voyager: Elite Force (2010)

User reviews 10

  • Oct 18, 2000
  • September 1, 2000 (United States)
  • United States
  • Paramount Pictures
  • Raven Software
  • United Paramount Network (UPN)
  • See more company credits at IMDbPro

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Star Trek: Voyager - Elite Force (Windows)

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Star Trek: Voyager - Elite Force

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Description of Star Trek: Voyager - Elite Force

One of many.

Star Trek  titles are two a penny these days, so you would be forgiven for feeling confused right about now. The important point to remember is that  Activision's  latest action shooter can actually distinguish itself from the generally mediocre pile of Trek games, which will be unjustly lined up on store shelves alongside it. In fact, while the others should be growing little horns and tails and wielding pitchforks for trying to con the punter out of their earnings,  Elite Force  can proudly glow in its white gown and shiny halo.

An old idea

In  Elite Force , you play Alexander Munro (or Alexandria assuming you take the optional female role -- in-game dialog is the same regardless, because of the ingenious way characters refer to you with the unisex abbreviated term, "Alex"). You begin as second in command of the newly formed "Hazard Team" on the Starship Voyager, which several years ago, was suddenly transported to the other side of the galaxy and is now on a 70-year journey back home.

The idea behind the Hazard Team, invented by Voyager's chief security officer Tuvok, was to create a highly lethal, specially trained elite force of commandos who can handle the more dangerous encounters out in the Delta Quadrant. While the team is mostly comprised of your typically inept Star Trek  crewmember (ie. whiny ensigns who demonstrate none of the dignity and emotional maturity that Picard would always preach the human race had evolved to), fortunately with you in control of Munro, the crew of Voyager might just make it out of their latest predicament alive. Only to face a newly contrived challenge in next week's episode, of course, but you have no control over that.

The key part of  Activision's  new first-person shooter, powered by the  Quake 3  engine, is that it absolutely, to the minutest detail, encompasses the atmosphere and feel of the TV show, cheesiness and all. And strangely, this is one of the main reasons why  Elite Force  is easily the best single-player FPS I've played since  Half-life .

You're there

From start to finish, you are immersed in the futuristic world and characters that will be instantly familiar to millions of fans of the show and  Star Trek  universe.  Elite Force  has been designed in such a way that you're never made to feel like you're just in a game, halfway through level 3, looking for a special powerup, ready to take on the end-of-level boss. There are very few 'time skips' from one level to another -- usually, you'll return from a mission and actually live the transition time on Voyager, chatting with crewmates and testing new weaponry on the Holodeck before the next disaster strikes.

It of course helps that the entire cast of the show recorded the voiceovers in the game. The 3D renderings of each character are immediately recognizable and animation is superb (I unabashedly admit to noticing just how well Seven of Nine's been reproduced in a 3D engine). There are also the endless tie-ins with different plotlines from  Voyager  and other  Star Trek  incarnations, including Species 8472 (the Borg ass-kickers) and the chance to hang out in all the infamous areas of the Voyager craft, like the Bridge and Mess Hall. If I'm not mistaken, you also meet the crew of the alternate 'evil' timeline from the Old Series episode, "Mirror Mirror" (the one where Spock had a goatee -- they're wearing the same uniform, at least).

The story progresses on several planes, in much the same way as a real episode of Voyager, with the main plot constantly progressing while little subplots involving characters or new aliens you've met make small advancements throughout the game. By the end, the different character's personalities have become very familiar ( Back to the Future  star, Tom 'Biff' Wilson, plays Biessman in a seeming reprisal of his "Maniac" role in the  Wing Commander  games), possible romantic interests have arisen, alliances have been formed, and your career has taken a promising turn.

Another key factor to  Elite Force's  success is the wonderful and diverse range of locations you find yourself in, each requiring an adjustment in style and approach to finish the level. It's too easy to ruin the surprises of the game, so I'll avoid details, but rest assured the stark differences in aesthetics and level design gives the game a constantly fresh feel, and it all fits perfectly within the confines of the plot. Some levels require all out blasting, others  Thief -style stealth and some are more puzzle oriented (simplistic, though they are). There are also decisions you can make which don't tend to directly affect any eventual outcomes but increase the excitement in the heat of the moment. For example, a Borg drone approaches at one point and a team member frantically cries, "do I shoot?!" Whether you do or don't open fire only makes a very short-term difference, but many of these minor occurrences add greatly to the overall experience.

Computer thinking

Elite Force  also comes out on top when addressing the ever-important issue of AI.  Raven  could have dodged the hard task of creating "Away Team" missions with many team members by developing a storyline where you're stranded alone for much of the game, but they instead confront the problem head-on. I can't imagine the level of play-testing involved in getting this game bug-free, but it's paid off. You participate in many missions as part of a team with up to 5 other AI-controlled crewmembers, and having played through the single-player game twice, I didn't encounter one moment where NPCs became stuck or acted dumb; they didn't fall off narrow walkways, get stuck on elevators or forget to do a pre-programmed task that's necessary to advance through the level (eg. open a door for me). They were admittedly a little temperamental when I accidentally shot them in the mayhem of some battles, but I suppose a Phaser burn does that to some people.

Enemy AI varies according to whom you're up against, but it's never particularly revolutionary. The humanoid bad guys are smartest, taking cover behind objects and repositioning to escape coming under fire. The aliens without weapons who can only attack close-quarters will usually charge at you in packs, but charge more like lemmings instead of intelligently outflanking you. Most of the challenge in battle situations arise from large volumes of enemies who tend to 'beam' into position surrounding you or your team -- but only if it obeys the (admittedly laughable) laws of the Trek universe. For example, Borg drones have always been able to willfully transport into all areas around their ships.

Another challenging task for the developers must have been inventing some decent weaponry for the game. Projectile-based firearms are non-existent in Trekdom, but this didn't stop the creation of some fairly imaginative alternates to the Federation-standard Phasers (with the infamous 'stun' and 'kill' settings) and Concussion Rifles. They do actually mimic the FPS standards somewhat, with weapons like the rapid-green-laser-fire Tachyon Disruptor paralleling the Hyperblaster from  Quake 2 , the electrical shock-generating Arc Welder copying  Unreal Tournament's  Pulse Gun and one of my favorites, the Photon Burst (your own personal Photon Torpedo Launcher) most directly comparable to the Rocket Launcher from any number of previous FPS games. And even the weapons play a part in the overall game experience as each one is introduced either as an appropriately evolved weapon by whichever alien culture you encounter, or as a newly developed Federation issue.

My only criticisms of  Elite Force  come in the way of the game's simplicity, which might put some hardcore vets off. Whereas most action games now come with a host of complex options and controls, inventories, special items, and the need to bind and learn 20 different keys, this game offers little extra other than an alternate fire button and a nifty zoom feature as part of your Hazard suit. The single-player game has few secret areas and even fewer conventional powerups like Quad Damage, Invulnerability and the like (note, these aren't omitted from the multiplayer games). This simplicity also makes the game rather easy by experienced player's standards, especially with the frequent ammo recharge points so only the most trigger-happy of players will ever run dangerously low. Admittedly, I've yet to try the game on the most difficult setting.

Holomatch heaven

When you can tear yourself away from the compelling single-player element, there's hours more entertainment left in the multiplayer aspect. Sadly, there is no cooperative campaign play, but the included "Holomatch" mode is basically  Quake 3  with a large range of Star Trek skins, weapons, and maps. Some welcome surprise characters from the various series are included, from the Klingon Emperor Gowron, to the Borg Queen, to the Romulan version of Tasha Yar, Sela. In fact, if you're currently debating the game's value, the sole argument that  Elite Force  provides you with basically everything  Quake 3  does, but includes an excellent single-player game on top should sell you, regardless.

Holomatch modes are limited -- but more than most games provide -- including standard free-for-all deathmatch, team deathmatch and capture the flag. Players can customize their own level parameters and bot skills or you can play in 12 of the preset 'scenarios' provided. And of course, as with any  Quake 3  title, expect fan-made modules and expansions to release in time with extra modes and options. Perhaps a  Team Fortress  version, where the different characters actually have varying skills and attributes instead of merely aesthetic distinctions, could be invented.

Boldly gone

Raven Software  have added another winner to their long action game line-up. Their trademark attention to detail has once again been realized with a  Star Trek  game (a license that is usually a curse in the PC gaming industry) that provides pure entertainment value for many types of gamers. The Trek environment aside, the game is a brilliantly produced FPS, with a gripping single-player experience where the developers prove they fully understand what made  Half-life  so engrossing. In addition, it has an excellent multiplayer module backed by the reputation of the  Quake 3  engine.

But it's the little things like Tuvok mentoring you in the holodeck-generated boot camp, the "transporter buffer" which for once provides an explanation as to how your character carries ten weapons at once, the slick menu interface in the guise of a Federation computer that provides a wealth of trivial information while you configure your keys, and countless other gems that make  Elite Force  a dream for any  Star Trek  fan. If you've ever wanted to really  live  a feature-length episode of  Voyager (ignore the snickering from your significant other -- you know you have), nothing could be closer than playing this title. It's authentic enough that you'll be wondering where the commercial breaks are after each cliffhanger.

Review By GamesDomain

Game resources available on TrekCore

Star Trek: Voyager - Elite Force has an addon available: Star Trek: Voyager - Elite Force expansion pack , don't miss it!

External links

Captures and snapshots.

Star Trek: Voyager - Elite Force 0

Comments and reviews

James 2023-05-07 1 point

One of the best Trek games this side of the galaxy. It's definitely a game worth investing time into.

The Boz 2022-11-02 -1 point

Voyager for me is one of the weakest in the Star Trek franchise, only Enterprise being worse, but I really did enjoy this game. What made it better, I got it for free. I was mischarged at the till at Tescos, went straight to customer service and they did refund double the difference. Bargain to boot.

Varith 2021-07-27 2 points

Pre installed windows will give the "Couldn't load default.cfg" error, which relates to where the exe looks for the game Move the game to C:/Star Trek Elite Force Fire up stvoy.exe and it works fine Windows 10 Home (laptop) AMD Ryzen 7 4800H with Radeon Graphics 2.90 GHz

johndoe451 2021-04-12 -1 point

where is the cracks.zip download?

KrazyKain 2021-03-18 1 point

SERIALKILJOI I had the same problem. I'm not sure what fixed it because I tried a few things. but I did get it to work. Here are the things I tried: 1: move the game folder to C:\Star Trek Voyager Elite Force (thinking maybe it doesn't recognise other drives, or too many folders deep) 2: installed the crack 3: made sure to have the ISO in my virtual drive when I clicked the exe. 4: I can't remember if I installed the patch... but if you're still not having any luck try that too?

serialkiljoi 2021-03-11 1 point

I am running Windows 10 and followed the installation instructions. When I try to run the game it says it can't find the default.cfg. Please help

MidKnight91939 2021-03-02 1 point

Can't get it to work.

Reverend Puffin 2021-01-20 4 points

Managed to get the game to run in Windows 10 on an AMD system and solved the new game to main menu problem being found. It turns out that the problem stems from using the NOCD exes as the game is picky about the exes it creates when installing (if there is a mismatch between the created exes during the installation and the one used to boot the game, it will cause a string overflow). If you open the console after being sent back to the main menu and see this "error: G_FindConfigstringIndex: overflow", that is the cause of the issue. Use these methods to get the game to run on Win10: 1. Get the ISO file, right click it and mount it, it will create a virtual disk we can use. 2. Install the game normally and also run the 1.2 patch exe to finalise the installation. 3. Once installed, find stvoy.exe and rename it Quake3.exe (improves performance). 4. Right Click Quake3.exe and set it to compatiblity mode for WinXP SP2. 5. Go to the BaseEF Folder, find efconfig.cfg, right click, permissions, enable write. 6. Open in notepad, find Com_HunkMegs, Change from 36 to 72. 7. Set a custom resolution in the same efconfig.cfg file and save. 8. Run the Quake3.exe in administator mode. And that should be you! You will need to mount the ISO file to mimic a disk before playing and then eject once done. This is quite simple in Win10 (simple right click option). This will allow you to bypass the NOCD exe issues. In the event you have more issues, here is some back up options: 9. Go to https://mesa.fdossena.com/ (openGL dll hack for old games). 10. Find version 17.3.7 and download it. 11. In the folder with the .exes, create two folders with the name stvoy.exe.local and stvoyHM.exe.local (if you have renamed the exe, call it Quake3.exe.local). 12. In the two folders, place the downloaded dll file from Mesa. 13. Run the game and try to load a map or new game. Hope this helps and Live Long and Prosper!

cornychicken879 2020-11-19 0 point

@ADAMUSCG the same thing happened to me I don't want to buy the actual disc, would anybody know a way to fix this?

Oracle VM VirtualBox 2020-11-17 -1 point

try to install Oracle VM VirtualBox and find a windows xp iso or cd and install windows xp on VM VirtualBox and install STAR TREK: VOYAGER - ELITE FORCE on windows xp

cac2008 2020-11-11 0 point

Just installed and run the patch, but it won't let me start a new campaign. Every option just throws me back to the menu. It just isn't working.

EITHERWAY 2020-11-05 0 point

i have successfully installed the game the holo match works but the story isn't working it says for me to insert cd and i have the iso mounted does anyone have any recommendations

heybuddy 2020-09-06 2 points

pre installed does NOT work. tried everything.

John O'Neill 2020-07-27 2 points

Tried Everything can't get it to run on windows 10

admin 2020-07-23 3 points

Removed the TiZ malware from the preinstalled zip

adamuscg 2020-07-18 0 point

DL'd the game. now it's asking for the phyiscal CD which I don't have. way to bypass?

VIRUS WARNING and Info PART 2 2020-07-08 2 points

See my earlier post, I was mistaken about the "A TiZ Release.exe" not being in the download. My other computer automatically removed it. I only noticed it was still in there after checking the "Star-Trek-Voyager---Elite-Force_Win_EN_Pre-Installed.zip" file. I do recommend an Admin taking a look at that file and comfirming if false positive. It does not seem needed for the game at all anyway so perhaps just remove it from the .zip.

VIRUS WARNING and Info 2020-07-07 2 points

My Windows Defender detected Trojan:Win32/Occamy.C75 in "A TiZ Release.exe" from the Pre Installed download link. The game does not need that "A TiZ Release.exe" and another download I tested from the same download link did not have "A TiZ Release.exe included on the download. So either myabandonware already removed it from the download or someone somehow snuck the .exe on my connection. Could be a false positive, but if your anti-virus picks it up you should be okay with quarentine and removing "A TiZ Release.exe" The pre install also includes the expansion. I was unable to patch the game when saving in C: Program Files (x86) as suggested. But Elite Force from stvoy.exe runs fine and Holomatch with stvoyHM.exe also works. I had a problem with the turbolift in Virtual Voyager where after selecting a deck, it would respawn me back in Monroe's quarters. This was solved by running in Compatibility Mode for Windows XP Service Pack 2. I am using Windows 10 x64. This review is just one 1 day with the game and not having played campaign yet.

jmfindorff 2020-06-21 0 point

@godmind No, this is just the base game, a link to the expansion can be found at the bottom of the description for the game.

Godmind 2020-06-19 -1 point

Does the pre-install version include the expansion pack?

Dyf 2020-05-17 1 point

Been looking for my fathers copy of this game for about a year now. It was a staple of our childhood and a wonderful meeting of our two worlds of gaming and Star Trek which led to the formation of many fond memories. So pleased to have found this at last, thank you MyAbandonware!

Safus 2020-04-28 0 point

Okay, cancel my last. The IMOD crashes the game and after the cutscene is loaded where you drive onto the bridge after the holodeck you are back in the main menu. So it doesn't work for me either -;-

@Irreversible1988 I had the same problem. I could only avoid it by skipping the first mission with the Cheat Map borg2 (as indicated here under cheats). After that it seemed to be running, although I'm not too far either. You also have to give yourself the IMOD because you missed it here. (Cheat give IMOD)

Jason 2020-04-10 0 point

Ok, i got past my previous problem. reintalled no CD patch. However whenever i want to save or load a game it goes all slow and freezes. impossible to save/load. using windows 10 x64. Any ideas how to solve this as the game works perfectly other than this

Hi, Installed fine, however when i click engage to start the actually mission it sends me straight back to the start screen again. any ideas??

Irreversible1988 2020-04-09 0 point

I've downloaded everything but, at a certain point in the game (pretty soon, when I'm still in the Borg Cube) it gets me back to the main menu and I have to start the game all over again. Same thing happens if I hit ESC or I try a quick save. Can somebody help me? Thanks.

Irreversible1988 2020-04-07 -1 point

@Noobhammer I guess we have to download the NOCD file among the Game Extras...

Retro Pixel Lizard 2020-02-07 2 points

As a Trekkie, this is great, the story + addition of Elite Force into the setting was good enough it was considered being added into the official show but never happened, and the virtural voyager expansion is a treat for those wanting to run around a good recreation of the ship looking for secrets and easter eggs. For non-trekkies, this is a great FPS game with also great level design, voice acting (Provided by the actors from the show) and doesn't require you to know anything about Star Trek to enjoy.

krashd 2020-02-07 -1 point

No, Norton likely detected the included crack for the game, many of these use 'hooks' or 'injectors' to bypass the copy protection and both of these methods tend to flag as a false positive due to their popular use in malware.

bigshrimp 2019-12-26 0 point

Utilize caution, and a good antivirus. Norton instantly detected and removed a virus from the folder once I had extracted it.

Norgy 2019-12-21 1 point

I downloaded the pre installed version because I couldn't get the iso to work. I tried applying the patch but it says it can't locate the game? I'm unsure what to do.

FXOjafar 2019-10-30 3 points

@CAM Put in the pre-install version in C:\Program Files (x86) and it will run.

CAM 2019-09-19 1 point

I have downloaded the Pre-Installed version onto my WIndows 10 pc, but when I try to launch 'stvoy' it comes up with the message 'couldn't load default.cfg' even when I moved the folder to C:

Locutus9956 2019-09-13 0 point

This game actually holds up surprisingly well despite its age... The preinstalled version works perfectly (you need to place the extracted folder on the root C: drive though or it wont launch)

n00bHaMmEr 2019-09-01 3 points

When I try to launch, it tells me to insert CD-ROM and try again. The Holomatch works fine. Any thoughts?

mi mi 2019-05-17 0 point

looks fun i want to try it.

OK let's go 2019-03-07 0 point

Aha good day and bone voyage!

lyndi j 2019-03-04 0 point

its running really slowly on my windows 10 computer

G33K 2019-02-16 -1 point

No multiplayer?

blahblah 2019-01-06 1 point

@TOPO ... when installing, it will ask if you want to register the game. Click "No". That could be what happened to you. These old win games often asked for registration as a way to get folks signed up for news letters, or install secondary programs that would spam you with marketing. Back in the "bad old days" of Windows (98/XP), every program seemed to want to install a TSR (terminate, stay-resident) task bar program to always run and auto-update, or spam the end-user and what-not. So, when in doubt, don't register the game. These days, some third-party spammer / scammer may have gotten ahold of whatever site the registration redirects to, and they could be trying to auto-install malware. Never no. So, when in doubt, DON'T register the game.

blahblah 2019-01-05 3 points

1) download the ISO 2) download the "install" instructions below 3) with ISO mounted, click AUTORUN instead of SETUP (for older win games, it's always safer / better to do AUTORUN, because it may kick off some prep work to get ready for the SETUP that just clicking the SETUP file might skip.) I was able to install it + expansion fine on Win 10 x64. Hope this helps

Wazaman88 2018-11-06 4 points

cant even install it, i click on the setup exe and it wont launch, in the taks manager it appears but still does nothing. i remember this game and love it, i remember also playing it my old laptop with windows 7 which i upgraded to windows 10 full for free when they were giving it away and still remember playing it. now i have a faster laptop and the setup exe just wont do anything. any help?

www.gamerdating.com 2018-10-25 0 point

I fixed the default.cfg error. You need to install the game on c:/ or it will give the error: "Couldn't load default.cfg" As long as the folder is on c:/ you will be fine :)

star trekker 2018-07-18 1 point

Great game just opened it up and was ready to play.

Topo 2018-07-09 -3 points

This is bad! It downloaded programmes to my computer that scanned and wanted me to register for other stuff. Make sure you have a good virus checked and delete everything!

Chuck143 2018-04-09 0 point

Thanks for posting this game with a pre-installed version! It really helps not having to deal with pesky ISO files! :-) Mac users, this game will work with Wineskin.

Gjammer 2018-04-04 1 point

Runs under Windows 7 if you select "disable display scaling on high DPI settings" in the compatibility box otherwise the screen will run off the right side and the bottom. I ran it in Windows XP mode and as administrator although those two settings may not matter much. I watched the series every week when it ran on TV. The game brings back lots of memories.

fr33kSh0w2012 2018-03-04 0 point

Thank you For this I played the demo Years ago but couldn't find the game ANYWHERE Thank you!

couldn't load default.cfg 2018-03-02 3 points

ST:V EF v1.20 win-x86 Apr 10 2001 ----- FS_Startup ----- Com_sprintf: overflow of 128 in 128 Com_sprintf: overflow of 132 in 128 Current search path: \star-trek-voyager-elite-force_windows_0k2m\Star Trek Voyager Elite Force Stand Alone No Install/baseef ---------------------- 0 files in pk3 files Com_sprintf: overflow of 141 in 128 Running in restricted demo mode. ----- FS_Startup ----- Com_sprintf: overflow of 128 in 128 Com_sprintf: overflow of 132 in 128 Current search path: \star-trek-voyager-elite-force_windows_0k2m\Star Trek Voyager Elite Force Stand Alone No Install/demoef ---------------------- 0 files in pk3 files Com_sprintf: overflow of 139 in 128 Couldn't load default.cfg

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Share your gamer memories, give useful links or comment anything you'd like. This game is no longer abandonware, we won't put it back online.

Buy Star Trek: Voyager - Elite Force

Star Trek: Voyager - Elite Force is available for a small price on the following website, and is no longer abandonware . GOG.com provides the best release and does not include DRM , please buy from them! You can read our online store guide .

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Voyager: elite force boldly went where no star trek game had gone before. here’s why.

star trek voyager video game

TrekNews.net has written before about the best entries in Star Trek ’s storied yet divisive video game history. For every gem that takes advantage of the medium to tell a great Star Trek story, there seem to be two that failed the franchise’s high expectations. This checkered past isn’t totally surprising: how would a company make a game based on a property that covers many different aspects; namely, exploration, diplomacy, and yes, action set pieces? Such an endeavor is… well, bold.

Topping TrekNews.net’s list of best Star Trek games is Elite Force , a first-person action game revolving around the Hazard Team, an elite squad of commandos stationed on Voyager as they made their way home from the Delta Quadrant. While one might not consider an action game as being prime Star Trek material, as Elite Force proved 17 years ago, that was indeed the case. Of course, there’s a reason why this game is the highest-ranked Star Trek game, sitting at a comfortable 86 on Metacritic .

Star Trek: Elite Force cover

Star Trek: Elite Force cover

However, reviews only tell part of the story.

I endeavored to discover why exactly Elite Force became such a well-respected Star Trek game. After all, this is an important aspect for Star Trek in the mainstream media. Video games have been around for a while, and the industry only gets more popular each year. To have a reliable presence on the video game scene is something that benefits any property. For a franchise that has inspired much of the technology and vision behind video games, and especially virtual reality’s recent emergence onto the tech scene, it is important that fans can point to one Star Trek game or another and say, “that right there is good Star Trek .” Elite Force is one of few titles to do that.

More than that though, the reasons for writing this article are personal for me. As a kid, I played Elite Force for what seemed like years on end, and it became one of The Video Games of My Childhood. I was captivated by its story and Voyager itself, and I had a blast, well, blasting aliens. 17 years after Elite Force ’s release, I replayed the game for the first time, and the experience was even more special. Besides bathing in the nostalgia of playing as Ensign Munro, I was able to take a critical look at the game and see exactly why it ranks among Star Trek ’s best game entries.

Hailing Frequencies Open

Elite Force takes place in Voyager ’s sixth season, a time when the crew has had their share of hostile encounters with various Delta Quadrant races. (For you diehards, the game’s stardate indicates the plot takes place between the episodes “Live Fast and Prosper” and “Muse.” Thanks Memory Alpha!) To respond to these threats, Tuvok creates the Hazard Team. Players control either a male or female Ensign Munro, and after an attack by an alien ship, Voyager gets transported to an alien graveyard. Stuck fighting the Borg, Malons, Klingons, Hirogen, and a new species, the Etherians, Munro and the Hazard Team ultimately defend Voyager from the Vohrsoth, a creature controlling the Forge, the device that created the alien graveyard.

To help tell the story behind the game, I contacted Brian Pelletier , Elite Force ’s game director. Nowadays, Pelletier has his hand in multiple projects, including work at Arch Virtual, Creative Kingdoms, and Human Head Studios. But back then as director, Pelletier was the person responsible for overseeing just about every aspect of game development. However, heading the creation of Elite Force is one of numerous roles he’s had in the industry. In 1992, he helped build the studio that would go on to create Elite Force and many other titles: Raven Software. In these early years, he was a game designer, focusing on art design and animation for many projects. However, after publisher Activision acquired Raven Software in 1997, things really kicked into high gear for Pelletier. For the next 13 years, he would work on several high-profile projects, including a couple X-Men games, Heretic 2 , Call of Duty: Black Ops , Star Wars Jedi Knight 2: Jedi Outcast , and of course, Star Trek Voyager: Elite Force . 1998’s Heretic 2 , the first game Raven Software made after Activision’s acquisition, was a milestone for Pelletier. It was the first title where he was game director, an experience he would draw on for Elite Force even though his background was mainly in art design. However, as with any game studio, and especially one of Raven Software’s small size, the input of his team was invaluable.

Making a Star Trek Game

“I remember the challenge for our team to develop a Star Trek shooter was that Voyager and much of the Star Trek franchise was not about fast-paced action and gun shooting,” recalled Pelletier. “We really did feel challenged to create a game that shooter fans would like, but also wanted to feel like you were playing in an episode or movie that fans could embrace. We did feel pressure on how to balance the narrative cerebral part of Star Trek with a shooter. This fine line became a very conscious effort on the team’s part to blend these into a cohesive fun game experience.

Star Trek: Elite Force gameplay

Authentic, immersive, cerebral, and encompassing. These are words that first spring to mind for Pelletier when thinking of Elite Force . To create this authentic shooter experience, Pelletier and his team drew on Trek-inspired weaponry players could utilize throughout the game. These weapons could be ones we’ve seen before, like the phaser or phaser rifle, or it could be new to the franchise, yet instantly familiar. Case in point: one of the weapons players gain later in the game is a mobile photon torpedo launcher, complete with the typical torpedo sound effect heard in multiple Star Trek incarnations. Alien weapons also have a familiarity about them even if their appearance in Star Trek lore is unique to Elite Force . The I-MOD, a weapon that makes fighting the Borg a piece of cake, is a great example of a familiar aesthetic design. Its Borg roots are evident in the tubes protruding to the front, while the body of the gun looks like a Federation assault rifle. Likewise, the Tetryon Pulse Disruptor, a mini-gun of Hirogen design, is not only a blast to use, but follows the metallic Hirogen aesthetic introduced in the early seasons of Voyager . The fact that these and other weapons not only follow established Star Trek designs, but also that they feel great to use in the game, is one of the main reasons why Elite Force can appeal to more general shooter fans and the Star Trek faithful.

Of course, weapons alone can’t carry a Star Trek game. Characters have always been the heart of any Star Trek production – and remember, a starship can be a character. Tell me the Enterprise doesn’t have a personality. The team recognized this early on, and Pelletier was determined to make the game as authentic as possible in this way. The best way to do this was actually go to Paramount Studios, where they were filming Voyager .

Star Trek: Elite Force gameplay

“We needed schematics and layouts for Voyager so we could accurately create our game levels,” said Pelletier. “On one of the trips to Paramount Studios, I met with legendary Star Trek visual designer Rick Sternbach , who had done many technical manual books showcasing layouts from many Starfleet ships. I was hoping to get some Voyager deck layouts from him but he didn’t have any. He said he designs areas of the ship for only what the show needs per the scripts. A great consolation for working with Rick was that he helped us develop Voyager deck layouts specifically for the game.”

For all intents and purposes, Pelletier and his team set out to create a virtual Voyager , and that’s indeed what they did. In between away missions, players have the ability to roam many areas the ship. Want to visit engineering and walk around the warp core? Just go to deck 11. Want to view the Delta Flyer in Voyager’s shuttle bay? Help yourself (although you might want to ask Tom Paris first). In fact, as an expansion for the game after its release, Raven Software released “Virtual Voyager,” a sub-game that takes place shortly before the game’s final mission. In this mode, players can access Voyager deck-by-deck, taking their time to explore the Intrepid -class starship. The attention to detail is outstanding, as you can see in this walkthrough video. Obviously, using both old and new set designs paid off, in that the two blend seamlessly together to create one huge explorable ship. Of course, not every room is available to tour, but this is still the most accurate representation of a ship in a Star Trek game, and a large part of why Elite Force is so immersive.

But Voyager is not an empty ship. Thanks to Paramount’s support, the team was able to get the entire Star Trek: Voyager cast together to reprise their characters in Elite Force (While Jeri Ryan was initially unavailable to reprise Seven of Nine, a post-release patch added her voice into the game.) How cool was it to have Kate Mulgrew giving orders on the bridge of her ship? Or to have Ethan Phillips play Neelix flawlessly as Munro and crew see an alien starship looming toward them? When all was said and done, Elite Force featured the entire main cast of Voyager, which makes roaming the ship’s decks even more special.

“When voice recording with the cast we got many compliments on our script and dialogue writing,” remembered Pelletier. “In fact one of the actors, after delivering a great performance to one of the lines, said, ‘Wow! This writing is really great! This is almost better than what our show’s writers do.’”

The Continuing Mission

“I believe Elite Force ’s lasting appeal is due to it truly feeling like a day in the life of a Starfleet officer during a time of conflict requiring a lot of action,” explained Pelletier. “The development team was committed to creating an authentic narrative Star Trek experience. We had a tremendously talented team of developers and many of them were hardcore Trek fans. Our main goal of the game was to make players feel like there were witnessing Trek from the inside; a simulation if you will. These design pillars held strong all through production, where even Paramount was on board and approved many aspects of the game.”

Some action games have the tendency to offer a simplistic “go there, shoot that” narrative, designed more to showcase the game’s gunplay than offer an intriguing story. Being a Star Trek game, however, Pelletier and his team knew the story had to offer Trek fans the kind of storytelling they came to expect from hundreds of television episodes. Characters had to offer emotional beats and interesting moral situations amid impressive alien backdrops and action set pieces. Therefore, story took priority, and the plot Pelletier and his team developed did indeed feel like an episode of Voyager , a goal assisted by the game’s recreation of the show’s opening title sequence, complete with the names of the development team. Of course, making a Star Trek story was helped by the fact that Pelletier, along with many members of the development team, were already Star Trek fans.

“I was definitely a Star Trek fan. I remember watching the classic series in the 1970s with my older brothers and even playing Star Trek where our front porch was converted into the Enterprise ,” remembered Pelletier. “I also watched my fair share of The Next Generation in the late 80s. I was working at Raven when Voyager came out. There were plenty of Trek fans at the studio and we had a Voyager party to watch the pilot episode. I sporadically watched the show over the next four years but never got into it as much as the first two series. Once we started developing Elite Force , the team engrossed themselves into watching the show and becoming experts in the canon. It’s hard not becoming a fan when you delve deeply into the show and see how good some of those episodes were. I became a fan and still am today.”

The result of this effort was evident when the game came out. In September 2000, Gamespot wrote that “ Star Trek fans shouldn’t be alone in experiencing the game’s exciting story-driven single-player campaign…it features a variety of settings that will challenge and impress even some of the most experienced first-person shooter enthusiasts.” Eurogamer praised the game, saying “Disregarding completely a lot of the ageing concepts of single player FPS titles, Elite Force is consistently exciting, and like a good book the pace and tone of the action varies and the player’s emotional attachment to the characters is very strong.” And with a perfect score, GamePro said “With its high production value, smart level design, and impressive story, [ Elite Force ] is simply one of the finest first-person shooters to come out this year.” Not a bad reception at all. Elite Force ’s critical success meant a sequel would follow, although not by Raven Software. Instead, in 2003 Ritual Entertainment would take the reins and tell a post- Voyager , post- Nemesis story focusing once again on Ensign Munro. That game was received well, although not as well as its predecessor. But that’s a story for another time.

Star Trek: Elite Force gameplay

The Undiscovered Country

Video game remakes and re-releases are a common occurrence in today’s industry. While this is unlikely to happen to Elite Force , as Spock would say, “there are always possibilities.” I asked Pelletier ponder what he would do if given the option to remake Elite Force , and to take it a step further, what a hypothetical Elite Force 3 would be like.

“A Elite Force remake would stay the same in terms of creating an immersive Trek experience that truly captures the feeling of being on a Starfleet ship, witnessing and doing all the cool things you see in the movies and shows,” explained Pelletier.” That is the core to its lasting appeal, after all.”

As for a third entry in the series, Pelletier would have even more ambitious plans than what his team set out to do 17 years ago.

“To help with the immersion, I would develop and design Elite Force 3 for both flat screens and virtual reality,” said Pelletier. “I’ve been designing and developing VR experiences and often think about how you could take a franchise like Trek and make it truly immersive. When designing the first Elite Force , I often closed my eyes and visualized the Trek world around me. I wanted it to be very immersive, thinking back to my days of playing with my brothers and friends, what it felt like being on my front porch decked out to look like the bridge of the Enterprise . We ran around our house pretending to scurry through the ship to get to the warp core, or beam away to a planet and run around our neighborhood shooting aliens. I would take that imagination and wrap it in today’s technology where it can be visually realistic and a true Star Trek universe.”

As it is, fans will have to be satisfied with the two existing entries in the Elite Force series. While the first Elite Force may be getting up there in age, it still plays really well. I can attest to this after revisiting the game this summer. Walking around Voyager is still a great experience, unrivaled in any other Star Trek game, except perhaps for Elite Force II ’s recreation of the Enterprise-E . If you are a fan of great shooters, a Star Trek fan, or better yet both, you owe it to yourself to experience Elite Force . Unfortunately, the game isn’t exactly easy to come by – it’s not available on popular gaming platforms like Steam or GOG – so third-party sellers are likely your best bet. However you come across it, be prepared for a treat. Or if you are like me and have played the game before, now is as good a time as any to revisit it. Good Star Trek games are few and far in between, which makes what Pelletier and his team accomplished all the more special.

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star trek voyager video game

Kyle Hadyniak has been a lifelong Star Trek fan, and isn't ashamed to admit that Star Trek V: The Final Frontier and Star Trek: Nemesis are his favorite Star Trek movies. You can follow Kyle on Twitter @khady93 .

star trek voyager video game

November 5, 2017 at 12:52 pm

It’s a brilliant game. There are a lot of misses in the Trek video game pantheon, but right around the same time, DS9: The Fallen, Klingon Academy and both Elite Force games made a great impression. They also deserved greater success, which have been wonderful now, as especially popular games get updated and restored for current platforms. My Mac OS long ago was updated beyond the ability to play Elite Force I or The Fallen, but it’s nice to still be able to fire up the PS2 and play the (unpatched and sorely missing Jeri Ryan) old EF version once in awhile. Revisiting this storytelling approach to encompass all the series would be a dream these days.

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CoolcatTerri

December 1, 2017 at 2:38 pm

I loved both Elite Force 1 and 2. I would greatly support a third game especially for VR. Please make this a reality.

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Billy Beefcaked

December 7, 2017 at 2:21 pm

As fun as Elite Force was Elite Force II was one of the most fun 1st person shooters of the early 2000’s that I remember playing.

Not only was the game absolutely beautiful at the time, but Elite Force II gave us the first full imagined look of the decks on the Enterprise-E.

During that time we had one amazing Star Trek game after another with ST: Bridge Commander coming out the following year.

Such a shame Star Trek games died with Interplay going out of business in the mid-2000’s.

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Daniel Brongers

August 22, 2019 at 8:31 pm

While not a big fan of VR, I would LOVE a third game is being made. Love these games, though I loved Elite Force 2 a bit more than I did with the original game. But, regardless, I don’t complain…

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star trek voyager video game

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Star Trek: Voyager

Star Trek: Voyager was the third of the four television series spawned from Star Trek . Set during the same time period as The Next Generation and Deep Space Nine , Voyager starred Kate Mulgrew as Captain Kathryn Janeway, a Starfleet officer in command of the USS Voyager , who upon the pursuit of rebels, suddenly finds herself and her crew mysteriously transported to a far-flung unexplored quadrant of the galaxy and then having to trying to find a way back. As Deep Space Nine featured the first African-American actor to be cast as the featured commander in a Trek series, Voyager broke ground as Mulgrew was the first actress to be cast as the featured starship captain in a "Trek" series. The series' cast included Robert Beltran , Jeri Ryan , Robert Picardo , Garrett Wang, Roxann Dawson , Robert Duncan McNeill , Jennifer Lien, Ethan Phillips and Tim Russ . The series ran on the UPN network in the US for seven seasons (1995-2001).

The following weapons were used in the television series Star Trek: Voyager :

  • 1.1 Colt Official Police
  • 1.2 Type 14 Nambu
  • 1.3 Beretta 92F
  • 1.4 Calico M950
  • 1.5 Colt 1860 Army
  • 1.6 Detonics Pocket 9
  • 1.7 Flintock Pistol
  • 1.8 M1911A1
  • 1.9 Walther P38
  • 2.1 Thompson Submachine Gun
  • 3.1 Gewehr 98/40
  • 3.2 Henry 1860
  • 3.3 M1 Garand
  • 3.4 AKU-94 Bullpup
  • 3.5 AR-15 Sporter-1 Rifle
  • 3.6 Muzzelite MZ14 Bullpup
  • 3.7 Springfield 1873 "Trapdoor"
  • 4.1 Franchi SPAS-12
  • 4.2 Double Barreled Shotgun
  • 5.1 Mk 2 Hand Grenade

Colt Official Police

In the episode "The 37s" (Season 2, Episode 8), Fred Noonan ( David Graf ) who is Amelia Earhart's navigator, pulls out a hidden Colt Official Police to threaten the Voyager crewmembers, whom he thinks kidnapped him and his boss.

star trek voyager video game

Type 14 Nambu

Though briefly held in Nogami's holster while in cryo-stasis, the Type 14 Nambu is quickly removed and held by Tom Paris ( Robert Duncan McNeill ).

star trek voyager video game

Beretta 92F

In the episode "Future's End" (Season 3, Episode 8), several of the militia members that kidnap Chakotay ( Robert Beltran ) and B'Elanna Torres ( Roxann Dawson ) in the 20th century can be seen using Beretta 92F pistols. They fire on the Federal agents and Voyager' s crew who come after the two and their crashed shuttlecraft. In order to avoid bloodshed, the Doctor ( Robert Picardo ) enters the militia shelter as the latter try vainly to shoot him, unaware he's a hologram and thus impervious to gunfire.

star trek voyager video game

Calico M950

The power plant guards in the episode "Time And Again" (Season 1, Episode 4) are seen wielding Calico M950 pistols with the muzzle brakes removed, the Calicos standing in for alien weapons. The Calico M950 and Detonics Pocket 9 seen in this episode were supplied by Ellis Mercantile, which was one of the largest prop companies in Hollywood until they closed their doors.

star trek voyager video game

Colt 1860 Army

In the episode "The Q and the Grey" (Season 3, Episode 11), the infamous Q ( John de Lancie ) brings Capt. Janeway to the Continuum to show her a civil war that was happening. Obviously the Continuum exists on a plane of being that is beyond mortal comprehension, so it was displayed for us in the context of the American Civil War, weapons and all. In this perception, Q appears to be using a Colt 1860 Army revolver, but in reality, it was a weapon beyond our imagination. A "Q" Colonel ( Harve Presnell ) also used one as well as Commander Tuvok ( Tim Russ ). While held up inside the manor, Q correctly fires exactly six shots from his revolver.

star trek voyager video game

Detonics Pocket 9

In the episode "Time And Again" (Season 1, Episode 4), some of the saboteurs can be seen armed with Detonics Pocket 9 pistols, standing in for alien weapons. They are most notably seen when the saboteurs engage plant guards in a shootout at the main gate.

star trek voyager video game

Flintock Pistol

Two Flintlock Pistols can be seen in "Author, Author" (Season 7, Episode 20) in the Captain's ready room during the Doctor´s holo-novel "Photons Be Free".

star trek voyager video game

In the episode "The Killing Game" (Season 4, Episode 18) , several U.S. Army soldiers as well as members of the crew playing members of the French resistance and U.S. Army soldiers can be seen using M1911A1 pistols . In one scene, a brainwashed Tom Paris ( Robert Duncan McNeill ) pulls his M1911A1 on Harry Kim ( Garrett Wang ) when he encounters him outside the holodeck, mistaking him for a Japanese soldier. It's only through some careful negotiating on Harry's part that Tom is convinced that the Ensign is not a threat and holsters his weapon, claiming that if Harry had given any other answer to the question Tom asked him, he would have shot him.

star trek voyager video game

Walther P38

In the episode "The Killing Game, Part II" (Season 4, Episode 19), several Hirogen hunters playing the part of German officers and several holographic German soldiers can be seen carrying Walther P38s as their sidearms, the Hirogen using them to shoot Neelix ( Ethan Phillips ) and Seven of Nine ( Jeri Ryan ) as they're trying to flee from them while brainwashed into playing French resistance fighters.

star trek voyager video game

Submachine Guns

Thompson submachine gun.

In the episode "The Killing Game, Part I" (Season 4, Episode 18), Tuvok ( Tim Russ ) can be seen using an M1928A1 Thompson while engaging the Germans in the battle for the town, still brainwashed into playing the role of a French resistance fighter, using it to take out a German searchlight. During "Memorial", Season 6, Tom Paris is watching a 20th-century television showing a scene from the 1959-1963 television show The Untouchables with a M1921 Thompson on the screen.

star trek voyager video game

Gewehr 98/40

In the episode "The Killing Game" (Season 4, Episode 18), German soldiers and Hirogen hunters can be seen carrying G.98/40 rifles as their standard weapon (standing in for the Karabiner 98k ), one of which Katherine Janeway ( Kate Mulgrew ) commandeers when pursuing a Hirogen after breaking free of the brainwashing imposed on her and the other members of the crew trapped in the holodeck.

star trek voyager video game

In "Author, Author" (Season 7, Episode 20) a Henry 1860 can be seen in Captain Jenkins ( Kate Mulgrew ) quarters in The Doctor´s holo-novel.

star trek voyager video game

In the episode "The Killing Game" (Season 4, Episode 18), members of Voyager's crew and holograms playing the role of U.S. Army soldiers can be seen armed with M1 Garand rifles, as well as B'Elanna Torres ( Roxann Dawson ), whom is playing the role of a member of the French resistance when Tom Paris ( Robert Duncan McNeill ) encounters her in a bar where she'd been hiding during the fighting between the allies and the Nazis in the town. Tuvok ( Tim Russ ) can also be seen holding a Garand when questioning Janeway's change in attitude towards Seven of Nine ( Jeri Ryan ), claiming that she was ready to "put a bullet in her head" earlier.

star trek voyager video game

AKU-94 Bullpup

In the episode "Nemesis" (Season 4, Episode 4), Kradin soldiers can be seen carrying AKU-94s dressed up to resemble alien weapons.

star trek voyager video game

AR-15 Sporter-1 Rifle

In the episode "Future's End" (Season 3, Episode 8), the militant extremists can be seen arming themselves with AR-15 Sporter-1 rifles with A2 -style handguards and birdcage flash suppressors when preparing to engage the Federal agents approaching their hideout.

star trek voyager video game

Muzzelite MZ14 Bullpup

In the episode "Nemesis" (Season 4, Episode 4), members of the Vori army can be seen carrying Muzzelite MZ14 Bullpups as their main weapon, Chakotay ( Robert Beltran ) being given one when he joins them in their war against the Kradin, their sworn enemy. Some of these can also be seen fitted with tactical flashlights on the carry handle.

star trek voyager video game

Springfield 1873 "Trapdoor"

The Springfield 1873 "Trapdoor" is seen in use by the "Union" Q soldiers as well as the "Confederacy" Q soldiers in "The Q and the Grey" (Season 3, Episode 11). The Voyager crew also took them up. When addressing the actual conflict of 1860-1865, they are anachronistic weapons, however, since their appearance is just a part of the "Q"s representation of their own civil war in imagery that humans and 'comprehend', the "Q" can choose whatever 'earth based' weapons they want. Despite resembling 19th Century Earth firearms, they turn out to be powerful "Q" created projective weapons.

star trek voyager video game

Franchi SPAS-12

In the episode "Future's End" (Season 3, Episode 8), the assumed leader of the militant extremists, Porter ( Clayton Murray ), carries a Franchi SPAS-12 shotgun as his weapon of choice, holding Chakotay and B'Elanna at gunpoint and later firing on the Doctor with it, albeit to no effect as the hologram is unharmed, neutralizing all the extremists with 'surgically' accurate phaser fire.

star trek voyager video game

Double Barreled Shotgun

During "Spirit Folk" (Season 6, Episode 17), the Irish villagers can be seen using Double Barreled Shotguns to capture Paris and Kim and to damage the Holodeck controls. Another shotgun can be seen in "Author, Author" (Season 7, Episode 20) in Captain Jenkin´s ( Kate Mulgrew ) quarters.

star trek voyager video game

Miscellaneous

Mk 2 hand grenade.

In the episode "The Killing Game" (Season 4, Episode 18), several U.S. Army soldiers can be seen using Mk 2 hand grenades during the battle for the town, Seven of Nine altering one with Borg technology in an attempt to disable the holodeck simulation in which they're trapped, though the attempt backfires when the modified grenade takes out a sizable portion of the allied forces, leaving them to be overrun by the Germans.

star trek voyager video game

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Seven of nine just delivered star trek's sickest burn.

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Star Trek Gave Voyager's EMH Doctor the Perfect Ending

Why it took star trek almost 24 years to visit the klingon home world, star trek reveals one of the 21st century's biggest scientific breakthroughs is illegal in the future.

  • Seven of Nine shows off her wit, offering a savage comeback in "Lady Luck."
  • Seven uses her Borg tech to uncover corruption at a Starfleet reunion, shutting down a bigoted Starfleet officer in the process.
  • Seven's wit shines in Star Trek Celebrations: Pride , proving bigots can't outsmart a former Borg.

Warning: contains spoilers for "Lady Luck," appearing in Star Trek Celebrations: Pride!

Seven of Nine just delivered the Star Trek franchise’s sickest burn. Across the latter half of Star Trek: Voyager , Seven of Nine rediscovered her humanity after a lifetime of servitude to the Borg Collective. Seven was intelligent and resourceful, and in Star Trek Celebrations: Pride , from IDW, she demonstrates her caustic wit by shutting down the bigotry of her colleagues with a snappy comeback.

Seven of Nine, and her lover Raffi, take center stage in “Lady Luck,” by Vita Ayala and Ilana Kangas. The pair is attending Raffi’s Starfleet Academy class reunion, and it is not going well. Many of Raffi’s classmates are hostile to Seven, in part due to her time with the Fenris Rangers, but mostly because she is a former Borg. Seven uses her Borg technology to expose a corrupt officer among Raffi’s classmates.

As Seven explains what she did, she tells the officer not to worry about being assimilated, as they would add nothing to the collective.

Seven of Nine Was Unlike Any Star Trek Character Before Her

Seven of nine helped voyager survive their journey home.

Seven of Nine is one of the most compelling characters in the Star Trek franchise. Introduced in Star Trek: Voyager’s fourth season, Seven of Nine was born Anika Hansen, and was assimilated into the Borg at a young age. She joins Voyager’s crew as a liaison for the Borg during their war with Species 8472. Seven were severed from the Collective during the conflict. She would spend the remainder of the show learning what it was to be human again. After Voyager’s return, Seven joins the Fenris Rangers before eventually joining Starfleet.

Seven’s former masters in the Borg are perhaps the most feared alien race in the galaxy, and for good reason. A race of cyborgs, the Borg travel the universe, assimilating other species into their Collective. Star Trek has shown that the assimilation process is not easily undone, but Seven of Nine bucked the odds. Seven proved to be one of the best things to happen to Voyager. She shaved seven years off their journey within weeks of joining the crew. Her inside knowledge of the Borg helped Janeway and company navigate a treacherous stretch of space.

The EMH was one of Star Trek: Voyager's most popular characters, and now his fate after Voyager returned has been revealed.

Seven of Nine Gets to Show Her Wit in Star Trek Celebrations: Pride

She makes it clear bigots cannot be borg.

Seven of Nine proved herself time and again as a formidable intellect, and now, when confronted with ignorance and corruption, she lets loose one of Star Trek’s sickest burns.

Seven of Nine proved herself time and again as a formidable intellect, and now, when confronted with ignorance and corruption, she lets loose one of Star Trek’s sickest burns. The Borg assimilate nearly every species they encounter. Suggesting that the Borg would pass someone over for assimilation is a 24th century way of insulting their intelligence. Seven of Nine’s insults work, as it gets under the corrupt officer’s skin, nearly starting a fight. The Borg find something worth taking from every one they meet, but bigots clearly offer nothing.

Star Trek Celebrations: Pride is on sale now from IDW Publishing!

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10 Best Star Trek: Voyager Episodes, Ranked

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Everything about Star Trek: Voyager was a risk when the series debuted following the end of Star Trek: The Next Generation , an incredibly popular series. The flagship show of the nascent United Paramount Network, Captain Kathryn Janeway and her crew faced familiar struggles from fans. Their story, however, took the Star Trek universe to a new part of the galaxy. The Delta Quadrant hosted never-before-seen alien species and was the backyard of the Borg.

Through syndication and wide streaming access, Star Trek: Voyager is now regarded as a classic of this universe's second wave. Voyager finished its journey strong, and the addition of Seven of Nine -- a human drone rescued from the Borg collective -- changed the series for the better. Now in the third wave of the franchise, Seven of Nine is the captain of the USS Enterprise-G, and Janeway is now a Vice Admiral leading the young cadets of Star Trek: Prodigy . Below are the episodes that best showcase why Voyager is among Star Trek's most beloved series

10 'Distant Origin' Is the Kind of Social Allegory Star Trek Does Best

Voyager is caught up in a tale about scientific truth, immigration and acceptance, how did star trek: voyager become a tv series.

Star Trek: Voyager debuted after The Next Generation ended its historic run, but Captain Janeway's series was in development long before then.

The only episode on this list before Seven of Nine joined the crew, "Distant Origin" is representative of what Star Trek does best . It's a high-concept story about scientific exploration and the ways entrenched powers oppress the truth and those who seem "lesser" than them . The Voth are a superior race of intelligent beings that evolved tens of millions of years in Earth's past and took the stars.

The titular theory threatens the social order of the Voth, and the idea that they have a right to oppress others because they are "the first race" in their sector of space. Ironically, the episode spends much of its time away from the USS Voyager. It's not really their story, but rather the story of the Voth scientist facing punishment for violating "doctrine."

9 'Dark Frontier' Reveals Seven of Nine's Human Past and Importance to the Borg

This episode ties voyager to first contact and the next generation.

A feature-length two-part episode, "Dark Frontier" brings the Borg Queen to television for the first time since the character was created for Star Trek: First Contact . It also reveals how Annika Hansen and her parents came to be assimilated by the Borg. Part-heist story and part "mythology episode," which gives viewers a courtside view to how the Borg assimilate a species.

The USS Voyager plans to steal some Borg technology to help them get to Earth more quickly, but it's trap to recapture Seven of Nine. The Borg Queen reveals that Seven of Nine was "allowed" to leave the collective, and her recapture is meant to make her the human face of the Borg invasion of Earth, just as Locutus (Jean-Luc Picard) and Vox (Jack Crusher) were meant to be. In rescuing Seven of Nine, Captain Kathryn Janeway proves herself to be the Borg's biggest threat .

8 'Drone' Is a Perfect Blend of Star Trek Weirdness and Character Study

A high-concept voyager episode with a deeply emotional ending.

In "Drone," the holographic Doctor and Seven of Nine have a baby, of sorts. Originally bound to sickbay and the holodecks, the Doctor was given a 29th Century mobile emitter by Henry Starling. A transporter accident blends Borg "nanoprobes" with this technology creating a 29th Century Borg drone, just without a collective. He names himself "One," becoming something like a son to Seven of Nine.

One accidentally signals the Borg collective, which shows up to assimilate him and the USS Voyager. One is curious about his people, yet he's fully an individual . First, he helps the crew fight the Borg cube, but even his 29th Century know-how can't match the cube's raw firepower. He sacrifices himself in truly epic fashion, saving the ship but breaking Seven of Nine's heart .

7 'Endgame' Is the Epic Series Finale for Voyager and the Borg

Janeway brings the crew home and defeats star trek's worst enemy, star trek: voyager actor weighs in on controversial tuvix debate.

Star Trek: Voyager's Tuvix actor Tom Wright shares his opinion on whether Janeway made the right decision about his character's fate.

While everyone from fans to some of the cast lament the series finale of Star Trek: Voyager didn't show the ship actually arriving on Earth, it's still a fantastic finale. It begins many years after the previous episode, when the USS Voyager does arrive on Earth. Now a Vice Admiral, Janeway travels back in time with a plan to bring the ship and immobilize the Borg. All it will cost her is her life.

The beginning of the finale shows a version of the crew's future, though not everyone made it to Earth. The Elder Janeway's plan is ambitious and takes the ship right into the heart of the Borg society. While her younger counterpart gets her ship home, the elder Janeway has a final showdown with the Borg Queen. "Endgame" is full of spectacle appropriate for a series finale, while not sacrificing attention on the characters fans loved .

6 'Year of Hell' Is an Epic Two-Part Struggle for Survival

A year-long episode of star trek: voyager was almost a whole season.

The "Year of Hell" is a two-part episode that, according to Star Trek Voyager: A Celebration , could've lasted for an entire season. The episode centers on a new species called the Kremin, who developed a "timeship" that could erase entire civilizations from history. The captain and lead scientist, Annorax , continues these temporal incursions and sets his sights on the USS Voyager.

The two-part episode takes place over an entire year, with the USS Voyager and the Krenim engaging in a running war. The ship is damaged, the crew is battered and demoralized. The resolution resets the series' status quo. Had the fallout from this taken a full season, the show might have gotten too dark. This two-part epic is just enough "hell" to make this episode a classic instead of "the one where the season started to go downhill." The Krenim and the idea of the "Year of Hell" was mentioned in Season 3's "Before and After," when Kes visited a possible future.

5 'Timeless' Is About the Death and Resurrection of the USS Voyager

The survivors of the uss voyager break the prime directive to rewrite history.

Time travel is a Star Trek staple , and Voyager featured a lot of it. In "Timeless," select members of the crew survive after the USS Voyager is destroyed. The episode was directed by LeVar Burton who also appeared as Captain Geordi La Forge from the alternate future. As the surviving crew tries to change the past, La Forge has to stop them from violating the "Temporal Prime Directive."

Along with being a dark look at the future, the episode is emotionally heavy, especially for Chakotay and Harry Kim. The latter blames himself for the accident that destroyed the ship. He is determined to fix that mistake. Even though he's successful, the episode ends on a down note as the elder Kim sends a message to his younger self.

4 'Message In a Bottle' Brings Voyager One Step Closer to Home

The emergency medical holograms prove their mettle as starfleet officers, star trek: prodigy is the last hope for janeway and chakotay shippers.

Star Trek: Prodigy brought Voyager characters Kathryn Janeway and Chakotay back into their story and there is a chance for the romance fans never got.

The Romulans appear in "Message In a Bottle," one of the rare times a classic Star Trek alien species appears in Voyager other than the crew. The ship discovers a massive sensor array, and Seven of Nine sends the Doctor to another Starfleet vessel on the edge of Federation space. The array is the bottle, and he is the message. However, the ship is experimental and has been overtaken by Romulans.

The Doctor meets the Mark II version of the Emergency Medical Hologram used by Starfleet, and the irascible pair have to take on the Romulans. Along with being a thrilling episode in its own right, "Message In a Bottle" was important to the overall story. It's the first time the USS Voyager is able to make contact with Starfleet, letting them know the ship was not destroyed .

3 'Living Witness' Is Unlike Any Other Star Trek Episode

The closest the uss voyager ever got to the 'mirror universe'.

Another Doctor-heavy episode, "Living Witness" is a truly unique premise, not just for Voyager but Star Trek itself. Much of the episode is set far in the future from the 24th Century, in a society where the USS Voyager, Starfleet and Captain Janeway have become myth. A copy of the Doctor's program is discovered, and a researcher at the museum reactivates him.

The holographic recreations of the USS Voyager are like Mirror Universe versions of the characters fans know. As the Doctor tries to set the record straight, it causes social upheaval in the society. Ultimately, he urges the researcher to deactivate him and maintain peace on his planet, at the cost of the truth . Though, an even further future ending scene shows the truth eventually came out.

2 'Scorpion' Represents an Ending and a Beginning for Voyager

These episodes introdce the borg and seven of nine, star trek: prodigy's connection to voyager, explained.

Star Trek: Prodigy is a new series with new characters in the universe, but the series is directly connected to Voyager through characters and ships.

The end of Star Trek: Voyager Season 3 and start of Season 4 began the ship's frequent conflicts with the Borg. The second part of the two-part episode also introduces Seven of Nine, as Captain Janeway makes an alliance with the Borg . They encounter a new alien, species 8472 from a dimension of "fluidic space" with no other lifeforms. They are immune to assimilation.

The first episode cold open is short but powerful. A pair of Borg cubes descend on the unseen species 8472 and are destroyed. "Scorpion" is as consequential to Voyager as the classic Season 3 to 4 " Best of Both Worlds " was to The Next Generation . Unlike the USS Enterprise, which only had to deal with a single Borg cube, the USS Voyager was in the heart of Borg space.

1 'Blink of an Eye' Is a Classic Star Trek Episode with a Unique Concept

The top-rated star trek: voyager episode encompasses everything the franchise does best.

The USS Voyager finds itself stuck in the orbit of a planet that has a strange time variance, due to a heavy concentration of "chronaton particles." While the ship spends less than a week in this predicament, the time differential means the ship is viewed in the sky by the planet's indigenous population for a millennia. The "skyship" is the subject of myth, religion, pop culture and serves as an impetus for scientific advancement.

Because of the Prime Directive , the crew avoids making contact with the population, even though the presence of the ship causes frequent planetwide earthquakes. However, as the society advances, explorers from the planet come to the ship. It's a classic Star Trek episode despite being so unique. Just like "Distant Origin," it deals with the idea of scientific exploration, respect for other cultures or societies, and the propensity for any species to turn to violence when faced with the unknown .

Star Trek: Voyager is available to own on Blu-ray, DVD, digital and streams on Paramount+ and Pluto TV.

Star Trek Voyager

Pulled to the far side of the galaxy, where the Federation is seventy-five years away at maximum warp speed, a Starfleet ship must cooperate with Maquis rebels to find a way home.

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Den of Geek

Discovery Just Brought a Star Trek Enterprise Character to 32nd Century Canon

The Star Trek: Discovery finale reveals that the show has been a pseudo-continuation of the story of an infamous Enterprise character all along!

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This Star Trek: Discovery article contains spoilers.

Since 2020, Star Trek: Discovery has harbored a strange sci-fi temporal anomaly. Starting with the episode “Die Trying,” in season 3, director David Cronenberg —the mastermind who gave us The Fly and more recently, Crimes of the Future —has appeared semi-regularly as a mysterious figure known only as “Dr. Kovich.” As Discovery’ s latter seasons have gone on, Kovich’s true purpose has become more clear, even if we don’t fully understand why he wears that all-black, somewhat contemporary-looking suit.

While it’s been tempting to say that David Cronenberg has just been playing David Cronenberg this entire time, the Discovery series finale actually fully answers the question of who Kovich really is and his larger role in Star Trek canon. In fact, Cronenberg’s strange character is revealed to be, perhaps, one of the most crucial people in the entire universe.

Kovich Is Actually Agent Daniels From Star Trek: Enterprise!

While Kovich has previously assisted the crew of Discovery with various pieces of information about the multiverse and time travel rules, his role in the recently concluded season 5 was significantly larger. Starting with “Red Directive”, he’s been calling the shots, sending Burnham and the crew on the treasure hunt across the universe to track down clues that lead to the elusive—and life-creating—technology of the ancient aliens known as the Progenitors. 

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Back in season 3, some fans theorized that Kovich was the leader of some future-tense version of Section 31 , which would have explained his interest in Georgiou. Before season 4’s introduction of Laira Rillak (Chelah Horsdal), there were even some who suggested he was the low-key President of the Federation. But, now, at the end of season 5, we know the truth: Kovich is actually a bit more important than any of those other guessed-at roles. He’s the guy who saved the entire timeline! 

As Burnham chats in Kovich’s office—which sports Geordi’s visor and Sisko’s baseball in places of honor—she playfully asks him to reveal his true name. Because Kovich has come to trust Burnham, he obliges, introducing himself as “Agent Daniels.” If you’re not a hardcore fan of the prequel series Enterprise , this probably meant nothing. But if you are, this was a fairly huge twist.

In the 2001 Enterprise episode “Cold Front,” Daniels (played then by Matt Winston) revealed to Captain Archer (Scott Bakula) that he was really a time-traveling agent from the 31st century, sent back to the 22nd century to prevent a ton of tampering with the timeline. Daniels then popped-up throughout all four seasons of Enterprise , and, in the events of “Storm Front Parts I and II,” Daniels aids the crew of the NX-01 in an alternate 1944, in which an alien species called the Na’kuhl have aided the Nazis with advanced technology. 

Although Archer isn’t thrilled with Daniels often popping in for some temporal shenanigans, in the end, it’s through Daniels’ help that the NX-01 Enterprise succeeds in restoring the timeline. That said, throughout the run of Enterprise , it seems like several tweaks to the timeline were happening, all along, because of the Temporal Cold War. And now, with the revelation that Kovich is Daniels, it seems possible we could all soon be looking at the Trek timeline in an entirely new light.

What Agent Daniel’s Return Could Mean for the Star Trek Timeline

Back in Discovery season 3, in the episode “Terra Firma Part 1,” Kovich broke new ground for the franchise by becoming the first person from the Prime Timeline to mention the existence of the Kelvin Timeline outright. In doing this, the modern TV shows more overtly acknowledged the permeance of a Star Trek multiverse over a single, linear timeline.

The revelation that Kovich is the same character who fought to preserve the 22nd Century in Enterprise could be even more useful for future timeline questions than it might seem at first. Yes, on the surface, this is a nice easter egg that neatly explains Kovich and his job in the 32nd century . But it also makes the entirety of Discovery a little more timey-wimey than ever before. At the end of Discovery season 2, the ship journeys to the future, to save the past, and all of creation from a rogue AI called Control. In season 3, Kovich was very interested in Georgiou’s connection to Control, which could indicate that, maybe, just maybe, Control wasn’t part of the “original” Prime Timeline.

In fact, since First Contact in 1996, it seems possible that the “original” Star Trek timeline has been modified, and tweaked by various temporal incursions, many, many times over. In Enterprise —the first province of Agent Daniels—Zefram Cochrane remembered the Borg, indicating that the “current” timeline is the one in which Picard and the crew helped restore the events of 2063. If Picard and the Enterprise-E crew weren’t part of a predestination paradox, and some version of First Contact occurred in another timeline without their intercession, then that means everything in Enterprise already exists in a separate timeline from all the canon that came before it.

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On top of this, Enterprise season 3 Daniels (Kovich) told Archer that the war with the Xindi and Starfleet in the 22nd century existed only because of temporal incursions. This, too, suggests that Enterprise was creating a slightly divergent timeline all along, one a bit different from whatever existed in TOS, TNG, DS9, and Voyager, prior to First Contact .

In the 2023 Strange New Worlds season 2 episode, “Tomorrow and Tomorrow and Tomorrow,” there was even more evidence that the Prime Timeline is in flux. Now, Khan no longer rises to power on Earth in the 1990s, but later, in the early 21st century , due to continuing temporal changes. Clearly, whatever happened with the Temporal Wars that we first glimpse in Enterprise is still sending ripples through the entire canon.

By explicitly connecting Kovich to Enterprise though, what Discovery has done is create a kind of comprehensive handwave courtesy of one of the franchise’s foremost time travelers. But whether you choose to believe Daniels reintroduction in the 32nd Century means a lot more temporal shifts have occurred than we know of, revealing Kovich’s true identity was always part of the season 5 plan, as showrunner Michelle Paradise tells Den of Geek .

“Very early on, we knew we were going to have to answer the backstory of this character and who he is and that it had to be worthy of the character himself and the way David plays him,” Paradise says. “A couple of our writers who are very familiar with Star Trek: Enterprise suggested Daniels and the minute they did, all of our heads exploded a little bit because it just felt like that makes sense. We knew, coming into this season, that we wanted to answer that in what, at the time, we thought was the season finale.”

Assuming the Star Trek franchise can coax back Cronenberg for recurring roles on other shows or movies, the universe now has a character who knows more about the various chronologies than anyone else (other than maybe Q) and who can pop in whenever time shenanigans are going on. The great thing that makes Kovich/Daniels unique to Q is that he’s not superpowered or all knowing. He’s simply a guy who’s been around a long time, and some of that longevity is because of time travel.

After all, Kovich is only human. Or, as he told Captain Archer all those years ago, “more or less.”

Ryan Britt

Ryan Britt is a longtime contributor to Den of Geek! He is also the author of three non-fiction books: the Star Trek pop history book PHASERS…

TrekMovie.com

  • June 5, 2024 | Connor Trinneer And Dominic Keating Launch ‘D-Con Chamber’ Podcast; Season 3 Of ‘InvestiGates’ On The Way
  • June 4, 2024 | Netflix To Release All 20 Episodes Of ‘Star Trek: Prodigy’ Season 2 In July; Also Coming To SkyShowtime
  • June 4, 2024 | Nog Is Faced With A Ferengi Existential Crisis In Preview Of ‘Sons Of Star Trek’ #3
  • June 3, 2024 | ‘Star Trek: Prodigy’ Season 2 Coming To Netflix In July
  • May 31, 2024 | Podcast: All Access Says Farewell To ‘Star Trek: Discovery’ With “Life, Itself”

‘Star Trek: Prodigy’ Season 2 Coming To Netflix In July

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| June 3, 2024 | By: TrekMovie.com Staff 56 comments so far

Just a couple weeks after the producers asked for patience , there is finally news on the release of the second season of Star Trek: Prodigy .

Start your July with new Prodigy

Today the second season of Star Trek: Prodigy showed up on the “Coming Soon” tab for Netflix Kids, listing Monday, July 1 for the release. TrekMovie has confirmed this with CBS Studios. However, we were not yet able to confirm if the release will include all 20 episodes of season 2 . [ See our UPDATE: Netflix To Release All 20 Episodes Of ‘Star Trek: Prodigy’ Season 2 In July; Also Coming To SkyShowtime ]

The listing on Netflix also includes a new synopsis:

Now Starfleet trainees, Dal and his friends embark on another adventure to solve the mystery of the Protostar and save the planet from destruction.

star trek voyager video game

From Netflix app

Season 2 of Prodigy will feature the return of Star Trek: Voyager’s Robert Picardo as the Holographic Doctor, now serving on the new USS Voyager-A under the command of Vice Admiral Janeway. The Doctor will be tasked with minding the new trainees Dal R’El, Rok-Tahk, Zero, and Jankom Pog along with their Melenoid slime worm companion Murf.

Earlier this year Picardo had high praise for the Prodigy  writers and their approach to his character…

“What’s wonderful about the writing of the show is that they maintain what I love most about doing  Voyager  itself, which was I could be a comic relief, but on a dime I could turn and it could get quite serious when it was a dire situation. [ Prodigy ] used me for comic relief, believe me, in a lot of scenes, in a lot of episodes. But there are some dramatic moments which was really a pleasure to do as well.”

Gwyn will still be a big part of the show in season 2. She has a mission of her own, to save her people the Vau N’Akat on the planet Solum.

star trek voyager video game

The doctor gives the provisional cadets a briefing in preview of season 2

The first season of Prodigy  wrapped up on Paramount+ in December 2022. Season 1 was re-released worldwide on Netflix last Christmas after Paramount+ removed the series in the summer of 2023. Netflix previously announced that season 2 would arrive in 2024 and today is the first time there has been a specific date. In March all 20 episodes were unexpectedly released early on French TV (dubbed in French).

We are awaiting more details and the release of preview images or possibly even a trailer. A clip from season 2 was released by CBS last summer .

This is a developing story. We will provide updates as soon as they are available.

Keep up with news about the  Star Trek Universe .

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All Access Star Trek podcast episode 176 - TrekMovie - Star Trek: Discovery at SXSW

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Podcast: All Access Goes To SXSW For The ‘Star Trek: Discovery’ Season 5 Premiere

It’s been a long road, getting from there to here. Welcome back cadets! Can’t wait to see The Doctor :)

It’s been a long road, getting from there to here. 

I said the same thing on Facebook and X, lol.

Yes, so excited to see the Doctor back!!! I cannot wait to see him and Janeway in a room again. It’s been far too long.

Oh cool, I didn’t expect any more Trek for a long while.

I liked the first season although it lost something when it became too Voyager. Was never a fan of Voyager so not sure how I feel about this. We’ll see.

“I  liked the first season although it lost something when it became too Voyager. Was never a fan of Voyager.”

This is where I am, too.

I’m the opposite, the more Voyager the better. Bring it on if you ask me.

How does this work for Canada? It is usually shown on CTV Sci Fi and is not on Netflix here currently.

We will be following up with more info including international release for those countries outside the current Netflix countries. This includes Eastern European countries with SkyShowtime and Canada with CTVScifi

In Canada, it used to be that Star Trek shows were on CTV (a network) and Crave (a streaming service), both of which are owned by Bell Media. Now the only way to watch Prodigy is via CTV, which I think requires a cable TV subscription; there’s no streaming service that carries it. Any chance this might change…?

You can use a VPN to make your device look like it’s in the US. I recommend Surfshark, IP Vanish or Express VPN. I use Surfshark. I watch Netflix from the US, London, UK or Budapest, Hungary.All from the comfort of my home from the GTA. (Greater Traffic Area..)

So far, season 1 is still available on CRAVE. I haven’t seen anything in the listings for CTV Sci-Fi or CRAVE regarding season 2 yet. I’m in Montreal, so I will check the Videotron guide to see if the Prodigy season 2 is listed in the guide at that time. But I think I can only look 2 weeks ahead.

This is very very exciting!

I just watched season one for the first time literally a month ago and I was so impressed with this show. I adored practically everything about it; especially having Janeway back. But all the new characters were great and enjoyed all their arcs Dal went from my least favorite to favorite after the first half of the season.

Other than Picard season 3, this is the only other show in NuTrek I have truly loved. Hopefully we will see more Voyager characters along the way

Well I’m still so happy you finally found something else in NuTrek to be excited about! It sounds like you finished the season and loved it! :)

As far as more legacy characters showing up, I am 100% convinced at least one more Voyager character will appear, even if it’s just a cameo or something. But they have said there will be another major legacy character involved in the season outside the Doctor and not from Voyager. So most likely TNG or (hopefully) DS9.

And I’m also happy to see you can post your thoughts without feeling harassed over it as you were but I will digress on that. Most people here are actually very open, friendly and civil, but yes like yourself, VERY passionate lol.

Haha, thanks!

Yes it is really nice to be enjoying another show outside of Picard. But I didn’t watch it because I thought it was bad, but simply not for me being geared to young children. But you and others were so right, it really does speak to adults as much as kids. I just appreciate it’s telling authentic Star Trek stories again. I know the others try but I have other issues with them beyond just that.

I would truly love anyone from TNG or DS9. I was actually a bit irked we didn’t get anyone from DS9 at all on Picard. I didn’t expect Odo for obvious reasons even though the season dealt with the changelings, but Kira or Bashir popping up would’ve been fabulous. Let’s hope we get another shot on Prodigy!

And yes everyone has been super lovely outside of that one individual I won’t name; just happy they are gone. But I haven’t had an issue with anyone else and have always had pleasant conversations, even when we do disagree from time to time. As you said, we are all passionate and sometimes resolute in our opinions; but that’s no excuse to be a bully to others because you can’t handle a difference of opinion that’s frankly been said many times over by others anyway. If you can’t have a civil conversation without getting so triggered over it, just keep scrolling. But I want to reiterate, this has been a great board to pop my head in from time to time to give a few random opinions and talk to you lovely people the last few months. :)

And I haven’t really posted here or other boards much lately anyway since I decided not to watch Discovery this season (but really hoped you and others liked it) and there haven’t been a lot of other things that have interested me. This show definitely has my attention now though.

Okay that’s good to know! 😊

Sadly that’s so much of the Internet these days so we’re all used to it but this board is very small as it is and it’s sad when someone new comes along who has never bothered anyone and is treated that way really bothered me. I’m guessing all the shouting and meltdowns over shows and movies we have here probably keep most new people away as it is lol. But it’s different when you are being harassed or attacked for simply having an opinion.

And most of the strife has mostly been over Discovery IMO. Passions just run very high on that show on either side. But the irony is the last season has been an absolute delight to discuss lol. Seriously, very little fighting has happened over it. There are still people who hate it as others who love it but very little infighting or trolling over it

Part of it has to do with certain personalities finally being banned who kept all the silly fights going in the first place as you experienced yourself, but there has just been a lot less people talking about the show overall for some reason and more people seem to generally like the season including me. That always helps lol. All in all it was actually a pretty tame, chill and frankly a dull place at times to discuss the show for a change.

Now that’s it’s over these boards will probably take a turn for the better overall since the other current shows are just more well liked or just less bitterness over them lol. Prodigy is one of those shows that gets 50 posts on a GOOD week discussing an episode and there is very little strife over it. People obviously disagree here and there but it’s a pretty easy going show to discuss so can’t wait. Prodigy brings more good vibes!

(See I got it back on topic ;))

And definitely would love to see Kira or Bashir. Anyone from DS9 would be a plus. Give me 10 episodes with Brunt and I won’t complain lol.

I think we’re going to get a great season either way!

I guess things become better on boards when you eliminate the elderly children who wants to throw a temper tantrum towards others when they don’t get their way haha.

And I’m very happy you enjoyed this season of Discovery. I haven’t read any of the articles or the comments about the season so not sure how others felt about it. Someone I talk to on FB watched it and it sounds like she liked it too and she’s not a big fan of the show either. I did watch a YouTube video discussing the finale yesterday to see how they handled the Progenitors. It sounded fine but not something I need to watch personally. But I hope its fans enjoyed the ending.😊

But I’m still in the middle of my Enterprise rewatch I started a month ago and currently on season 3. By the time I finish Prodigy may have already started!

So a good way to pass the time along until it gets here. 😄

And I would have no problems if Brunt joined the show lol. Jeffrey Combs is a Star Trek treasure.

It’s always great to talk to you. You’re always so sweet.

LOL thanks. And yes very excited about Prodigy. I really had no idea how I would ultimately feel about this season of Discovery considering I haven’t been a big fan of the last four lol. And while it did come out a little better as I hoped, it still wasn’t a complete home run either. But I felt it did just enough to feel it ended OK at least and that’s really all I can ask for at this point. I still have zero interest to rewatch it anytime soon though.

With Prodigy my expectations are much much higher because I trust the people who make that show 100%. They knocked it out of the park in the first season and I imagine it will be just as solid next season as well.

And enjoy your Enterprise marathon. Although I know you didn’t watch Discovery this season I know you’re obviously aware about the big reveal in the finale and one of the reasons why I liked it so much. Just a cool tie in although I know others are more mixed on the revelation. Not me, I thought it was great and I just love how it basically bookends Enterprise and Discovery together. :)

they did get Ro in, who was supposed to be in DS9 but ms forbes declined the role.

“What’s wonderful about the writing of the show is that they maintain what I love most about doing Voyager itself, which was I could be a comic relief, but on a dime I could turn and it could get quite serious when it was a dire situation.”

What I love about Prodigy is that they didn’t change the legacy characters so much that they were unrecognizable. They feel like a plausible continuation of the characters.

I’m rewatching S1 now and it’s so much fun. These writers can put in so much story in 23 minutes and it works. I can’t wait for S2. I’m hoping for a S3 or maybe a TV or theatrical movie.

This is amazing news!

Prodigy is my favorite show in the modern era and just tick all the boxes of great Star Trek for me! It’s also cool we now have less than a month for the next show.

As Janeway would say, do it!

Amazing News! Can’t wait to see what Kevin & Dan and their incredible team have in store for us.

Great news!

Yay! Have Anthony & Laurie talked about how they are going to review the season if they are all dropped at once? Like maybe 2 per week or something like that?

I hope they at least have a little break between batches of episodes. Dropping all 20 would be ridiculous. They’d be gobbled up in a flash and fan conversations wouldn’t be as fun.

I prefer this format. Having the freedom to choose when/how to watch each episode is a gift. Specially with Prodigy!

I feel like 10 episode releases with a short break a la Bridgerton is getting plenty. We all benefit from being able to talk about these shows on relatively the same timeline. Watching a show on my own time is fine, but I enjoy talking about them as they happen. With Netflix shows it’s always a case of, “OMG did you see episode 6 yet? No? Oh. Okay, well let me know when you get there!” or “Oh man I’m not there yet! Bummer.” The immediacy of conversations is stifled a bit. I find the majority of people gobble up binge shows like candy in one big bender, and everyone from the fans to the creators doing publicity chatters excitedly for maybe a month… and then the audience moves on to the next content that must be consumed. Binge models lead to longer hiatuses too. Even beyond Ted Sarandos’ inane comments, I lament what Netflix has done to the industry more than the convenient disruptions it has pioneered.

I assume TrekMovie will stagger reviews for episodes that have come out and it could become a big jumble of different schedules.

I’m hoping they at least divide the season up and we get 10 in July and maybe the other 10 in September or something. Give people wanting more. But don’t space it out too much. I really feel a big reason the show failed on P+ is because after they dropped the first half of the season, it took a full year to get the second half and most people (especially kids) just moved on by then.

Precisely, this is what modern animators don’t seem to understand. Kids grow up fast, which means you need to get the content to them quickly. In thine olden times there use to be 65 episodes spread over 13 weeks to tell the show’s story. If it was really successful it would get an order for the next year.

I’m of the opposite opinion. I hope they drop the entire season so that it can be binged. That seems to be the dominant strategy at Netflix.

I get it. And Prodigy’s team are going to be delighted it’s being seen at all and supported. It just would be nice if it were over the span of 20 weeks at a decent ebb.

This show is really great with the addition of the Voyager characters. Can’t wait to see The Doctor.

More Voyager please!

I wish that I could muster-up the level of enthusiasm the show’s biggest boosters (saluting you, Tiger 2) have for it, but I’m happy for them and will certainly be checking it out myself. From my perspective it’s fine for what it is: a children’s show set in the Trek universe. There’s nothing at all wrong with that in principle, and the best Pixar outings can easily transcend the demographic they’re pitched to accommodate. It’s just not particularly what I come to Star Trek for.

And speaking of Pixar, whatever reservations I have about Prodigy — man, is it gorgeous to look at. Many years ago, before TAS premiered, I remember Roddenberry boasting that the level of animation at Filmation Studios was on a par with Disney. . . a claim that, to be generous, was pretty generous. But that the level of cinematography and production design in Prodigy often compares favorably with feature films is just what you happen to see on the screen. It’s stellar work.

I laughed pretty hard over that first sentence.

And at the end of the day, you gave it a chance and it’s not really your thing. That’s all anyone can ask for. And yes, if nothing else, the show is stunningly beautiful to look at. Why it’s disappointing it didn’t reach the original target audience as it was meant to; or not as many as Paramount hoped I guess. Maybe it will have a better shot being on Netflix.

We’ll now know soon!

In regards to the visual quality, I agree it’s stunning to see. And it’s even more impressive considering it’s apparently about half as expensive to make compared to other animated shows (according to what the Hagemans have said), and they were working during the height of the pandemic which would have created certain hurdles getting it done.

Well…my patience died a couple weeks ago, but maybe I should have tried to be just a tiny bit more patient to begin with, because I am surprised Netflix isn’t waiting until December like I was thinking they were going to. So, this month The Acolyte, and next month Prodigy!

Even if they do drop them all at once, I will be watching one per week.

Alright, maybe two or three per week.

This is great news to have confirmed at last. Now the big question for me is will season 2 get a physical blu-ray/DVD release later down the line? Netflix are very against this, but Paramount are for it. Wonder which way it will go.

Not saying it’s a guarantee, but Netflix shows that were produced by outside studios have gotten physical releases. The Crown and Narcos come to mind.

I hope they release all 20 eps at once. The once-a-week thing is getting tiring…

I’m with you on that. Poor Anthony and Laurie though.

I prefer the once a week releases. But they will probably release 10 or 20 at once.

Erich Anderson r i p

If this ends up being the last season, as I’m suspecting it will be, I hope they get a chance to wrap things up.

I was thrilled to see this yesterday. After all that the show went through, and all the waiting for a release date, it’s great to finally know we’re in the home stretch. I loved this show. The biggest surprise of the modern era for me (though Lower Decks was a close second in that regard). So excited to see what’s in store for season 2. I’ve been hearing nothing but great things from those who’ve seen it (and thankfully no spoilers either).

YAY!! The wait is over. PROD rocks!!!

Finally! I was about to start learning French.

Will they Release all 10 or 20 Episodes all at once or will they get released weekly

Netflix typically releases episodes all at once. So we’ll probably either get all 20 on July 1, or get the first ten then and get the second half at a later date.

YES! Definitely keeping my Netflix subscription. CANT WAIT FOR SEASON 2! Seeing the Doc again will bring a tear to my eye I bet.

The Doctor was one of my 2 favorite Voyager characters (hard to choose between him and Seven), so I’m thrilled we’re getting him back. And I could easily imagine him being great on Prodigy, with these writers. He should have great interactions with everyone, including very likely having scenes with Janeway.

Yes I love the Doctor so much as well. I was hoping he showed up on Picard at some point but sadly not to be. But this is actually better because he will be a full time character and back on another Voyager with Janeway! I can’t wait for their scenes together. That’s music to my ears.

Doctor who?

Yep the Doctor is one of my favorite characters as well. I was so happy to hear he’s coming back on this show.

I’m ecstatic with all the Voyager love we’re getting on this show. And it’s so great how accurate canon has been on it. They have honored the Star Trek universe well.

Good news, time for a rewatch of season one.

We’re getting our beloved Prodigy back in less than a month and I can’t wait! Absolutely love this show. We have to show up in force and let Netflix know we want a third season!

This show and LDS is what I’m excited to see this year! It’s great to have them back even if it’s their final seasons.

‘Star Trek: Discovery’ is over. Now Alex Kurtzman readies for ‘Starfleet Academy’ and ‘Section 31’

Alex Kurtzman leaning against an old TV set with a lamp hanging above him.

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In “Star Trek” terms, and in the real world of “Star Trek” television, Alex Kurtzman, who oversees the 21st century franchise, might be described as the Federation president, from whose offices various series depart on their individual missions. Indeed, to hear him speak of it, the whole enterprise — honestly, no pun intended — seems to run very much on the series’ ethos of individual initiative and group consensus.

The first series to be launched, “ Star Trek: Discovery, ” has come to an end as of Thursday after five seasons on Paramount+. Others in the fleet include the concluded “ Picard, ” which brought “The Next Generation” into a new generation; the ongoing “ Strange New Worlds, ” which precedes the action of what’s now called “The Original Series,” from which it takes its spirit and several characters; “Lower Decks,” a comedy set among Starfleet service workers; and “Prodigy,” in which a collection of teenage aliens go joyriding in a starship. On the horizon are “Starfleet Academy,” with Holly Hunter set to star, and a TV feature, “ Section 31, ” with Michelle Yeoh back as Philippa Georgiou.

I spoke with Kurtzman, whose “Trek” trek began as a writer on the quantum-canonical reboot movies “ Star Trek ” (2009) and “ Star Trek: Into Darkness ” (2013), at Secret Hideout, his appropriately unmarked Santa Monica headquarters. Metro trains glide by his front door unaware. We began the conversation, edited for length and clarity here, with a discussion of his “Trek” universe.

Alex Kurtzman: I liken them to different colors in the rainbow. It makes no sense to me to make one show that’s for everybody; it makes a lot of sense to make a lot of shows individually tailored to a sect of the “Star Trek” audience. It’s a misnomer that there’s a one-size-fits-all Trekkie. And rather than make one show that’s going to please everybody — and will almost certainly please nobody — let’s make an adult drama, an animated comedy, a kids’ comedy, an adventure show and on and on. There’s something quite beautiful about that; it allows each of the stories to bloom in its own unique way.

A tall, thin alien and a human woman walk through the tunnel of a spaceship.

Do you get pushback from the fans?

Absolutely. In some ways that’s the point. One of the things I learned early on is that to be in love with “Star Trek” is to engage in healthy debate. There is no more vocal fan base. Some people tell you that their favorite is “The Original Series,” some say their favorite is “Voyager” and some say their favorite is “Discovery.” Yet they all come together and talk about what makes something singularly “Trek” — [creator] Gene Roddenberry‘s extraordinarily optimistic vision of the future when all that divides us [gets placed] in the rearview mirror and we get to move on and discover things. Like all great science fiction, you get to pick your allegory to the real world and come up with the science fiction equivalent. And everybody who watches understands what we’re talking about — racism or the Middle East or whatever.

What specific objections did you find to “Discovery”?

I think people felt it was too dark. We really listen to our fans in the writers’ room — everybody will have read a different article or review over the weekend, and we talk about what feels relevant and what feels less relevant. And then we engage in a healthy democratic debate about why and begin to apply that; it seeps into the decisions we make. Season 1 of “Discovery” was always intended to be a journey from darkness into light, and ultimately reinforce Roddenberry’s vision. I think people were just stunned by something that felt darker than any “Trek” had before. But doing a dark “Star Trek” really wasn’t our goal. The show is a mirror that holds itself up to the times, and we were in 2017 — we saw the nation fracture hugely right after the election, and it’s only gotten worse since then. We were interpreting that through science fiction. There were people who appreciated that and others for whom it was just not “Star Trek.” And the result, in Season 2, Capt. [Christopher] Pike showed up, Number One showed up, Spock showed up, and we began to bring in what felt to people more like the “Star Trek” they understood.

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You’re ending the series after five seasons. Was that always a plan?

You know, we were surprised we didn’t continue, and yet it feels now that it was right. One of the things that happened very quickly as streaming took off was that it radically changed watch patterns for viewers. Shows that used to go 10, 12 seasons, people would tap out after two — like, “I got what I want” — so for any show to go five seasons, it’s a miracle. In ways I don’t think we could have predicted, the season from the beginning feels like it’s the last; it just has a sense of finality. The studio was wonderful in that they recognized we needed to put a button on it, we needed a period on the end of the sentence, and so they allowed us to go back, which we did right before the strike, and [film] the coda that wraps up the series.

Alex Kurtzman, the executive producer of Paramount's new "Star Trek" franchise, sits in a Danish modern chair.

“Discovery” is a riot of love stories, among both heroes and villains.

There’s certainly a history of that in “Star Trek.” Whether or not characters were engaged in direct relationships, there was always a subtext of the love between them. I believe that’s why we love the bridge crew, because it’s really a love story, everyone’s in a love story, and they all care for each other and fight like family members. But ultimately they’re there to help each other and explore the universe together. If there’s some weird problem, and the answer’s not immediately apparent, each of them brings a different skill set and therefore a different perspective; they clash in their debate on how to proceed and then find some miraculous solution that none of them would have thought of at the outset.

One of the beautiful things about the shows is that you get to spend a long time with them, as opposed to a two-hour movie where you have to get in and out quickly and then wait a couple of years before the next one comes along. To be able to be on their weekly adventures, it affords the storytelling level of depth and complexity a two-hour movie just can’t achieve in that way.

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It’s astonishing how much matter you got into these things. Some storylines that only lasted an episode I remembered as seasonal arcs.

The sheer tonnage of story and character we were able to pack into “Discovery” every episode was kind of incredible. The thing to keep in mind is that “Discovery” was made as streaming was exploding, so what I think you’re also seeing there is a lot of writers who were trained in the network world with an A, B and C story applying it suddenly to a very different kind of storytelling in a much more cinematic medium. And when you have that kind of scope it starts to become really, really big. Sometimes that works really, really well and sometimes it was too much. And we were figuring it out; it was a bunch of people with flashlights in the dark, looking for how to interpret “Star Trek” now, since it had been 12 years since it had been on a television screen.

Are you able to course-correct within a season?

Sure. You get people you really trust in the room. Aaron Baiers, who runs Secret Hideout, is one of my most important early-warning systems; he isn’t necessarily in the room when we’re breaking stories, but he’s the first person who’ll read an outline and he’s the first person who’ll read a script. What I value so much about his perspective is that he’s coming in cold, he’s just like, “I’m the viewer, and I understand this or I don’t understand it, I feel this or I don’t feel it.” The studio executives are very similar. They love “Star Trek,” they’re all die-hard fans and have very strong feelings about what is appropriate. It then goes through a series of artists in every facet, from props to visual effects to production design, and they’re bringing their interpretations and opinions to the story.

Three seated officers and the standing captain on the bridge of a starship

Did “Strange New Worlds” come out of the fact that everybody loved seeing Christopher Pike in “Discovery?”

I really have to credit Akiva Goldsman with this. He knew that I was going to bring Pike into the premiere of the second season of “Discovery,” and said, “You know, there’s an incredible show about Capt. Pike and the Enterprise before Kirk takes over; there’s seven years of great storytelling there” — or five years, depending on when you come into the storyline. I said, “We have to cast a successful Pike first, so let’s see if that works. Let’s figure out who’s Number One, and who Spock is,” which are wildly tall orders. I hadn’t seen Anson Mount in other things before [he was cast as Pike], and when he sent in his taped audition it was that wonderful moment where you go, “That’s exactly the person we’re looking for.” Everybody loves Pike because he’s the kind of leader you want, definitive and clear but open to everyone’s perspective and humanistic in his response. And then we had the incredibly tall order of having Ethan [Peck] step into Leonard [Nimoy’s] and [Zachary Quinto’s] shoes.

He’s great.

He’s amazing, just a delight of a human being. And Rebecca Romijn‘s energy, what she brings to Number One is such a contemporary take on a character that was kind of a cipher in “The Original Series.” But she brings a kind of joy, a comedy, a bearing, a gravitas to the character that feels very modern. Thank God the fans responded the way they did and sent that petition [calling for a “Legacy” series], because everybody at CBS got the message very quickly. Jenny Lumet and Akiva and I wrote a pilot, and we were off to the races. Typically it takes fans a minute to adjust to what you’re doing, especially with beloved legacy characters, but the response to “Strange New World” from a critical perspective and fan perspective and just a viewership perspective was so immediate, it really did help us understand what was satisfying fans.

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What can you tell me about “Starfleet Academy?” Is it going to be Earth-based or space-based?

I’m going to say, without giving anything away, both. Right now we’re in the middle of answering the question what does San Francisco, where the academy is, look like in the 32nd century. Our primary set is the biggest we’ve ever built.

So you’re setting this —

In the “Discovery” era. There’s a specific reason for that. As the father of a 17-year-old boy, I see what my son is feeling as he looks at the world and to his future. I see the uncertainty; I see all the things we took for granted as given are not certainties for him. I see him recognizing he’s inheriting an enormous mess to clean up and it’s going to be on his generation to figure out how to do that, and that’s a lot to ask of a kid. My thinking was, if we set “Starfleet Academy” in the halcyon days of the Federation where everything was fine, it’s not going to speak to what kids are going through right now.

It’ll be a nice fantasy, but it’s not really going to be authentic. What’ll be authentic is to set it in the timeline where this is the first class back after over 100 years, and they are coming into a world that is only beginning to recover from a cataclysm — which was the Burn, as established on “Star Trek: Discovery,” where the Federation was greatly diminished. So they’re the first who’ll inherit, who’ll re-inherit, the task of exploration as a primary goal, because there just wasn’t room for that during the Burn — everybody was playing defense. It’s an incredibly optimistic show, an incredibly fun show; it’s a very funny show, and it’s a very emotional show. I think these kids, in different ways, are going to represent what a lot of kids are feeling now.

And I’m very, very , very excited that Holly Hunter is the lead of the show. Honestly, when we were working on the scripts, we wrote it for Holly thinking she’d never do it. And we sent them to her, and to our absolute delight and shock she loved them and signed on right away.

A woman with long brown hair in gold-plated chest armor.

And then you’ve got the “Section 31” movie.

“Section 31” is Michelle Yeoh’s return as Georgiou. A very, very different feeling for “Star Trek.” I will always be so grateful to her, because on the heels of her nomination and then her Oscar win , she just doubled down on coming back to “Star Trek.” She could have easily walked away from it; she had a lot of other opportunities. But she remained steadfast and totally committed. We just wrapped that up and are starting to edit now.

Are you looking past “Starfleet” and “Section 31” to future projects?

There’s always notions and there are a couple of surprises coming up, but I really try to live in the shows that are in front of me in the moment because they’re so all-consuming. I’m directing the first two episodes of “Starfleet Academy,” so right now my brain is just wholly inside that world. But you can tell “Star Trek” stories forever; there’s always more. There’s something in the DNA of its construction that allows you to keep opening different doors. Some of that is science fiction, some of it has to do with the combination of science fiction and the organic embracing of all these other genres that lets you explore new territories. I don’t think it’s ever going to end. I think it’s going to go on for a long, long time. The real question for “Star Trek” is how do you keep innovating, how do you deliver both what people expect and something totally fresh at the same time. Because I think that is actually what people want from “Star Trek.” They want what’s familiar delivered in a way that doesn’t feel familiar.

With all our showrunners — Terry Matalas on “Picard,” the Hagemans on “Prodigy,” Mike McMahan on “Lower Decks,” Michelle Paradise, who has been singlehandedly running “Discovery” for the last two years, and then Akiva and Henry Alonso Myers on “Strange New Worlds” — my feeling is that the best way to protect and preserve “Star Trek” is not to impose my own vision on it but [find people] who meet the criteria of loving “Star Trek,” wanting to do new things with it, understanding how incredibly hard it is to do. And then I’m going to let you do your job. I’ll come in and tell you what I think every once in a while, and I’ll help get the boat off the dock, but once I hand the show over to a creative it has to be their show. And that means you’re going to get a different take every time, and as long as those takes all feel like they can marry into the same rainbow, to get back to the metaphor, that’s the way to keep “Star Trek” fresh.

I take great comfort because “Star Trek” really only belongs to Gene Roddenberry and the fans. We don’t own it. We carry it, we try to evolve it and then we hand it off to the next people. And hopefully they will love it as much as we do.

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  2. Star Trek Voyager Elite Force PC Gameplay (HD)

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  4. Star Trek: Voyager

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  6. Star Trek Voyager: The Arcade Game (2002)

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VIDEO

  1. Let's Play Star Trek Voyager Elite Force (Schwer) Part 26

  2. Star Trek Voyager Endgame Tricorder

  3. Let's Play Star Trek Voyager Elite Force (Schwer) Part 42

  4. Let's Play Star Trek Voyager Elite Force (Schwer) Part 41

  5. Good Plan Janeway BUT lets send Tom, Tuvok and B'Elanna Instead!

  6. Star Trek Voyager Game Retrospective

COMMENTS

  1. Star Trek: Voyager

    Star Trek: Voyager - Elite Force is a first-person shooter video game developed by Raven Software and published by Activision.The game was originally released on September 15, 2000 for Windows and Mac OS.A port for Mac OS developed by Westlake Interactive and published by Aspyr Media was released on November 20, 2002. Elite Force was ported to the PlayStation 2 by Pipe Dream Interactive and ...

  2. Star Trek™: Voyager

    One blast from destruction, the U.S.S. Voyager is mysteriously transported into a hull space infested with danger. As part of Voyager's elite Hazard Team, you must defend it from a host of scavenging aliens, then infiltrate a Borg Cube and derelict vessels to eradicate your deadly foes. The Quake III Arena™ engine powers the dynamic gameplay ...

  3. Star Trek: Voyager

    Game Description. Star Trek: Voyager - Elite Force is a first-person shooter video game developed by Raven Software and published by Activision. The game was initially released on September 20, 2000 for Windows and Mac OS personal computers. Aspyr Media was responsible for porting the game to the Mac OS platform.

  4. Amazon.com: Star Trek Voyager: Elite Force

    The first game based on the Star Trek Voyager universe, Elite Force pits players against a multitude of Star Trek enemies, including the relentless Borg and never-before-seen aliens in intense single-player and multiplayer combat missions. Elite Force has eight missions, plus between-missions game play on the Voyager ship. Each mission consists ...

  5. Star Trek: Voyager

    Full game longplay of Star Trek: Voyager - Elite Force, a 2000 shooter/FPS in the Star Trek Universe, specifically during the Voyager TV series, with charact...

  6. Star Trek Elite Force 22 Years Later: An LGR Retrospective

    Remember that time Quake III and Star Trek had an FPS baby together? Taking a look back at Star Trek: Voyager - Elite Force from the year 2000! Review of the...

  7. Star Trek: Voyager: Elite Force

    Star Trek Voyager: Elite Force. Dec 20, 2001 - This is a bad port of a good PC game, ... Star Trek in Video Games. Follow. Bryan's Gaming DNA. Follow. My Star Trek game collection.

  8. Star Trek: Voyager Elite Force

    Initial Release Date: Sep 20, 2000. Developer: Raven Software. Publisher: Activision. Genres: FPS. As Lt. Tuvok, you'll leap into action to defend the Voyager from assault, battle through derelict spacecraft, infiltrate a Borg cube, and take on the ultimate colonization force -- all while facing annihilation at every turn.

  9. Star Trek: Voyager Elite Force Review

    By Greg Kasavin on May 17, 2006 at 3:09PM PDT. Star Trek: Voyager Elite Force is an outstanding first-person shooter based on the most recent Star Trek TV series. Star Trek fans shouldn't be alone ...

  10. Star Trek: Voyager

    Star Trek: Voyager - Elite Force is a singleplayer and multiplayer first-person FPS game in the Star Trek: Elite Force series.. The game received two official patches post-release. It was notable for including the looks and voices of the entire cast of the Star Trek: Voyager show; while the character of Seven of Nine had a replacement voice actress (Joan Buddenhagen), Jeri Ryan's voiceover was ...

  11. Voyager returns home (Alpha Quadrant)

    A time traveller forces Captain Janeway into a deadly showdown with her nemesis, the Borg Queen, and a romance ignites during Voyager's peril.#startrekvoyage...

  12. Star Trek: Voyager

    In "Endgame," Admiral Janeway's plan to bring Voyager home hinges on the use of transwarp technology. The Borg transwarp hub, a vast structure in the black depths of space, functions as a gateway ...

  13. Six Classic Star Trek Video Games Now Available for Download

    This marks the first time these games are available on a modern video game storefront. Star Trek: Voyager - Elite Force (2000) and its sequel (2003), Star Trek: Bridge Commander (2002), Star ...

  14. List of Star Trek games

    Board games. Star Trek Game, the only game based on the original series to be released during the show's run, produced by Ideal Toys (1967); Star Trek game, produced by Hasbro (1974); Star Trek game, produced in UK by Palitoy (1975); Star Trek game, produced by Milton Bradley, based on Star Trek: The Motion Picture (1979); Star Trek: Starfleet Game, a promotional game released by McDonald's to ...

  15. Star Trek Voyager: Elite Force (Video Game 2000)

    Star Trek Voyager: Elite Force: Directed by Brian Pelletier. With Kate Mulgrew, Robert Beltran, Tim Russ, Roxann Dawson. When the U.S.S. Voyager is transported to a spaceship graveyard, Ensign Alex Munro of the elite commando force, the Hazard Team, must protect the ship during encounters with hostile aliens.

  16. Star Trek: Voyager

    Star Trek: Voyager - Elite Force (aka STEF) is a video game published in 2000 on Windows by Activision Publishing, Inc., Activision Deutschland GmbH, Acer TWP Corp, Novitas Vertriebs GmbH. It's an action game, set in a sci-fi / futuristic, shooter, stealth, licensed title, fps and tv series themes.

  17. Category:Video games based on Star Trek: Voyager

    Pages in category "Video games based on Star Trek: Voyager" The following 3 pages are in this category, out of 3 total. This list may not reflect recent changes. A. Star Trek: Voyager - The Arcade Game; E. Star Trek: Voyager - Elite Force; V. Voyager (video game)

  18. Voyager: Elite Force Boldly Went Where No Star trek Game Had Gone

    TrekNews.net has written before about the best entries in Star Trek's storied yet divisive video game history. For every gem that takes advantage of the medium to tell a great Star Trek story ...

  19. Star Trek: Voyager: Elite Force [Gameplay]

    Now, you'll have to make your way through the area's bizarre ships and characters, trying to rescue the crew from a tragic fate. Playing as Ensign Munro (who can be either male or female, at your ...

  20. Star Trek Voyager: Elite Force

    Amazon.com: Star Trek Voyager: Elite Force - PlayStation 2 : Playstation 2: ... #75,841 in Video Games (See Top 100 in Video Games) #1,413 in PlayStation 2 Games: Package Dimensions : 7.4 x 5.3 x 0.6 inches; 3.2 Ounces : Type of item : Video Game : Rated : Teen : Is Discontinued By Manufacturer : No :

  21. Star Trek: Voyager

    Star Trek: Voyager was the third of the four television series spawned from Star Trek.Set during the same time period as The Next Generation and Deep Space Nine, Voyager starred Kate Mulgrew as Captain Kathryn Janeway, a Starfleet officer in command of the USS Voyager, who upon the pursuit of rebels, suddenly finds herself and her crew mysteriously transported to a far-flung unexplored ...

  22. Seven of Nine Just Delivered Star Trek's Sickest Burn

    Seven of Nine is one of the most compelling characters in the Star Trek franchise. Introduced in Star Trek: Voyager's fourth season, Seven of Nine was born Anika Hansen, and was assimilated into the Borg at a young age. She joins Voyager's crew as a liaison for the Borg during their war with Species 8472.Seven were severed from the Collective during the conflict.

  23. 10 Best Star Trek: Voyager Episodes, Ranked

    8.7. Time travel is a Star Trek staple, and Voyager featured a lot of it. In "Timeless," select members of the crew survive after the USS Voyager is destroyed. The episode was directed by LeVar Burton who also appeared as Captain Geordi La Forge from the alternate future.

  24. Star Trek: Voyager

    Mode (s) Single-player, multiplayer. Star Trek: Voyager — The Arcade Game is a first-person style shooter arcade game, produced by Monaco Entertainment and Team Play Inc. and released in 2002. It was inspired by The House of the Dead and was based on the hit science fiction television show Star Trek: Voyager, which had aired on UPN from 1995 ...

  25. 'Star Trek: Prodigy' Season 2 Confirms July 1, 2024 Netflix Return

    Months after they released it in French, but hopefully this gives Prodigy a good boost for Netflix to consider S3. As a lifelong Trekker (born just before TNG), this was how I got my son on the train. It helps that the showrunners did the original Lego Ninjago show, so I'm fairly sure Netflix has at least a decent working relationship with them. 6.

  26. Discovery Just Brought a Star Trek Enterprise Character to 32nd Century

    Since 2020, Star Trek: Discovery has harbored a strange sci-fi temporal anomaly. Starting with the episode "Die Trying," in season 3, director David Cronenberg —the mastermind who gave us ...

  27. Star Trek: Voyager Elite Force

    Star Trek Voyager Elite force remains faithful to the original TV series even infusing a sense of charm on it's own. However the gameplay may not have aged as gracefully as it could have. ... We reveal the past year's best and worst video game publishers (based on their 2023 releases) in the 14th edition of our annual Game Publisher Rankings ...

  28. 'Star Trek: Prodigy' Season 2 Coming To Netflix In July

    Season 2 of Prodigy will feature the return of Star Trek: Voyager's Robert Picardo as the Holographic Doctor, now serving on the new USS Voyager-A under the command of Vice Admiral Janeway.The ...

  29. Voyager (video game)

    Voyager was a graphic adventure computer game developed by Looking Glass Technologies from 1995 until its cancellation in 1997. It was published by Viacom New Media. Based on the Star Trek: Voyager license, the game followed Kathryn Janeway and the crew of the USS Voyager in their attempts to rescue members of their team from the Kazon.

  30. 'Star Trek: Discovery': Alex Kurtzman on the finale and what's next

    The series finale of "Star Trek: Discovery" is now streaming on Paramount+. (Dania Maxwell / Los Angeles Times) By Robert Lloyd Television Critic. May 30, 2024 3 AM PT. In "Star Trek ...