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Mario Golf: Toadstool Tour

Mario Golf

Mario Golf: Toadstool Tour is a Nintendo GameCube game and the third installment of the Mario Golf series . It was originally released in 2003 in North America and Japan and then in 2004 in Europe and Australia. About a year after its initial release, Mario Golf: Toadstool Tour was re-released as a Player's Choice title.

The noticeable features are special elements such as Fast Fairways (where the ball rolls much farther than on a normal fairway), Warp Pipes , (when a ball is shot into a Warp Pipe, it will come out of the corresponding same-colored pipe) and Chain Chomps (when a ball is hit and it lands near them, the Chain Chomp will chase after the ball, causing an O.B. shot).

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  • Princess Peach
  • Princess Daisy
  • Donkey Kong
  • Boo (unlockable)
  • Bowser Jr. (unlockable)
  • Shadow Mario (unlockable)
  • Petey Piranha (unlockable)
  • During the 17th hole on Lakitu Valley of the Coin Challenge, some of the Coins make up the Triforce symbol from the The Legend of Zelda series.
  • This game marks Deanna Mustard 's first time voicing Princess Daisy.
  • Super Mario
  • 2 General White
  • Address book
  • Nintendo Account details

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Mario Golf: Toadstool Tour

Mario Golf: Toadstool Tour

Video: mario golf: toadstool tour.

It's the favoured downtime recreation of professional footballers, company executives - and now, plumbers, princesses, dinosaurs and apes. In Mario Golf: Toadstool Tour, the Nintendo GameCube follow-up to the Nintendo 64's much-loved Mario Golf 64, the golfing green plays host to some of its most bizarre and brilliant moments ever.

All the usual suspects - Mario, Luigi, Peach, Donkey Kong, Wario and more - have pulled on their golfing strides (with some difficulty in Wario's case, and for Donkey Kong read 'golfing tie') to guide that dimpled white ball into the little hole. The Toadstool Tour championship, with its myriad hazard-laden courses, rewards only the most skilled clubber with anything other than grass-stamping frustration. With your help, your chosen character hoist the winning cup above their grinning head.

Step out onto the Mario Golf: Toadstool Tour's wide range of golfing greens and you'll view beauty to make your eyes salivate. The 'real-world' courses are all lush green grass, hillocks and water hazards, and lustrous forest perimeters - plus the odd Nintendo twist on famous monuments like Mt Rushmore, where the USA's respected forebears are replaced with the mischievous smirks of Yoshi and Luigi.

But Toadstool Tour also features brand new Mushroom Kingdom-themed greens - decorated with those familiar spotted mushrooms, bubbled trees, Piranha Plant and Chain Chomp hazards, and even warp pipes that transport the ball from one section of the green to another. In such rule-twisting environments, potential losers can become sudden first-placers at the drop of a hat. But your talent with Mario Golf: Toadstool Tour's new ball-whacking system will also play a big part in whether you'll be standing on the winner's podium. The power bar system returns - press the A Button to stop a roving power bar and determine shot strength - but now there are two modes of swing. Novice players can have everything but strength controlled automatically - experienced players can use fast combinations of the A and B Buttons to add topspin, backspin, slice and more. With practice, this superb new system allows expert players to send the ball rocketing skyward with astonishing power, or diving towards earth as though ricocheting off an invisible ceiling.

Add to this a golf bag-full of differently-abled clubs and putters, additional sidespin opportunities, and the option of executing a special effects-fuelled Power Shot, and in Mario Golf: Toadstool Tour you're playing with a satisfyingly deep control system that can rescue you from even the nastiest situations. Mario Golf newcomers needn't be stuck with bogey after bogey, though. A guide arrow shows you the path of the ball (albeit in a dream world where wind, hills, obstacles and ball bounce don't exist - we don't want to make it too easy for you), and handy grids are pasted onto the green to indicate those dangerous bumps, dips and curves. Plus, the camera's totally at your beck and call - so pull up to see the path to the hole from a cloud's perspective, or scoot into the distance to check the terrain. Very handy.

As you work your way through the increasingly tough greens - encountering tricky turns, gaping chasms, and many an infuriating water hazard - you'll be treated to a carnival of first-class animation. Mario and co. practically drip character as they drag the club back, connect with the ball to an explosion of pretty sparks (and 'NICE SHOT!' if your button presses are spot on), and celebrate or sulk with every birdie, bogey or hole-in-one. Princess Peach looks better than ever, fresh from her Super Mario Sunshine vacation and in her skimpiest miniskirt yet, and big DK's ham-fisted grasp of the relatively tiny club is as hilarious as ever.

Mario Golf: Toadstool Tour truly comes alive when two, three or four players unite for a swinging time - and not least because with a stab of the D-Pad, your character can yell an "encouraging" comment at just the right time to scupper an opponent's swing. Watch your rival rant - and count yourself lucky that real golf clubs aren't involved, or you can bet you'd have one wrapped around your neck. And as if all that wasn't enough - plug into your copy of Mario Golf Advance Tour for Game Boy Advance, using the Nintendo GameCube Game Boy Advance Cable, and you can transfer characters to and from the two versions.

Mario Golf: Toadstool Tour takes two great things - the Mario universe, and golf - and wraps them together in such a flawlessly enjoyable way that's it difficult to imagine they were ever separate. Plus, you don't need to don a pair of embarrassing checked trousers to play, either. Although, obviously, you can if you want...

This description was provided by the publisher.

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Mario Wiki

  • Nintendo GameCube games

Mario Golf: Toadstool Tour

Mario Golf

Mario Golf: Toadstool Tour is a Nintendo GameCube game and the third installment of the Mario Golf series . It was originally released in 2003 in North America and Japan and then in 2004 in Europe and Australia. About a year after its initial release, Mario Golf: Toadstool Tour was re-released as a Player's Choice title.

The noticeable features are special elements such as Fast Fairways (where the ball rolls much farther than on a normal fairway), Warp Pipes , (when a ball is shot into a Warp Pipe, it will come out of the corresponding same-colored pipe) and Chain Chomps (when a ball is hit and it lands near them, the Chain Chomp will chase after the ball, causing an O.B. shot).

Characters [ ]

  • Princess Peach
  • Princess Daisy
  • Donkey Kong
  • Boo (unlockable)
  • Bowser Jr. (unlockable)
  • Shadow Mario (unlockable)
  • Petey Piranha (unlockable)
  • During the 17th hole on Lakitu Valley of the Coin Challenge, some of the Coins make up the Triforce symbol from the The Legend of Zelda series.
  • This game marks Deanna Mustard 's first time voicing Princess Daisy.
  • Super Mario
  • 2 General White

Mario Golf: Toadstool Tour Review

  • First Released Jul 28, 2003 released

The game is rich with Nintendo personality and delivers a solid game of golf.

By Ryan Davis on July 30, 2003 at 4:47PM PDT

As a mascot, Mario's been a pretty versatile guy. Aside from his standard platforming duties, he's been a doctor, the star of an RPG, a go-kart driver, and a multitalented sports star. Now, he reprises the role of golf pro in Mario Golf: Toadstool Tour. The game is rich with Nintendo personality and delivers a solid game of golf, though players who have spent serious time with Mario Golf for the N64 may find it a bit too similar to that game.

The game is rich with Nintendo personality and provides a solid golf experience.

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Now Playing: Mario Golf: Toadstool Tour Video Review

At its core, Toadstool Tour is fundamentally no different from most other golf games out there. There are plenty of modes of play to keep just about any golf fan happy. The standard tournament, match play, and skins play modes are all present, and there are several modes that are a bit more unique. There's a doubles mode, where two players play as a team, alternating turns at taking swings at the ball. The character match mode puts you in a match game against a computer-controlled character, and winning a game in this mode will reward you with a "star character" for the character you beat, which gives a little extra kick to the character's swing.

Ring shot places large floating rings around the course, and you'll have to put your ball through them in order to win. Club slots is much like a regular point tournament, where the number of swings you take over the course of several different holes determines your standing, except that you'll use a slot machine to determine which clubs you'll have at your disposal--this mode is an excellent challenge for well-seasoned players, as it forces you to improvise under unusual conditions. Coin shoot scatters coins across the turf, and you have to hit your ball at them in order to collect them, with the ultimate goal being to collect more coins than your opponent. In speed golf, the amount of time it takes you to complete the course is as important as the number of swings, creating a much more manic pace than you'd usually find in a golf game. Finally, there's a small collection of side games, including one that challenges you to get as many birdie shots in a row as you can and another that requires you to get your ball as close to the pin as possible. The variety of gameplay modes in Toadstool Tour, as well as the number of unlockable goodies you'll earn along the way, is amazing, and it guarantees you'll get plenty of good play time out of the game, whether it's against some friends or by yourself.

The presentation of Mario Golf: Toadstool Tour is just about what you'd expect from a top-tier Nintendo title.

The play mechanics in Mario Golf: Toadstool Tour are fairly simple to get a hang of, though they're deep enough to provide a satisfying experience for expert players. Before you tee off, you can adjust where your club will make contact with the ball, which influences the arc of the ball and whether it slices or hooks. While in recent years some golf franchises have decided to do away with the classic three-click swing mechanic in favor of an analog swing mechanic, Mario Golf keeps it digital, though you can choose to use an automatic or manual accuracy mechanic on the fly. When preparing to swing, an initial press of the A button will start your power meter, and a second press of the A button will stop the meter, then put the ball in motion. However, if you instead press the B button to stop the power meter, you'll have to press a button a third time to determine the accuracy of your shot. You can further influence the ball on the third click by double-tapping the A or B button, which will add extra topspin or backspin, respectively. Once you've made it to the putting green, the interface changes slightly, and you'll only be pressing the button once to put the ball in motion. And though they are present throughout the game, the grid lines that help amplify the contour of the turf become much more important when putting, since precision is key to sinking birdie and eagle shots.

The screen is always jam-packed with information, such as the lie of your ball, wind conditions, and the altitude where your ball will land relative to where you're swinging from. The better your understanding of this information and how it affects the ball, the better your game will be. The manual gives a surprisingly well-detailed explanation of the nuts-and-bolts mechanics of how golf works, and there's a pretty helpful in-game tutorial as well.

Aside from letting you choose between an automatic or a manual swing on the fly, the gameplay mechanics in Toadstool Tour are very much standard for the genre and should be almost instantly familiar to players who have spent much time with just about any modern golf game. There are a few things you'll encounter on the course that help set the gameplay in Toadstool Tour apart from other golf games and that give the game a little extra Mario flair. You'll regularly encounter patches of "fast fairway," which make your ball roll faster and further than it would on regular fairway turf. Certain courses are peppered with Super Mario Bros.-style warp pipes, and landing your ball in one of these will cause it to pop out of another warp pipe further down the course. There are also some aggressive obstacles you have to watch out for, including chain chomps and thwomps, both of which will do bad, bad things to your ball if they get hold of it. Though it would have been nice if an analog swing option had been included, the system that's in place works, and it works well.

What it lacks in cutting-edge technology, it makes up for with a lot of heart.

The presentation of Mario Golf: Toadstool Tour is just about what you'd expect from a top-tier Nintendo title. Though the first few courses you'll play have the look and feel of regular real-world golf courses, they quickly diverge into wildly themed courses. The first real taste of this you'll get is on the Peach's Invitational course, which is modeled after the first few levels in Super Mario 64, and it captures the feel of that game flawlessly. And though the game gets deep into the fantasy settings, the realism of the turfs you'll play on keeps the game anchored in some semblance of reality. The characters you'll play as, which include a good dozen or so recognizable Mario-related characters, including Wario, Donkey Kong, Princess Peach, and Luigi, look great--in fact, they've arguably never looked better. The overall level of detail is great, from the grass that will cling to your club after you swing a shot out of the deep rough, to the impatient boos that will float across the screen, urging you to hurry up if you take too long to play a shot. Though it doesn't throw around jazzy lighting effects with reckless abandon, their limited use is effective. Whenever you execute a swing at maximum power, your ball will explode off the tee, and, depending on your character, a different crazy effect will trail after your ball while it's in the air. Mario's shots get a fireball effect, Wario gets a blue-tinged electrical effect, Birdo gets a rainbow effect, and so on. What it lacks in cutting-edge technology, it makes up for with a lot of heart, and ultimately, it just feels like a Mario game.

There's only one significant problem with the graphics in Toadstool Tour, and it's the camera. When you're setting up a shot, you're only allowed to move the camera along the path that the ball will travel, which simply does not give you an adequate perspective on the lay of the land. The camera issues are even more taxing when you're putting, since your character is always visible, forcing you to move around to the side, or switch to an oncoming camera angle. And, from an aesthetic standpoint, the game just does a poor job of framing the shots while the ball is in motion, giving the game a disconnected feel. These aren't game-breaking issues, since you can work your way around them, but that fact doesn't make the inflexible camera less disappointing, and players who have experienced the slick production of Tiger Woods PGA Tour 2003 will likely find these camera quirks especially irritating.

The game sounds about as good as it looks.

The game sounds about as good as it looks, dusting off just about every Mario theme, from the original Super Mario Bros. to Super Mario 64, and interpolating them into an easygoing, golf-friendly instrumentation. There are a few original tunes thrown in there as well, and the blend of old and new works seamlessly. Each character is equipped with a small library of shouts and yelps, which are used liberally throughout the game. The sound is fundamental to selling Toadstool Tour as a Mario game, and in this regard, it succeeds.

When you stand back and look at Mario Golf: Toadstool Tour on its own terms, you'll find an excellent game of golf that provides a different experience from that in other golf games currently on the market. But, as a sequel to Mario Golf for the N64, which was originally released four years ago, the game doesn't make too many enhancements to the basic formula established back in 1999. If you haven't played the N64 game, you need not concern yourself with this. But, if you have, you may want to give Mario Golf a rental before you take the plunge. Unless, of course, you're eager for more of what made that game as great as this one.

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Summary Mario Golf: Toadstool Tour updates the Mario Golf series with more swing control, new courses, and fun side games. Carefully select your club, choose the optimal contact point and trajectory, compensate for wind and green speeds, and then swing away. You'll also have to compensate for each character's weaknesses and for each course's t ... Read More

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Mario Golf: Toadstool Tour

  • Screenshots

box cover

  • Nintendo Co., Ltd.
  • Camelot Software Planning
  • #93 on GameCube

Description official descriptions

Mario and the team, including Peach, Donkey Kong, Yoshi, Luigi and Wario, return for another round of golf.

Play through courses either with real life situations (your typical bunker or water hazard) to fantasy 'Mario World' settings, such as a Chain Chomp awaiting your ball in the sand traps and using warp pipes to get further towards the hole quickly and easily.

Up to 4 players can play at any one time in Tournament and Match Play modes, with the obvious goal being the one who wins the tournament taking the least amount of shots to do so.

  • マリオゴルフ ファミリーツアー - Japanese spelling
  • 마리오골프 - Korean spelling
  • Console Generation Exclusives: GameCube
  • Mario games
  • Mario Golf series
  • Mario sports games
  • Nintendo Player's Choice releases

Screenshots +

screenshot

Credits (GameCube version)

113 People (108 developers, 5 thanks) · View all

Average score: 80% (based on 30 ratings)

Average score: 3.8 out of 5 (based on 29 ratings with 2 reviews)

Video golf at it's almost greatest

The Good Almost everything.

Controls - The controls are well thought out, and easy to use. The standard controls are excellent (don't remember if you can change them), but beware, almost every button has a use. It's also great that there's two different methods of hitting the ball. One is easy, the other builds on the easy method (with more button presses obviously) and allows for more control. Spin, top or back, is one of those things you only get with 'manual' swing mode.

Courses - The courses are varied and interesting. There's (I think) something like 8 courses. They're all different from each other. The backgrounds of the courses are terrific. For example, one of the courses is all in the tops of giant trees. It's pretty cool. The holes range in par from 3 to 5, and they are scored pretty well. There hasn't been a single hole where I didn't think I could make par. Some are more challenging then others, but that's to be expected. And welcomed.

Characters - There are a lot of characters. Twice what you can see, as each character has a 'Star' mode, which increases distance (usually) at the expense of another stat. Each character has a max distance number (Waluigi for example, can drive 206 yards or something), and 3 (4?) other stats, plus an approximation of the path the ball follows off the tee (slice, hook, etc) as a directional arrow. There's also some unlock-able characters which you earn as you do certain things.

Modes - There's actually a surprising number of play modes. I figured, 'Hey, it's golf'. Well, it is, and it's lots of golf. You can play normal 'Stroke' play, where the player with the fewest strokes at the end wins. You can play another mode, where it only matters if you win the hole. You can play doubles, with or against a friend or the computer. You get the idea. Pretty high replay value with all the modes. 4 players at a time, did I mention that?

Graphics - The graphics are good (especially in progressive mode). Everything looks very nice. Nothing that'll make you go 'Holy crap, it looks like a movie', but they're very enjoyable. The Bad There's not much I didn't like about this game. The only real thing that's semi-annoying is the sound. The sound effects are good, but the characters have a limited number of sounds. Each character seems to only have one sound per action. For example, Mario makes the same noise every time he hits the ball. Plus the announcer (such as it is) only says a few things, and they get annoying real quick. Other than that there's not much wrong with this game. The Bottom Line It's golf. It's very fun, and well done, but at the end, it's still golf. Buy this game. Unless you hate golf.

GameCube · by jon moses (5) · 2003

Not very good

The Good The graphics, sound, and atmosphere of the game are all here in traditional mario fashion. I enjoy the mario themed sports games as most are lighthearted, low impact fun for both sports fans and non sports fans alike.

The controls are quite simple, and the game can easily be learned without reading the manual at all. By the time I played the first 9 holes I knew exactly what I was doing.

There are also a variety of modes of play, such as stroke play, gathering coins (which involves hitting the ball into areas that have a large amount of coins), and playing with a randomly selected limited number of clubs, to timed play where you must play fast and beat the timer. Up to four people can play, and the more you have the more fun the whole thing can be.

The Bad Unfortunately, this game fails to deliver. It just wasn't very fun for me to play. I have played other golf games such as Outlaw Golf and Links for the PC, so perhaps I have higher expectations than most.

For one, the camera angles are absolutely terrible. More time is spent on the stationary character than the ball itself. Often you'll hit the ball and wonder where it went while the camera focuses on mario, or whoever you picked.

There are a wide variety of characters to choose from, all with different tendencies in their swing. Some characters shoot short but straight, while others may have a lot of power but less control, causing the ball to splice. The problem is however, when you play characters that seem to be opposites, they tend to perform the same. For example, I can take a straight shooting character, drive the ball at maximum power without making any adjustments prior to the drive, and then do the same for a character with less control and the balls will typically end up very very close to one another.

Putting/driving is way too easy. I got pars and birdies my first time ever playing the game. There is a feature to where after you select the power level of your drive, the computer will automatically hit the ball perfectly straight if you let it. Boo.

Wind, which is a major factor in golf and many golf games has almost negligible effect here. 20mph crosswind? No problem, and almost no difference from 0 mph wind even while using a wedge at full power.

The ball doesn't roll enough. The physics are unrealistic. When the ball hits the ground (even with a low trajectory high speed shot) it slows down as if it hit sand or an extremely wet surface. If it's raining in the game, it's even worse as I've used a putter on the green for a long range birdie and even at full power I couldn't get within 10 feet of the hole because it was stopped short.

Commentary is almost non-existent, except for a voice (not even a mario character's voice as the commentator) that says 'nice shot!' or 'nice on' just about everytime you hit the ball or make it to the green.

The game often feels static and lonely. I can't put my finger on it but unlike other mario sports games that I've played, I'm just not enchanted by this one. The Bottom Line I understand that this game was designed to be a mario game first, and a golf game second, but if you ask me it fails to deliver on either point.

If one were a mario fan, AND had never ever played any other golf game in the past, this could be a good pick. Otherwise, I'd suggest Outlaw Golf, or Hot Shots golf over this one.

GameCube · by D Michael (222) · 2006

Competition

An exclusive Target store version includes Target Bullseye Tour.

You can see how you stack up against a nationwide competition in Target's exclusive Bullseye Tour for Mario Golf: Toadstool Tour! Simply sign up, then post your score using the code provided in the Mario Golf: Toadstool Tour game you purchased at Target. Not satisfied with your standing? Come back anytime to update your score! Just visiting? Check out the leaderboard. Top golfers will win cool prizes, including a lounge chair and a Nintendo GameCube with Mario Golf: Toadstool Tour. Wristbands for everyone who provides their street address.

This competition ended 31 Aug 2003.

The first game to feature Mario and Diddy Kong together. Diddy Kong was originally owned by Rare , who produced the Donkey Kong Country series. In those games, the Rare logo is visible on Diddy Kong's cap. Nintendo bought the rights to the character, and he appeared in this game. The Rare logo is now a Nintendo logo.

Information also contributed by MegaMegaMan .

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  • Mario Golf: Toadstool Tour Official website
  • Mario Golf: Toadstool Tour - Wikipedia article about the game in the open encyclopedia

Identifiers +

  • MobyGames ID: 10019

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Contributors to this Entry

Game added by Kartanym .

Additional contributors: Jeanne , Corn Popper , gamewarrior , Patrick Bregger , Rik Hideto .

Game added August 16, 2003. Last modified January 30, 2024.

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Mario Golf: Toadstool Tour – Ring Attack Guide

GameFAQs

Ring Attack Guide (GC) by ultros999

Updated: 08/11/2003

View in: Text Mode

Gallery: Mario Golf: Toadstool Tour

This is a gallery of images for the game Mario Golf: Toadstool Tour .

  • 2.1 Solo pictures
  • 2.2 Team pictures
  • 3.2 Trophies
  • 4.1 Opening cinematic
  • 4.2.1 Hole-In-One
  • 4.2.2 Albatross
  • 4.2.3 Eagle
  • 4.2.4 Birdie
  • 4.2.6 Bogey
  • 4.2.7 Double Bogey
  • 4.2.8 Triple Bogey or worse
  • 6 Miscellaneous

Logos [ edit ]

International logo

International logo

Japanese logo

Japanese logo

In-game logo

In-game logo

Artwork [ edit ]

Solo pictures [ edit ].

Mario

Princess Peach

Princess Peach

Princess Daisy

Yoshi

Donkey Kong

Diddy Kong

Koopa Troopa

Bowser

Shadow Mario

Petey Piranha

Petey Piranha

Bowser Jr.

Team pictures [ edit ]

Mario and Luigi celebrating results

Mario and Luigi celebrating results

Peach and Daisy strategize on an upcoming putt

Peach and Daisy strategize on an upcoming putt

Wario and Waluigi preparing to tee off

Wario and Waluigi preparing to tee off

Sprites and models [ edit ]

Icons [ edit ].

Mario

Trophies [ edit ]

Lakitu Cup

Cheep Cheep Tournament

Sands Classic

Sands Classic

Blooper Open

Blooper Open

Peach's Invitational

Peach's Invitational

Bowser Championship

Bowser Championship

Lakitu Star Cup

Lakitu Star Cup

Cheep Cheep Star Tournament

Cheep Cheep Star Tournament

Sands Star Classic

Sands Star Classic

Blooper Star Open

Blooper Star Open

Peach's Star Invitational

Peach's Star Invitational

Bowser Star Championship

Bowser Star Championship

Models [ edit ]

Mario

Piranha Plant

Thwomp

Screenshots [ edit ]

Title screen

Title screen

Mario in Peach's Castle Grounds

Mario in Peach's Castle Grounds

Lakitu Valley

Lakitu Valley

Wario putting

Wario putting

Other players taunting

Other players taunting

Daisy taking a swing

Daisy taking a swing

Opening cinematic [ edit ]

Wario holds the Nintendo sign.

Wario holds the Nintendo sign.

Waluigi holds the Camelot sign.

Waluigi holds the Camelot sign.

Mario and Luigi examine a trophy before the two princesses call them.

Mario and Luigi examine a trophy before the two princesses call them.

MGTT title card Introduction.png

Peach makes her shot.

Mario makes his shot.

Mario makes his shot.

Daisy makes her shot.

Daisy makes her shot.

Luigi just made his shot, and the others rally.

Luigi just made his shot, and the others rally.

Wario and Waluigi

Wario and Waluigi

Waluigi

Donkey Kong and Diddy Kong witness Koopa and Yoshi dozing off.

Donkey Kong makes his shot.

Donkey Kong makes his shot.

Wario and Waluigi find a pipe to escape from Bowser.

Wario and Waluigi find a pipe to escape from Bowser.

Mario and his quartet stroll across the golf course.

Mario and his quartet stroll across the golf course.

Mario prepares to make his shot near the Badlands.

Mario prepares to make his shot near the Badlands.

Mario and his quartet witness a fortress near the Badlands.

Mario and his quartet witness a fortress near the Badlands.

End of hole animations [ edit ]

Hole-in-one [ edit ].

Peach

Mario (animated)

Albatross [ edit ]

Mario

Eagle [ edit ]

The text border color is dependent on the region of the game. Red borders are the NTSC version, blue borders are the PAL version.

Mario

Luigi and Bowser

Yoshi

Birdie [ edit ]

Text color is dependent on region. Red, orange, and yellow is NTSC; blue, green, and yellow is PAL.

Mario

Diddy Kong (animated)

Waluigi

Par [ edit ]

Text color is dependent on region. Red, yellow, and orange is NTSC; red, green, and yellow is PAL.

Peach

Bogey [ edit ]

Mario

Double Bogey [ edit ]

Luigi

Double bogey in the PAL version of Mario Golf: Toadstool Tour .

Triple Bogey or worse [ edit ]

Waluigi receiving a +4.

Waluigi receiving a +4.

Luigi receiving a +5.

Luigi receiving a +5.

Mario receiving a +6.

Mario receiving a +6.

Wario receiving a +7.

Wario receiving a +7.

Donkey Kong receiving a +8.

Donkey Kong receiving a +8.

Luigi receiving a +9.

Luigi receiving a +9.

Daisy receiving a +10.

Daisy receiving a +10.

Box art [ edit ]

North American box art

North American box art

North American box art (back)

North American box art (back)

North American box art (Target Bullseye Tour promotion)

North American box art ( Target Bullseye Tour promotion)

North American box art (Player's Choice)

North American box art ( Player's Choice )

Canadian box art (Player's Choice)

Canadian box art (Player's Choice)

European box art

European box art

Spanish box art

Spanish box art

Italian box art

Italian box art

German box art

German box art

French box art

French box art

Japanese box art

Japanese box art

Japanese box art (back)

Japanese box art (back)

North American box art (Pre-release)

North American box art (Pre-release)

Miscellaneous [ edit ]

Game disc

Memory Card icon

Teaser picture

Teaser picture

Teaser picture viewed from behind

Teaser picture viewed from behind

Wallpaper

North American print ad

  • Mario Golf: Toadstool Tour

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IMAGES

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VIDEO

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COMMENTS

  1. Mario Golf: Toadstool Tour

    Mario Golf: Toadstool Tour is a Nintendo GameCube game that is the third game in the Mario Golf series and the second home console installment. Its handheld console counterpart is Mario Golf: Advance Tour on the Game Boy Advance.About a year after its release, Mario Golf: Toadstool Tour earned a Player's Choice re-release in North America in 2004 and Australia in 2005.

  2. Mario Golf: Toadstool Tour

    Mario Golf: Toadstool Tour, known in Japan as Mario Golf: Family Tour (マリオゴルフ ファミリーツアー, Mario Gorufu Famirī Tsuā), is a 2003 sports game developed by Camelot Software Planning and published by Nintendo for the GameCube.It is the sequel to the 1999 Nintendo 64 title Mario Golf, and is the third game in the Mario Golf series. ...

  3. Mario Golf: Toadstool Tour

    Mario Golf: Toadstool Tour is a Nintendo GameCube game and the third installment of the Mario Golf series. It was originally released in 2003 in North America and Japan and then in 2004 in Europe and Australia. About a year after its initial release, Mario Golf: Toadstool Tour was re-released as a Player's Choice title. The noticeable features are special elements such as Fast Fairways (where ...

  4. Mario Golf: Toadstool Tour

    This Mario Golf: Toadstool Tour FAQ/Walkthrough was written by Andre Anderson (Zephyr Blayze, Lord Wyndia), who holds all copyright for this document, in whole and in part. This guide may be used for private and personal use only. You may not permit anyone under any patents to reproduce it, in part or in whole, or use it for profitable purposes.

  5. Mario Golf: Toadstool Tour for GameCube

    Mario Golf: Toadstool Tour updates the Mario Golf series with more swing control, new courses, and fun side games. Carefully select your club, choose the optimal contact point and trajectory, compensate for wind and green speeds, and then swing away. You'll also have to compensate for each character's weaknesses and for each course's terrain ...

  6. Mario Golf: Toadstool Tour

    In Mario Golf: Toadstool Tour, the Nintendo GameCube follow-up to the Nintendo 64's much-loved Mario Golf 64, the golfing green plays host to some of its most bizarre and brilliant moments ever ...

  7. Mario Golf: Toadstool Tour

    May 24, 2010 - A 20-year retrospective chronicling how Mario's steed was born, grew and became a star of his own. Mario Kart Super Circuit Lucas M. Thomas. Walkthrough. Oct 15, 2007. Mario Golf ...

  8. Mario Golf: Toadstool Tour

    ' ' ' Mario Golf: Toadstool Tour ' ' ' is the first Mario Golf series for GameCube released in July 2003 in the U.S. and September 2003 in Japan and June 2004 in PAL regions.It was also re-rated Player's Choice The Game is notable for special occurrances like Far Fairways,Warp Pipes and Chain Chomps. ==The Game's Opening== == The game begins with Mario and Luigi looking at a trophy, saying is ...

  9. Mario Golf: Toadstool Tour Review

    Now, he reprises the role of golf pro in Mario Golf: Toadstool Tour. The game is rich with Nintendo personality and delivers a solid game of golf, though players who have spent serious time with ...

  10. Mario Golf: Toadstool Tour

    Mario Golf: Toadstool Tour. "Fore!" a voice calls out and a grooved, white ball soars through the air long enough to sparkle in the sunlight. It drops down, lands inside a green warp pipe, travels ...

  11. Mario Golf: Toadstool Tour

    Mario Golf: Toadstool Tour updates the Mario Golf series with more swing control, new courses, and fun side games. Carefully select your club, choose the optimal contact point and trajectory, compensate for wind and green speeds, and then swing away. You'll also have to compensate for each character's weaknesses and for each course's terrain--from beautiful rolling hills to fantastic pipes and ...

  12. Mario Golf: Toadstool Tour (2003)

    Description official descriptions. Mario and the team, including Peach, Donkey Kong, Yoshi, Luigi and Wario, return for another round of golf. Play through courses either with real life situations (your typical bunker or water hazard) to fantasy 'Mario World' settings, such as a Chain Chomp awaiting your ball in the sand traps and using warp ...

  13. Mario Golf: Toadstool Tour: Unlocking Shadow Mario!

    G'day Lads and Lasses, I unlock Shadow Mario Today in Mario Golf Toadstool Tour. Become a Cherry Cheeker: https://goo.gl/JUF8Fi Join our discord community...

  14. Mario Golf: Toadstool Tour 100% Walkthrough: All Character Matches

    Before I connect my Advance Tour save to Toadstool Tour, I decide to unlock all the Star Characters through the Character Match mode. The reason for this is ...

  15. Let's Play Mario Golf: Toadstool Tour

    Mario Golf: Toadstool Tour HighlightsThroughout this long project we have seen many examples of unspeakable golfing ability, both good and bad. This video ta...

  16. Mario Golf: Toadstool Tour

    Character: Mario. Tips: Drive with full power to the right side of the ring, and hit the. right side of the ball. This will give the ball a bit of a curve. towards the left, bringing it down in the centre of the fairway, just. avoiding the bunker to the left. For your second shot, hit the right.

  17. Gallery: Mario Golf: Toadstool Tour

    Mario makes his shot. Daisy makes her shot. Luigi just made his shot, and the others rally. Donkey Kong and Diddy Kong witness Koopa and Yoshi dozing off. Donkey Kong makes his shot. Wario and Waluigi find a pipe to escape from Bowser. Mario and his quartet stroll across the golf course. Mario prepares to make his shot near the Badlands.

  18. Mario Golf: Toadstool Tour [Walkthroughs]

    Mario Golf: Toadstool Tour. 8. Review scoring. great. Matt Casamassina. Read Review. Summary. MARIO GOLF was one of the most successful sports game on Nintendo 64, and now it's coming to Nintendo ...

  19. The World's Absolute Best Golf Game?

    This video is from a YouTuber known as Akshon Esports talking about the potential of Toadstool Tour going into the eSports scene with some commentary from the speedrunning scene. Don't know about best golf game (Mario Golf has been the only series I played), but it is definitely the best Mario Golf game! Mario Golf 64 for me is better.

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